m4ndark, on 04 January 2012 - 07:48 AM, said:
Hello guys, so here the situation is:
iam joining on a team and i really want to make a play where we double stack the back center right off the break.
i just want know if double stacking works great, and how we will do this, for exemple:
Who will stack with the back center? Corner guy? Front guy?
After lanning, when it is time to bump? bump to where? insert bunkers or right to the corner ( if its the corner guy ) or right to d1/s1 ( if its front guy ) ?
Running and gunning? Or it is too risky? Iam thinking if it worth to, since if we didnt get a G off the break, they will already have somebody on S1/D1 and my team dont, so they already have best field advantage, what do you think?
Thanks in advance!
Double stacking works well. It depends on what the purpose of the play is on who goes where.
Here is a quick example of one way to run a double stack:
Green marks are where the players go off break. Blue lines lead to a secondary spot that player can go to.
As you can see the 2nd player in the back center doesn't have a designated secondary spot. He should decide which side to go to and which bunker as the game goes on. If you lose a guy off the dorito side, he needs to move there later after the first guy fills out there. If you drop someone off the snake side. He should fill out to that cake or the snake corner. Cake is a safer bump. Then he can always go to the corner or god from there depending on how the game breaks down. And vice versa for the dorito side.
To answer some of the other questions you asked:
Who will stack with the back center? Corner guy? Front guy?
Usually the back guys double stack. Keep your front guys out of there so they can try and move up the field.
After lanning, when it is time to bump? bump to where?
First guy should bump out to his secondary bunker right after the other team's player runs through his lane. In this instance the mini race or maya temple. The second guy in the back center needs to bump out after the first guy goes to make sure he makes it in. If the first guy gets shot bumping the second guy needs to try and do what his job was. If his buddy bumps out and makes it, the second guy should play like he would as if he was the only one in the back center.
bump to where? insert bunkers or right to the corner ( if its the corner guy ) or right to d1/s1 ( if its front guy ) ?
The bunker you bump to depends on what you want to achieve. The farther away you go, the more time the other team has to pick you up and shoot a lane in front of that bunker you are heading to. Small, less risky bumps tend to be better. You will generally see players try to make a huge run, get shot, and be out when he could of just made a little bump and be in the game still.
So you typically don't want your front snake player or front dorito player stacking up and doing big runs to get to the snake or doritos while people are in their bunkers already rolling their guns. And he probably won't make it into the s1 or d1 before the game ends doing small bumps out to them from the back center.
Running and gunning? Or it is too risky?
Running and gunning out of the back center is fine. Especially if you're doing little bumps. If you are running to the corner from the back center, you might want to just run before you get picked up and shot. But you can also get away with running and gunning if you know what you're doing. Decision you would just have to make in game.
Iam thinking if it worth to, since if we didnt get a G off the break, they will already have somebody on S1/D1 and my team dont, so they already have best field advantage, what do you think?
Honestly their team having someone in s1 or d1. It isn't that much of a field advantage for them, you should be able to handle them fine if they are in those spots. Not until s2 or d2 do they start to get field advantage and really get any cross field shots on people.
But one of the main purposes of the double stack is to have a lanner shooting each side of the field to eliminate their players trying to get out wide to the d1, s1, or the corners off the break so your team can get out wide and up the doritos/snake before them.So if you're shooting effective lanes they shouldn't be making it into d1 or s1 and potentially getting the field advantage on you.
This post has been edited by Kirko017: 18 January 2012 - 11:08 AM