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Clowns Vs. Zombies 2- Paintball Exposion (Chicago) October 7th

#41 User is offline   RyanO 

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Posted 28 September 2012 - 04:58 PM

Clowns Vs. Zombies 2 - October 7 - Paintball Explosion

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Introducing your all star command teams;
For the Clowns:
Blue of Blues Crew & Skeletor of Behind The Bunker

And for then Zombies:
Gino Postorivo of Valken Sports & Rob Leary of Ninja Paintball



The entire park will be in play and there will be multiple missions, objectives and simuliations! The more missions you complete the more chances you have to win prizes. Come on out and show us what you got!!!

Don't miss the Tippmann trailer along with Valken, Ninja, and Behind the Bunker all onsite!


Paint: $65/case
Pre-Registered Admission as low as $15 (members) or
$25 (non members)
Day of Admission: $35
You can call now to register: 847.426.2662 OR
CLICK TO REGISTER FOR CLOWNS
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CLICK TO REGISTER FOR ZOMBIES
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Rolling in the Clown Car with generals Blue Hanse & Skelator:

Ohana Pb
Spiritus Raptors
Chi Town Hustlers
Brew City Bomb Squad

Berzerkers
Chef's

Seeking BRAINS with generals Gino Postorivo & Rob Leary:

Lapu Lapu Brigade
Neplusultra
The Marine Psycosocial Crew

Chi Town Blizkrieg
D'Bandits
Chi Town Lost Soulz
Paintcheck Pb

Unknown Factors:
SaintS
Phalanx
Knuckleheads
The 502 MVP

I KNOW more are coming out. Sound off if your team is attending!

This post has been edited by RyanO: 28 September 2012 - 05:16 PM


#42 User is offline   RyanO 

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Posted 28 September 2012 - 05:11 PM

PROMO VIDEO PART 2 FOR YOU ENJOYMENT:



#43 User is offline   robot0ninja 

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Posted 30 September 2012 - 08:26 PM

Oh goody, we'll be shooting with the berzerkers for once

#44 User is offline   TooTallNiCo 

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Posted 01 October 2012 - 05:49 AM

View Postrobot0ninja, on 30 September 2012 - 08:26 PM, said:

Oh goody, we'll be shooting with the berzerkers for once

We did at Living Legends too
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#45 User is offline   RyanO 

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Posted 03 October 2012 - 09:21 AM

Clowns vs Zombies II
Paintball Explosion
October 7th, 2012

Event Schedule
7am – Doors Open, Chrono open (mandatory)
9am – General’s Meeting and safety briefing in lower staging area
10am- Game On
11am – 1st 1 hour mission block – Capture the Castle
12pm – 2nd 1 hour mission block – Capture the Bumper Cars
1pm – 3rd 1 hour mission block – Control both US Army Bases (Nam and Turmoil)
2pm – Secret Mission – Capture the Bomb! Destroy Oil Field or Nuclear Missile
3pm – 4th 1 hour mission block – Capture the Saloon
4pm – Final Battle!! Parking Lot Field Capture the Flag!!!

General Rules
i. 10ft surrender call = mandatory surrender – DO NOT TURN
ii. DO NOT BARREL TAG – no physical contact
b. Do not shoot in or at safe zones
c. Do not advance past safe zone lines around both teams respawns
i. Players who advance further will be pulled back at the ref's discretion.
ii. If a spawn base is under control (direct, close proximity attack) by the opposing team, the attacking/opposing team will have to re-spawn at their base and will be awarded 50 pts.
d. Players are not allowed to be within 20ft of the tank – friendly or enemy
e. Tank will be escorted by referee and tank is killable with a rocket launcher

Special Rules
a. Points will be awarded throughoutthis game for;
i. General Kill – 50 Pts.
ii. XO Kill – 25pts
iii. Mission Objective – 200pts
iv. Secret Mission – 300pts (150 capture, 150 plant)
v. Final Battle – 2 flags, 50pts awarded every 10 minutes per flag, 600pts total
vi. Spawn control – 50pts
b. Points may be spent on;
i. Tank Insertion, 30 minutes or until destroyed – 100pts
1. Tank can only be destroyed by Rocket
2. Opposing team automatically gets the use of the Rocket Launcher – XO
3. Paintball Explosion reserves the right to use the tank at its own discretion.
ii. Mobile Hospital Respawn, 15 minutes – 100pts
1. Mobile Hospital Respawn location must be approved by head ref.
IV. Mission Rewards and Raffle
a. Every player will receive 1 raffle ticket for registering
b. Any player in, or touching, an objective base at the end of a mission block will receive one raffle ticket – PARTICIPATE IN THE MISSIONS!
c. There will be a 2 minute cease fire at the end of every mission block to hand out tickets
d. Cease fires will always be signified by a megaphone siren and every referee echoing cease fire
e. After the cease fire, play will resume on the siren
f. You must be present at the end of day to win the raffle


