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PSP Dallas Layout Announced! looks like playing home will be...interesting

#1 User is offline   asthmaticrhino 

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Posted 27 February 2013 - 10:09 PM

The psp Dallas Layout was released! My link
The layout looks interesting,should be fun!

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View Postbigx, on 20 May 2013 - 09:45 PM, said:

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#2 User is offline   jakeC 

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Posted 28 February 2013 - 02:22 AM

That snake design looks interesting...

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Posted 28 February 2013 - 03:00 AM

It looks fun!

#4 User is offline   Pirate 

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Posted 28 February 2013 - 03:38 AM

I like that snake side, a lot.
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Posted 28 February 2013 - 07:37 AM

There's no home base, but there also are not a lot of early positions you can take that have a good shot on the base area for each side. Middle field control will shorten games, and it looks like you could get there easily off the break.
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#6 User is offline   ThePBLady 

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Posted 28 February 2013 - 07:52 AM

I can't wait to see how the teams play it. No home will make the teams spread the field quickly (which as we know doesn't always happen). And I think that the snake player will be very dependent on their back player looking down the tape to help them move up.

I would like to see how many players also make it out of the penalty box alive with this kind of layout!
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#7 User is offline   asthmaticrhino 

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Posted 28 February 2013 - 12:07 PM

View PostThePBLady, on 28 February 2013 - 07:52 AM, said:

I can't wait to see how the teams play it. No home will make the teams spread the field quickly (which as we know doesn't always happen). And I think that the snake player will be very dependent on their back player looking down the tape to help them move up.

I would like to see how many players also make it out of the penalty box alive with this kind of layout!

Thats a very good point, i didn't even think about penalties, would be a nightmare to try and get out of depending on the other teams positions. What I do see here ,though, is a game of chicken between opposing back players, they both have nice fat lanes on either side of the board, and its a question of which one gets their gun up first. If back players start dropping left and right, it will definitely be an interesting game to watch
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View Postbigx, on 20 May 2013 - 09:45 PM, said:

Protip. Buy a shovel. Dig and Pile REPEAT until desired effect is achieved. Builds upper body and character. Bitches love upper body and character.

#8 User is offline   Panda Man 

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Posted 28 February 2013 - 12:17 PM

this will probably what 99% of the breaks looks like with the first bump.

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#9 User is offline   TECHDP=) 

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Posted 28 February 2013 - 12:27 PM

How do you get to s2 lol

Jump over!

#10 User is offline   Panda Man 

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Posted 28 February 2013 - 12:52 PM

No idea... if that back player is dug in, then it's going to be easy pickings to shoot the snake guy out...

It will probably be a race to whoever can get to the 50 snake...

That temple is in a bad spot to give your snake player a lane to move up.

#11 User is offline   Schuppert3 

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Posted 28 February 2013 - 12:55 PM

That can covering s2 is there for a reason. Your gonna see people jumping a lot.

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#12 User is offline   MrBk 

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Posted 28 February 2013 - 03:25 PM

View PostPanda Man, on 28 February 2013 - 12:17 PM, said:

this will probably what 99% of the breaks looks like with the first bump.

Posted Image


Although I am not a huge speedball player I think with the layout this photo has you missed a bunker that can be seen on the other side. So I am expecting more then 1% of the points to have a breakout there off the break (See pic below for bunker I am talking about)
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#13 User is offline   eightcoheed 

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Posted 28 February 2013 - 07:00 PM

View PostMrBk, on 28 February 2013 - 03:25 PM, said:

View PostPanda Man, on 28 February 2013 - 12:17 PM, said:

this will probably what 99% of the breaks looks like with the first bump.

Posted Image


Although I am not a huge speedball player I think with the layout this photo has you missed a bunker that can be seen on the other side. So I am expecting more then 1% of the points to have a breakout there off the break (See pic below for bunker I am talking about)
Posted Image

I would bet my left nut on that. With that snake having someone in snake corner is going to be critical for any hope of advancing in the snake at all.
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Posted 28 February 2013 - 07:52 PM

If you noticed, the snake side can is just cut out of the image, it is still there, on both sides. If you don't believe me, refer to images in the OP.

View Post5ozofpain, on 18 September 2012 - 05:59 PM, said:

fuck yolo
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#15 User is offline   Panda Man 

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Posted 28 February 2013 - 09:56 PM

that can is going to be way difficult to get to.

My break was to slice that area out and take more of an angle approach.

This field is going to see many many g's off the break.

May the Fastest team win.

#16 User is offline   ThePBLady 

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Posted 01 March 2013 - 10:28 PM

View Postasthmaticrhino, on 28 February 2013 - 12:07 PM, said:

View PostThePBLady, on 28 February 2013 - 07:52 AM, said:

I can't wait to see how the teams play it. No home will make the teams spread the field quickly (which as we know doesn't always happen). And I think that the snake player will be very dependent on their back player looking down the tape to help them move up.

I would like to see how many players also make it out of the penalty box alive with this kind of layout!

Thats a very good point, i didn't even think about penalties, would be a nightmare to try and get out of depending on the other teams positions. What I do see here ,though, is a game of chicken between opposing back players, they both have nice fat lanes on either side of the board, and its a question of which one gets their gun up first. If back players start dropping left and right, it will definitely be an interesting game to watch


I like the idea of chicken... this is a fast paced field. Should be interesting!!
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#17 User is offline   Panda Man 

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Posted 02 March 2013 - 05:50 PM

i personally think aftershock and 187 are going to be the surprise this tournment.

#18 User is offline   IPlaySoccer 

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Posted 02 March 2013 - 10:51 PM

This looks amazing. Can't wait to see this and play it.
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#19 User is offline   Shellsinc 

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Posted 03 March 2013 - 10:48 PM

I'm digging the absence of a centered back bunker. Puts pressure on the whole team to get where they need to be quickly. Also, break shooting will have to be done on the move I'd think as well, instead of simply whipping your gun around and firing up your lane instantly.

#20 User is offline   paintballfreak907 

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Posted 04 March 2013 - 12:18 AM

This will be a fast paced field if you have a good imagination you can almost see the lack of angles on other bunkers you can't see your mirror almost noone has a shot on s1. d1,3 cant shoot there tape i wish i could play the layout

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