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Inline Reg Results Inline regs

#21 User is offline   ktap 

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Posted 31 March 2009 - 10:05 AM

the blitz is basically a kaos with an e-frame and eyes slapped on. its analagous to the new spyder pilot. kingman has been doing that kind of thing for years. i would expect the blitz to be able to run at around 650psi, but you would have to put a reg on it first.
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#22 User is offline   CrazyLittle 

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Posted 31 March 2009 - 11:21 AM

Which "dye" reg was it? Hyper 2 or Hyper 3? (does it even matter?)

Also it looks like all three of those similarly designed regs: The Dye, Sidewinder and CP regs, all performed similarly. Do these results point more towards the performance of reg design in general or what?
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#23 User is offline   azreal 

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Posted 31 March 2009 - 11:33 AM

Sorry, probably need to clarify, it was the Hyper 2 since they were all on a DM7. I have no idea if the Hyper 3s perform the same since I think proprietary threading is just silly!

#24 User is offline   CrazyLittle 

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Posted 31 March 2009 - 04:16 PM

The Hyper 3 also comes in a standard ASA version, but it's obscenely expensive. ~$90
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#25 User is offline   FulniX 

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Posted 31 March 2009 - 04:50 PM

What kind of screw in do you have? The Pure Energy regs if properly maintained should give you proper recharge down to ~1k with slight issues down to 850psi, even below that the recharge rate is generally ok. Now that I look at the graphs they are not that bad and that is about the standard of what you may see at those pressures and ROF.

View Postazreal, on Mar 28 2009, 10:01 AM, said:

Short and sweet, any of the regs I tested would work well with anything in that pressure range. You might see a small FPS drop with some of them.

Also ignore sidewinder 31, need to rebuild it to remove that one.

If I was to choose the best among them, Fatty, 2liter, Planet Eclipse. Also going to give the CP a second run since I bet I was approaching 1.5k mark in the tank which is DEATH to any of the regs.

The most interesting results were not the regs themselves, they all did good to excellent. Of course granted this is on my gun, at ~245psi, your mileage may vary. Maybe in a few weeks I will grab an ion and some cheaper stock regs and throw them on there and do a test at sub 200 psi. I also did a test run with my poppet valve and the differences were a bit different, not as much of a downward spike and such so I decided to just test on a worst case scenario. IE 15bps on an spooler. If it could work well in that situation it would work well in most any.

Now what was the most interesting thing, tank pressure. Screw in tanks are horrendous when it comes recharge at around 1.5k and below. Of the 3 I have none have done that well below 1.5k, more testing to follow, I can generally only test 2 every two weeks so taking some time. I have a conquest and old manifold maxflo, going to see if they exhibit the same behavior. So short and sweet, if you drop down below 2k psi, fill up your tank!

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This post has been edited by FulniX: 31 March 2009 - 04:55 PM

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#26 User is offline   Jack Wood 

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Posted 01 April 2009 - 06:08 AM

View PostFulniX, on Mar 31 2009, 10:50 PM, said:

What kind of screw in do you have? The Pure Energy regs if properly maintained should give you proper recharge down to ~1k with slight issues down to 850psi, even below that the recharge rate is generally ok. Now that I look at the graphs they are not that bad and that is about the standard of what you may see at those pressures and ROF.


In all our tests, the Pure Energy starts to suffer from 1500psi down. Some are indeed better than other, but none are what I would call brilliant. Certainly nothing like good enough to keep a spool valve gun at full velocity during a 15 or even 12bps ramped cycle.
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#27 User is offline   cockerpunk 

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Posted 01 April 2009 - 10:04 AM

this makes me wonder if the way most people play, "shooting deeper" into the tank isn't really helping you out much. i always figured with an 800 psi tank that when the tanks dips below 1000, that its pretty pointless shooting in that region. seems like that is higher then that.

This post has been edited by cockerpunk: 01 April 2009 - 10:05 AM

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View Poststicktodrum, on 19 November 2010 - 02:44 PM, said:

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#28 User is offline   Jack Wood 

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Posted 01 April 2009 - 11:32 AM

View Postcockerpunk, on Apr 1 2009, 04:04 PM, said:

this makes me wonder if the way most people play, "shooting deeper" into the tank isn't really helping you out much. i always figured with an 800 psi tank that when the tanks dips below 1000, that its pretty pointless shooting in that region. seems like that is higher then that.


There are several factors.

Players want to shoot deeper into their tank because a) they want to carry the smallest possible tank B) they are carrying more paint than ever and c) they are shooting more paint due to ramping.

The rate of fire is the real issue with shooting deeper into a tank. If you are playing pump, then the extra recovery time for the regulator at lower tank pressures is mitigated by the fact you have longer between shots for that recovery to occur. However when you are shooting a spool valve gun that has a gas isolation mechanism, in ramping, you are giving the system a very short period of time to recharge the valve chamber from zero psi to whatever is needed to give the next shot the same velocity as the first shot. To give you some king of idea of the time alloted to re-charge the valve chamber on a VERY FAST gun of that type, at 15bps the valve chamber has approx 40ms to fill from empty. On certain other spool valve guns that time is actually significantly reduced, by as much as 12-15ms!!

So as you can see, if a tank reg is working well, then these figures shouldn't be much of an issue. But it only takes a small drop in performance to cause a serious valve chamber recharge issue.
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#29 User is offline   cockerpunk 

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Posted 01 April 2009 - 01:57 PM

View PostJack Wood, on Apr 1 2009, 11:32 AM, said:

View Postcockerpunk, on Apr 1 2009, 04:04 PM, said:

this makes me wonder if the way most people play, "shooting deeper" into the tank isn't really helping you out much. i always figured with an 800 psi tank that when the tanks dips below 1000, that its pretty pointless shooting in that region. seems like that is higher then that.


There are several factors.

Players want to shoot deeper into their tank because a) they want to carry the smallest possible tank B) they are carrying more paint than ever and c) they are shooting more paint due to ramping.

The rate of fire is the real issue with shooting deeper into a tank. If you are playing pump, then the extra recovery time for the regulator at lower tank pressures is mitigated by the fact you have longer between shots for that recovery to occur. However when you are shooting a spool valve gun that has a gas isolation mechanism, in ramping, you are giving the system a very short period of time to recharge the valve chamber from zero psi to whatever is needed to give the next shot the same velocity as the first shot. To give you some king of idea of the time alloted to re-charge the valve chamber on a VERY FAST gun of that type, at 15bps the valve chamber has approx 40ms to fill from empty. On certain other spool valve guns that time is actually significantly reduced, by as much as 12-15ms!!

So as you can see, if a tank reg is working well, then these figures shouldn't be much of an issue. But it only takes a small drop in performance to cause a serious valve chamber recharge issue.


thats what i was implying, that shooting deep into a tank if you are playing with ramping or even high ROF, those shots are not real shots.

i always thought this level was lower (tank below 1000psi) but it turns out this is much higher.

This post has been edited by cockerpunk: 01 April 2009 - 01:57 PM

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View Poststicktodrum, on 19 November 2010 - 02:44 PM, said:

And yes, Gordon is the sexiest manifestation of "to the front."

#30 User is offline   Poe 

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Posted 19 October 2010 - 08:27 AM

azreal -
Just FYI, dead link.

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