#46 User is offline   RyanO 

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Posted 05 October 2012 - 08:01 PM

Map is up

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#47 User is offline   honu 

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Posted 08 October 2012 - 09:56 AM

Want to give a quick game review based on my experience not only at Clowns v. Zombies but at World at War earlier this year. Clowns v. Zombies was an excellent big game format scenario game. After World of War I was very unlikely to ever return to Paintball Explosion and most of the people that were at that game understand why. Quite a bit was put out on this forum and others about the players disappointment in how that game was handled overall. The owners and staff of PB Explosion as uncomfortable as it was truly must have read every word that was posted and did something about it.

The safety issues were handled completely compared to the last game. The game was much more fluid and written in a way that was easy to understand and yet still provided some challenges on how to do it on the field. The overall vibe of the game was much more friendly and positive and I think that started 100% from the top down. I would like to point out a couple of good points:

1. The safety issues across the board were excellent.
2. The refs were excellent with very good communication and hard work. They literally were in the middle of the battle taking an amazing amount of damage and when there was a player injury on the field they were very quick to react in a very professional manner.
3. The clear fact that the owners and staff took all the constructive criticism to heart and made a major effort to make sure the problems were corrected.

A couple of things that you may want to tweak but by all means are not major issues.

1. Registration gets pretty bottlenecked the way it is and it takes quite a bit of time to get through it.
2. Same with paint sales. While I know due to the shape and design of the building it may be difficult, possibly filtering registration through a different area, possible the indoor speedball field, might help the speed and flow.
3. While an effort was made to move the dead boxes to improve play on the field, it's pretty clear that if the parking lot team gets to the bus first they can usually hold off the other team for the rest of the day. This may be due to size and shape of the field and you can't fix that. Not all types of games play perfect on every field.

Once again I'd like to thank everybody for a wonderful day and I guess the best compliment I could give is after World at War, I had no intentions of coming back. I had sponsorship obligations which had me coming back to the field. While I would normally bring my 12 year old son to the game with me, after my experience at World at War, I told him he couldn't come because I didn't think it was safe. Not only would I personally return to play a game here, I would bring my 12 year old and my 10 year old. Excellent job, look forward to the next opportunity I can come out and enjoy your field.

Honu



#48 User is offline   TooTallNiCo 

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Posted 08 October 2012 - 07:46 PM

Hey Honu, it was great to finally play on the same side as for once! The Brew City Bomb Squad will gladly roll with Ohana PB again!!
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#49 User is offline   Greyknight 

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Posted 09 October 2012 - 03:02 AM

View Posthonu, on 08 October 2012 - 09:56 AM, said:

Want to give a quick game review based on my experience not only at Clowns v. Zombies but at World at War earlier this year. Clowns v. Zombies was an excellent big game format scenario game. After World of War I was very unlikely to ever return to Paintball Explosion and most of the people that were at that game understand why. Quite a bit was put out on this forum and others about the players disappointment in how that game was handled overall. The owners and staff of PB Explosion as uncomfortable as it was truly must have read every word that was posted and did something about it.

The safety issues were handled completely compared to the last game. The game was much more fluid and written in a way that was easy to understand and yet still provided some challenges on how to do it on the field. The overall vibe of the game was much more friendly and positive and I think that started 100% from the top down. I would like to point out a couple of good points:

1. The safety issues across the board were excellent.
2. The refs were excellent with very good communication and hard work. They literally were in the middle of the battle taking an amazing amount of damage and when there was a player injury on the field they were very quick to react in a very professional manner.
3. The clear fact that the owners and staff took all the constructive criticism to heart and made a major effort to make sure the problems were corrected.

A couple of things that you may want to tweak but by all means are not major issues.

1. Registration gets pretty bottlenecked the way it is and it takes quite a bit of time to get through it.
2. Same with paint sales. While I know due to the shape and design of the building it may be difficult, possibly filtering registration through a different area, possible the indoor speedball field, might help the speed and flow.
3. While an effort was made to move the dead boxes to improve play on the field, it's pretty clear that if the parking lot team gets to the bus first they can usually hold off the other team for the rest of the day. This may be due to size and shape of the field and you can't fix that. Not all types of games play perfect on every field.

