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FPS affecting lanes

#1 User is offline   SamBo 

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Posted 15 October 2012 - 03:48 PM

Form my limited knowledge at 300fps 12.5bps I get that each paintball is 24 feet apart. I did this by simply dividing. If this is correct you will have better lanes of paint at 260 fps because each paintball will be 3.8 feet closer together. So I believe that its very doable to play at 260fps and 3.8 feet is alot i would think. Is there any truth to this? Why don't players keep there markers at lower fps?

#2 User is offline   TaFF 

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Posted 15 October 2012 - 04:01 PM

Doesn't the consistency of the bps separate your lanes and ur fps will tell u how long it takes your first ball to the other side of ur lane?

This post has been edited by TaFF: 15 October 2012 - 04:02 PM


#3 User is offline   dertydood 

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Posted 15 October 2012 - 05:21 PM

I don't know if that would be true, but you wouldn't be able to reach as far and your shots would have less of a chance of breaking on impact.
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#4 User is offline   SamBo 

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Posted 15 October 2012 - 05:28 PM

dertydood, on 15 October 2012 - 05:21 PM, said:

I don't know if that would be true, but you wouldn't be able to reach as far and your shots would have less of a chance of breaking on impact.


260 fps is plenty to break on impact. The shots would only have slightly more trajectory off the break. It wouldn't matter as much as you moved up. I'm not sure my math is correct thou. It seems to simple lol. Your right thou depending on the paint you might produce a few more bounces but I don't think it would create many more at all with half decent paint.

#5 User is offline   Razgriz183 

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Posted 15 October 2012 - 06:09 PM

you forgot to calculate in time/speed/drop/gravity/friction

at 300 fps the paint is going 40fps (14%) faster with how physics work the distance of each ball should be the same its the drop is only effected by friction and gravity

just can't do 300/12.5 and 260/12.5



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#6 User is offline   SamBo 

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Posted 15 October 2012 - 06:56 PM

Razgriz183, on 15 October 2012 - 06:09 PM, said:

you forgot to calculate in time/speed/drop/gravity/friction

at 300 fps the paint is going 40fps (14%) faster with how physics work the distance of each ball should be the same its the drop is only effected by friction and gravity

just can't do 300/12.5 and 260/12.5





I didn't think I could your telling me nothing new, so give me some correct ball park values.

#7 User is online   cockerpunk 

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Posted 15 October 2012 - 07:09 PM

http://www.punkworks...x.php?p=7&id=29
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View Poststicktodrum, on 19 November 2010 - 02:44 PM, said:

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#8 User is offline   SamBo 

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Posted 15 October 2012 - 07:35 PM

cockerpunk, on 15 October 2012 - 07:09 PM, said:



This makes sense. Thanks again cockerpunk. So if you shoot a lane correctly then it is near impossible to make it through it.

#9 User is offline   drg 

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Posted 16 October 2012 - 05:08 PM

Where the OP may conceptually be going wrong is in thinking that the balls represent points 24 feet apart and that you cross their path at a single point, at a single point in time.
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#10 User is offline   tyronejk 

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Posted 16 October 2012 - 07:29 PM

While you're running, you're about 50 cm (0.5 m) long (including arms, marker, hopper, pack, etc.), from front to back, and the average college track runner sprints at about 8 m/s. So, assuming the width of each paintball is neglible, and same with the lane, the average player would spend 0.5/8 = 0.0625 s in the lane.

If you're shooting at a consistent 12.5 bps, there will be one paintball passing through any given point along the lane every 1/12.5 = 0.08 s.

Hold on, that first paragraph is irrelevant. But, I'll keep it for the unlikely chance that someone who doesn't want to do the math comes across it.

But, in summary, I believe only the bps matters, since there is the same number of paintballs passing by at each time interval, regardless of fps. You made a point that at a lower speed, there would be a shorter gap between paintballs, but that gap would be moving along more slowly than the longer gap at a higher fps.

#11 User is offline   crich775 

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Posted 16 October 2012 - 07:59 PM

You can also close down a lane with a stock class/pump marker. These theoretics that people argue such as "my balls are 3 feet closer together" or "my velocity is 10fps higher" in the real world don't affect you all that much. I play indoor every winter at 250fps and also play sc and pump a lot both at 250 and 300, in my experience I don't see a difference in closing down a lane at all.
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#12 User is online   cockerpunk 

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Posted 16 October 2012 - 09:49 PM

accuracy is the primary problem with the modeling the lane as a line with a given frequency.

at 125 feet, you are shooting a pattern probably 18 inches more in diameter, the size of a human is give or take, the same order of magnitude to the pattern you are shooting. this provides, even with a very high gun speed (15 bps) plenty of opportunity for a human to sneak through your lane.
The ultimate truth in paintball is that the interaction between the gun and the player is far and away the largest factor in accuracy, consistency, and reliability.

View Poststicktodrum, on 19 November 2010 - 02:44 PM, said:

And yes, Gordon is the sexiest manifestation of "to the front."

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