First Strike vs Paintball Velocity Fluctuation
#1
Posted 29 October 2012 - 11:26 PM
"What is the velocity fluctuation between First Strike Rounds and Normal Paintballs?"
This comes down to three things-
1) Barrel Bore
2) First Strike Bore (which is about .690)
3) Paintball Bore
Assuming that the barrel was built for First Strike Rounds, it should be a .690 or large. Tight barrels damage FS fins, they don't help with accuracy or velocity with FS rounds. As a matter of fact, shoot enough FS rounds down a tight barrel, and you'll start to see plastic lines dug into the barrel, as the plastic is rubbed off the FS round and onto the barrel. It's like rubbing cheese on a cutting board
Assuming your "constants" are the barrel @ .691, FS Rounds @ .690, the variable here is going to the paintball bore.
If your paintball bores out at .680, you're going to see a 20FPS to 30FPS spike when you go from paint to FS rounds. In this case, you can expect results such as-
.680 Paintball @ 280FPS
FS Round @ 305FPS
But, if your paintballs bore out at nearly the same size at the FS round (.690), the velocity fluctuation will be relatively small, around 5FPS. So you can expect results such as-
.690 Paintball @ 280FPS
FS Round @ 285FPS
Obviously, this can all be solved by simply going to a chrono. But the biggest thing determining the size of the velocity fluctuation, is going to be answering the question-
"How much smaller is your paint compared to the FS round, which bores out at .690?"
Answer that, and you know about how much of a velocity fluctuation to expect. Hope this helps
#2
Posted 29 October 2012 - 11:45 PM
TechPB-Mike, on 04 February 2011 - 12:50 AM, said:
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#3
Posted 30 October 2012 - 01:00 AM
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#4
Posted 30 October 2012 - 01:29 PM
drg, on 30 October 2012 - 01:00 AM, said:
correct based on my experience as well. I normally expect to see a 15-30 fps increase when moving to FS.
#5
Posted 30 October 2012 - 09:15 PM
#6
Posted 31 October 2012 - 01:06 PM
AT3256, on 30 October 2012 - 09:15 PM, said:
That's a good idea. Especially with markers that switch between the two quickly, like the DAM. But to switch between the two, you would need to change either pressure or volume in the firing chamber, so maybe have a pneumatic piston in the firing chamber that adjusts volume? or maybe an electronically-controlled regulator.
#7
Posted 31 October 2012 - 09:58 PM
#8
Posted 31 October 2012 - 10:28 PM
#9
Posted 06 December 2012 - 09:03 AM
tyronejk, on 31 October 2012 - 01:06 PM, said:
AT3256, on 30 October 2012 - 09:15 PM, said:
That's a good idea. Especially with markers that switch between the two quickly, like the DAM. But to switch between the two, you would need to change either pressure or volume in the firing chamber, so maybe have a pneumatic piston in the firing chamber that adjusts volume? or maybe an electronically-controlled regulator.
A dual regulated marker with selective fire would be the way to go. DAM is getting close but until you can tweak the velocities of each round independently, it's still lacking.
#10
Posted 05 January 2013 - 10:23 AM
#11
Posted 07 January 2013 - 09:12 AM
#12
Posted 07 January 2013 - 01:19 PM
wagz86, on 05 January 2013 - 10:23 AM, said:
This is true. Still several people label equator damage that leads to fragmentation as 'fin damage'.
get.lit.up!, on 07 January 2013 - 09:12 AM, said:
Maybe, with the right combination of barrels but, I don't know that just switching barrels will actually bring the velocities close enough together to warrent the trouble.
This post has been edited by UV Halo: 07 January 2013 - 01:20 PM
T9.1SD "Totmacher"| Woodstalker Ion MK-II | SP-1 W/Qloader
Reference Threads:
First Strike Field Listing | External Ballistics Primer
#13
Posted 08 January 2013 - 11:46 PM
#14
Posted 08 January 2013 - 11:52 PM
T9.1SD "Totmacher"| Woodstalker Ion MK-II | SP-1 W/Qloader
Reference Threads:
First Strike Field Listing | External Ballistics Primer
#15
Posted 09 January 2013 - 12:22 PM
To me this seems like the simplest solution to implement
#16
Posted 25 January 2013 - 04:20 PM

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