Once again I'd like to thank everybody for a wonderful day and I guess the best compliment I could give is after World at War, I had no intentions of coming back. I had sponsorship obligations which had me coming back to the field. While I would normally bring my 12 year old son to the game with me, after my experience at World at War, I told him he couldn't come because I didn't think it was safe. Not only would I personally return to play a game here, I would bring my 12 year old and my 10 year old. Excellent job, look forward to the next opportunity I can come out and enjoy your field.

Honu




I wholeheartedly agree. they did a great job fixing some big issues. Like any big game there is always room for improvement which will come in time. I have video footage of the player injury and the refs/players response, if anyone is interested I can upload it.

I had a great time out there and got to meet/play with a lot of cool people and I look forward to the next time I get to come out and play there.
Learning without thought is labor lost, thought without learning is powerless...

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#50 User is offline   Infidel 

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Posted 09 October 2012 - 07:04 AM

First, I know some people took some very bad spills out there (and I think someone was decapitated from a frisbee during the giveaway), I hope everyone is okay.

Also, a quick thank you to Blue and Skeletor I don't know how you guys managed to concentrate with hundreds of kids all wanting to tell you their trials and tribulations, but it seemed like you always took the time to speak with everyone of them. Seeing that really meant a lot to me.

Blue, I understand that you have officially retired form "Generaling" big games, but I hope your successor bring the same attitude and leadership as you command.

Finally, Thank you to the PBE staff and sponsors, you all did an amazing job.

This post has been edited by Infidel: 09 October 2012 - 07:06 AM


#51 User is offline   JOESPUD27 

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Posted 09 October 2012 - 07:31 AM

So, how were the spawn points? Did the teams switch sides after a lunch break? Jay

#52 User is offline   BEZERKERS 

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Posted 09 October 2012 - 09:28 PM

View PostJOESPUD27, on 09 October 2012 - 07:31 AM, said:

So, how were the spawn points? Did the teams switch sides after a lunch break? Jay



No they did not change. There was no lunch break, the game rolled from one mission to the next all day.
BEZERKERS

IN THE FACE !!

#53 User is offline   Twistedfreak 

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Posted 10 October 2012 - 06:18 PM

The game was awesome! Even with one arm there was no dissadvantage with how many people there were to shoot!
Thanks pbe for a great event!!!

#54 User is online   Irish725 

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Posted 10 October 2012 - 06:58 PM

I know the Clowns won, but what was the final score?
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#55 User is offline   TooTallNiCo 

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Posted 10 October 2012 - 11:34 PM

750-350 I think. Oh and here's the victory pic for you all!

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#56 User is offline   Greyknight 

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Posted 11 October 2012 - 07:23 PM

View PostIrish725, on 10 October 2012 - 06:58 PM, said:

I know the Clowns won, but what was the final score?


Final scores were 700-350

Missions 1,2,4 went to the clowns for 200pts each, as well as 2 flag captures during the final battle (50pts each) for a total of 700

Mission 3 went to the zombies for 200pts, as well as recovering the nuke (50pts) and 2 flag captures in the final battle (50pts each) for a total of 350
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#57 User is offline   Infidel 

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Posted 11 October 2012 - 07:37 PM

View PostGreyknight, on 11 October 2012 - 07:23 PM, said:

View PostIrish725, on 10 October 2012 - 06:58 PM, said:

I know the Clowns won, but what was the final score?


Final scores were 700-350

Missions 1,2,4 went to the clowns for 200pts each, as well as 2 flag captures during the final battle (50pts each) for a total of 700

Mission 3 went to the zombies for 200pts, as well as recovering the nuke (50pts) and 2 flag captures in the final battle (50pts each) for a total of 350


How many points did it cost to use the tank and how many times did each side ask for it?

#58 User is offline   TooTallNiCo 

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Posted 11 October 2012 - 08:05 PM

View PostInfidel, on 11 October 2012 - 07:37 PM, said:

View PostGreyknight, on 11 October 2012 - 07:23 PM, said:

View PostIrish725, on 10 October 2012 - 06:58 PM, said:

I know the Clowns won, but what was the final score?


Final scores were 700-350

Missions 1,2,4 went to the clowns for 200pts each, as well as 2 flag captures during the final battle (50pts each) for a total of 700

Mission 3 went to the zombies for 200pts, as well as recovering the nuke (50pts) and 2 flag captures in the final battle (50pts each) for a total of 350


How many points did it cost to use the tank and how many times did each side ask for it?

I believe the rules said 100pts to call in the tank. Zombies called in the tank maybe 4 times and the clowns never did
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#59 User is offline   RyanO 

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Posted 19 October 2012 - 04:51 PM

Check out pages 66-67 of this month's Paintball x3 Magazine for a write up on the game!

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