Paintballs unfortunate milsim magfed markers
#1
Posted 01 November 2012 - 07:22 PM
#2
Posted 01 November 2012 - 07:26 PM
#3
Posted 01 November 2012 - 07:43 PM
#4
Posted 01 November 2012 - 07:53 PM
#6
Posted 01 November 2012 - 07:55 PM
Impulse3159, on 01 November 2012 - 07:22 PM, said:
The DAM did give us a a 20 rd magazine like that.
#7
Posted 01 November 2012 - 07:57 PM
#8
Posted 01 November 2012 - 08:24 PM
LV Backpacker, on 01 November 2012 - 07:55 PM, said:
Impulse3159, on 01 November 2012 - 07:22 PM, said:
The DAM did give us a a 20 rd magazine like that.
Re-read it you missed the purple word.
tallsmallboy44, on 01 November 2012 - 07:57 PM, said:
Bullets are generally not over .50 cal (well guns that you would hold)
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#9
#10
Posted 01 November 2012 - 08:31 PM
tallsmallboy44, on 01 November 2012 - 08:27 PM, said:
Im just saying stacking a bunch of 20-30 bullets .2-.3in (im not a gun guy lol) in diameter is a lot different than stacking 20 .68in diameter paintballs. Thats over a foot long mag.
OWNER OF AN DUST BLACK CCM T2, ASHES EGO 11, AND VICIOUS GEO 2!!!!!!!!!
#11
Posted 01 November 2012 - 09:01 PM
Impulse3159, on 01 November 2012 - 07:22 PM, said:
You do know that Milsig's new mags hold 20 right?
As a mag-fed player, 20 balls per mag is just right for me. The box mag, to me, is stupid. Especially since the Rap4 ones work like shit. If I plan on shooting a ton of paint I will shoot my DM. Otherwise 20 round mags are fine
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#12
Posted 01 November 2012 - 11:01 PM
#13
Posted 02 November 2012 - 06:29 AM
#14
Posted 02 November 2012 - 11:18 AM
woodsballer414, on 02 November 2012 - 06:29 AM, said:
sounds bout right... 1 in the chamber 7 in the mag
a standard 50 cal sniper rifle only uses a 5 round mag (ithink) and a .68 cal paintball is already BIGGER... they can use the same design like Rap4 did and it's a U shape in the mag... but that only makes it like at most 14~15 rounds
also if you do use a U shape spring tension... you may end up crushing the paintballs in the mag, because u would require more spring tension to push the last round up into the marker
so reasonable amount of paintballs would be around 6~7
#15
Posted 02 November 2012 - 12:19 PM
#16
Posted 02 November 2012 - 06:19 PM
It's not a bad idea, for those that are playing limited ammo milsim with specific roles. I'm on a team that's trying out this style of play, and the heavy gunner is the only assignment that can have a feed system that holds more than 30 rounds. So, I either run something with a low-profile hopper (to keep the aesthetic, which is apparently part of the point of this style of play), or use the RAP4 box mag. It is, however, problematic at best. I have yet to get mine to perform reliably on a consistent basis.
Mag fed doesn't need more ammo, at least not any more than stock class pump "needs" more ammo. It is a style of play specifically meant to have a low shot count. What mag fed play needs is a well-designed, air-efficient and reasonably easy to maintain marker that maintains the milsim aesthetic and doesn't cost $1000 or more...
#17
Posted 02 November 2012 - 06:30 PM
#18
Posted 02 November 2012 - 06:45 PM
drexler, on 02 November 2012 - 06:30 PM, said:
Not entirely sure about this. The less mags you have to hold and buy is always a positive in my book. I dont see a milsimer looking at it different (could be worng though)
OWNER OF AN DUST BLACK CCM T2, ASHES EGO 11, AND VICIOUS GEO 2!!!!!!!!!
#19
Posted 03 November 2012 - 01:08 PM
This post has been edited by elraido: 03 November 2012 - 01:10 PM
#20
Posted 03 November 2012 - 01:26 PM
Even the biggest, dual drum magazines only hold about 200 rounds. That's the same capacity as the standard loader.

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