Recapping Saturday's practice
#1
Posted 23 May 2010 - 09:11 AM
Saturday's practice was great, I was actually really impressed with how little the "bickering" was, and hard everyone worked. I know it's hot, I know the drills were nonstop, but everyone hung in there great, and pushed themselves until the very end.
What I'm going to do here, is rate where I think we are at as a team with a score from 1 to 10. 10 is perfect, 1 is shitty-
Running and gunning - 3
Communication - 2
Laning - 4
Movement - 4
Breakouts - 4
Snap shooting - 4
Field Awareness - 3
Understanding the Tape-Fill System - 6
Equipment - 6
Apparel, cleats, padding - 4
Before we enter a tournament, I want to get the team as close to being "tournament ready" as possible, both on the field and off. Lots of guys are using outdated equipment. We need to get the tanks, guns, loaders up to speed.
We also need to take a strong look at the apparel, and start from the bottom and work our way up. We should start with making sure all the players have cleats, then knee pads, then groin protection. Then we go back to make sure they have pants, decent jersey, good pair of goggles with a fresh lense, gloves, & elbow pads.
In the gearbags, I want the players to get used to having certain things in the bags, so they don't distract the team. Things such as-
Microfiber cloths - $3 at WalMart Automotive
Allen Key Set - $5
Gun manual - either the original manual, or printed from online
Board manual - if it's not stock, need the manual for the aftermarket board
Batteries - both AA & 9V if they use both. Should have a couple extra batteries
In the pocket & on the field: players should carry a swab, a pull through squeegee, and the allen key needed to adjust velocity at all times in their pocket. This way if they break paint while playing, they can use the swab. If they need to just clean their barrel while in the deadbox, use the pullthrough. If they are at the chrono, and their gun is shooting high/low, they have the allen key to adjust velocity.
Behind the deadbox / 50 Yard Line - Players should bring their pods, 1 case of paint, a towel, and a gallon of water on the field. Especially when we're at CFP, when you can air up right on the field.
There are a few more things I want to run through with this team. We got through hand switching, laning / muscle memory, snap shooting, tape fill, breakouts, and running and gunning. What we need to work now is communication (Monday through Friday), learning the three plays (Offense, Defense, Special Teams), bunkering, and closing games out.
Once we have an idea on those skills, we can start scrimmaging other teams and apply them. I think we'll be ready for the next SPCS, and I think we should enter D3 XBALL with an 8 man roster + pit crew.
#2
Posted 23 May 2010 - 10:26 AM
Oh yeah... First!
#4
Posted 23 May 2010 - 12:23 PM
is that something along the lines of taking the tapelines or edges/boundries of the feild? or is it something compleatly different??
?
This post has been edited by chewiestmonkey: 23 May 2010 - 12:25 PM
If you'r too busy getting even, you will never get ahead.
#5
Posted 23 May 2010 - 05:25 PM
chewiestmonkey, on 23 May 2010 - 12:23 PM, said:
is that something along the lines of taking the tapelines or edges/boundries of the feild? or is it something compleatly different??
?
you pretty much got it, you get to the tapes and if someone on your team gets out on the side someone in the middle should fill their spot
#6
Posted 23 May 2010 - 11:00 PM
USF Paintball Officer of Promotions and Sponsorships
#7
Posted 25 May 2010 - 06:20 PM
TechPB-Mike, on 23 May 2010 - 09:11 AM, said:
Saturday's practice was great, I was actually really impressed with how little the "bickering" was, and hard everyone worked. I know it's hot, I know the drills were nonstop, but everyone hung in there great, and pushed themselves until the very end.
What I'm going to do here, is rate where I think we are at as a team with a score from 1 to 10. 10 is perfect, 1 is shitty-
Running and gunning - 3
Communication - 2
Laning - 4
Movement - 4
Breakouts - 4
Snap shooting - 4
Field Awareness - 3
Understanding the Tape-Fill System - 6
Equipment - 6
Apparel, cleats, padding - 4
Before we enter a tournament, I want to get the team as close to being "tournament ready" as possible, both on the field and off. Lots of guys are using outdated equipment. We need to get the tanks, guns, loaders up to speed.
We also need to take a strong look at the apparel, and start from the bottom and work our way up. We should start with making sure all the players have cleats, then knee pads, then groin protection. Then we go back to make sure they have pants, decent jersey, good pair of goggles with a fresh lense, gloves, & elbow pads.
In the gearbags, I want the players to get used to having certain things in the bags, so they don't distract the team. Things such as-
Microfiber cloths - $3 at WalMart Automotive
Allen Key Set - $5
Gun manual - either the original manual, or printed from online
Board manual - if it's not stock, need the manual for the aftermarket board
Batteries - both AA & 9V if they use both. Should have a couple extra batteries
In the pocket & on the field: players should carry a swab, a pull through squeegee, and the allen key needed to adjust velocity at all times in their pocket. This way if they break paint while playing, they can use the swab. If they need to just clean their barrel while in the deadbox, use the pullthrough. If they are at the chrono, and their gun is shooting high/low, they have the allen key to adjust velocity.
Behind the deadbox / 50 Yard Line - Players should bring their pods, 1 case of paint, a towel, and a gallon of water on the field. Especially when we're at CFP, when you can air up right on the field.
There are a few more things I want to run through with this team. We got through hand switching, laning / muscle memory, snap shooting, tape fill, breakouts, and running and gunning. What we need to work now is communication (Monday through Friday), learning the three plays (Offense, Defense, Special Teams), bunkering, and closing games out.
Once we have an idea on those skills, we can start scrimmaging other teams and apply them. I think we'll be ready for the next SPCS, and I think we should enter D3 XBALL with an 8 man roster + pit crew.
are you there coach mike?

Tampa Bay Damage Is # 1
#8
Posted 26 May 2010 - 09:41 AM
I am not clear about how things will work at cup, I know there was a college bracket last year and I am not sure if you allowed to play in that college grouping and regular psp brackets. If I can dual roster that would be awesome!
CFP D3X / USF Paintball - Go Bulls!
Central Florida Paintball - Best tournament field / series in FL!
Blitzkrieg Paintball - Where the Bulls Play!
F**K BP
#9
Posted 26 May 2010 - 05:40 PM
http://www.kingkongp...go_Warm-up.html
message me about herbal incense.
#10
Posted 26 May 2010 - 05:43 PM
#11
Posted 28 May 2010 - 07:04 PM
#12
Posted 29 May 2010 - 01:43 AM
#13
Posted 01 June 2010 - 09:45 AM
Brianm0121, on 29 May 2010 - 01:43 AM, said:
I'm kinda pissed i missed that practice, but im sure there are more of those to come. see you guys this weekend.

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