Can anyone please tell me what these modes mean? And how it shoot? NPPL, PSP, NXL & Millenium, billyball, and some othe idr what lol.
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What does these modes mean?
#2
Posted 02 February 2013 - 09:05 PM
Nppl is semi automatic, you have the option to cap the rate of fire to whatever you like. Psp you pull the trigger 3 times in semi fast enough, it will go into three round burst, unless you don't pull the trigger for one second. This mode can and should be capped, most people cap it at 12.5 balls per second
NXL isn't used in tournaments much anymore, it is similar to psp, except instead of three round burst your gun goes full auto. Most fields don't allow this. Millennium is a bit different. If you can pull the trigger above 7bps, the gun will go up to its rate of fire cap, whatever that may be (say your gun is capped at 15bps, as long as you pull above 7bps it will shoot 15bps) its much more in the middle, not full auto or three round burst, and if you slow back down to 7, it backs down to 7. Billy ball is a mode developed by smart parts, it only allows you to fire one ball every 2 seconds ish. Its made not to scare new players with "full auto" guns. Another mode is auto response, which fires on both the pull and release of the trigger. "Ramping" is a generic term used to describe anything that is between full auto, 3 shot burst and semi, like nxl psp and millennium.
"Walking the trigger" is a technique used when using an electronic marker, you alternate pulling with your index and middle finger
Hope this helps! Have fun out there!
NXL isn't used in tournaments much anymore, it is similar to psp, except instead of three round burst your gun goes full auto. Most fields don't allow this. Millennium is a bit different. If you can pull the trigger above 7bps, the gun will go up to its rate of fire cap, whatever that may be (say your gun is capped at 15bps, as long as you pull above 7bps it will shoot 15bps) its much more in the middle, not full auto or three round burst, and if you slow back down to 7, it backs down to 7. Billy ball is a mode developed by smart parts, it only allows you to fire one ball every 2 seconds ish. Its made not to scare new players with "full auto" guns. Another mode is auto response, which fires on both the pull and release of the trigger. "Ramping" is a generic term used to describe anything that is between full auto, 3 shot burst and semi, like nxl psp and millennium.
"Walking the trigger" is a technique used when using an electronic marker, you alternate pulling with your index and middle finger
Hope this helps! Have fun out there!
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#3
Posted 02 February 2013 - 09:23 PM
Sweet that helps a lot. Thank you so much
#4
Posted 03 February 2013 - 03:17 PM
No problem! Any other questions feel free to post them up!
Feedback: +3/0/0
Etek 3 LT LNIB
"Some people say: "Well it's impossible, you can't suck balls." Well... they're wrong." - Bob Long
Etek 3 LT LNIB
"Some people say: "Well it's impossible, you can't suck balls." Well... they're wrong." - Bob Long
#5
Posted 04 February 2013 - 05:18 PM
Im sure i will have plenty more cus im still new haha. Thank you tho
#6
Posted 04 February 2013 - 08:29 PM
PaintballNewbie, on 02 February 2013 - 08:47 PM, said:
Can anyone please tell me what these modes mean? And how it shoot? NPPL, PSP, NXL & Millenium, billyball, and some othe idr what lol.
- PSP Ramping – Ramping begins after 3 shots; the player must maintain at least one pull per second to achieve/maintain ramping. The marker may then fire up to (and no more than) three balls per trigger pull in a "burst" fashion. Rate of fire cannot exceed 12.5 balls per second (as of 2011), even if the player pulls the trigger 5 times per second or faster.
- NXL Ramping – Ramping begins after three shots; the player needs only to hold down the trigger to maintain fully automatic fire. Rate of fire cannot exceed 15 balls per second. Firing must cease immediately upon the trigger being released.
- Millennium Ramping – Ramping begins after six trigger pulls at a minimum rate of 7.5 pulls per second; the player must maintain 7.5 trigger pulls per second to maintain ramping. Rate of fire cannot exceed 10.5 balls per second. When the player ceases to pull the trigger during ramping, no more than one extra ball may be fired after the last pull.
this is to further explain ramping which the other guy couldn't really explain.
This post has been edited by III Kezia III: 04 February 2013 - 08:30 PM
-Lulzjustbeingacat :D
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