Thoughts on the Virtue Spire
#1
Posted 26 February 2013 - 06:49 PM
I recently purchased a Virtue Spire. I was swayed by the fact that all the other Virtue products I have are top notch, and that although my Rotor works flawlessly I do wish it had a bit more capacity. It took me a bit to get used to the way the Spire feeds (ie the little sensor thingy that spins when the marker fires, not on ball stack tension), and I admit I thought it was broken when I got it out of the box and it did . . . well . . . what it does. So far with a few cases through it I have had no breakages, or issues with it mechanically. My only bit of heartache is as I get close to running out of ammo somewhat regularly the balls do not feed from the front of the hopper to the rear. I know it is a small complaint, but for a bit of kit this expensive I do kind of expect near flawless operation. Anyone else running into similar issues, and or found a way to correct it. I still have not made up my mind about it. Thoughts?
-Hook
#2
Posted 26 February 2013 - 07:02 PM
You just have to be a man and tilt your hopper back a bit. I did it with my Z2 and I do it with my Spire. It is the best superloader IMO and I have gone through all of them extensively.
Lime, on 04 May 2013 - 08:45 PM, said:
FEEDBACK: 20/0/0
#3
Posted 26 February 2013 - 07:03 PM
kingJurzy, on 26 February 2013 - 07:02 PM, said:
You just have to be a man and tilt your hopper back a bit. I did it with my Z2 and I do it with my Spire. It is the best superloader IMO and I have gone through all of them extensively.
Shoot with you gun facing up the whole time. Really.
MINT 2011 G6R with SLP reg
Nobody cares that you're under 18 and pay for all your own gear.
#4
Posted 26 February 2013 - 07:36 PM
#5
Posted 26 February 2013 - 07:41 PM
dave_zok, on 26 February 2013 - 07:03 PM, said:
Shoot with you gun facing up the whole time. Really.
Is it that hard to tilt your marker up every once and a while?
I like playing down low on the bunkers and I do have to tilt my marker up more to get the angle.
Lime, on 04 May 2013 - 08:45 PM, said:
FEEDBACK: 20/0/0
#6
Posted 26 February 2013 - 07:44 PM
#7
Posted 26 February 2013 - 08:39 PM
Fssto, on 26 February 2013 - 07:44 PM, said:
^This
When your hopper is running that low I've found that ALL superloaders (I don't know about the Pinokio because I have yet to test it) will have trouble feeding the last few balls... Either put another pod in the hopper or tilt the damn thing.
#8
Posted 26 February 2013 - 08:53 PM
Did anyone else change their sensitivity settings higher on it as well?
#9
Posted 26 February 2013 - 08:56 PM
bigx, on 20 May 2013 - 09:45 PM, said:
#10
Posted 26 February 2013 - 09:48 PM
#11
Posted 27 February 2013 - 06:04 PM
crPaliza, on 26 February 2013 - 08:39 PM, said:
Fssto, on 26 February 2013 - 07:44 PM, said:
^This
When your hopper is running that low I've found that ALL superloaders (I don't know about the Pinokio because I have yet to test it) will have trouble feeding the last few balls... Either put another pod in the hopper or tilt the damn thing.
Pinokio has been fine feeding last few paintballs for me
#12
Posted 28 February 2013 - 01:07 AM
Marker: Clone GT/Etek4 Pooty style
Mask: Grill/i4
Hopper: Spire/Rotor
Deadmau5 beanie
#13
Posted 28 February 2013 - 07:58 AM
www.thepblady.com------Visit my blog website and also find me on Facebook and YouTube

Tri-City Extreme
#14
Posted 28 February 2013 - 09:54 AM
PaintJunkie, on 28 February 2013 - 01:07 AM, said:
Although true, if you are holding down a lane and you are more concentrated on the opposing team you will not be counting shots.
Either the hopper or the marker needs an alarm that warns you when you have about 20 balls in your hopper.
Lime, on 04 May 2013 - 08:45 PM, said:
FEEDBACK: 20/0/0
#15
Posted 28 February 2013 - 10:12 AM
#16
Posted 01 March 2013 - 11:50 PM
kingJurzy, on 26 February 2013 - 07:41 PM, said:
You play down low on bunkers and tilt your gun down. Ok that makes perfect sense. You don't have to tilt any of my rotors
MINT 2011 G6R with SLP reg
Nobody cares that you're under 18 and pay for all your own gear.
#17
Posted 01 March 2013 - 11:56 PM
crPaliza, on 26 February 2013 - 08:39 PM, said:
Fssto, on 26 February 2013 - 07:44 PM, said:
^This
When your hopper is running that low I've found that ALL superloaders (I don't know about the Pinokio because I have yet to test it) will have trouble feeding the last few balls... Either put another pod in the hopper or tilt the damn thing.
I just got a pinokio,I just shake my whole gun when I get low...(oh and it feeds to the last ball if you don't stop shooting)
This post has been edited by CptKaveman: 01 March 2013 - 11:57 PM
#18
Posted 02 March 2013 - 03:15 PM
CptKaveman, on 01 March 2013 - 11:56 PM, said:
crPaliza, on 26 February 2013 - 08:39 PM, said:
Fssto, on 26 February 2013 - 07:44 PM, said:
^This
When your hopper is running that low I've found that ALL superloaders (I don't know about the Pinokio because I have yet to test it) will have trouble feeding the last few balls... Either put another pod in the hopper or tilt the damn thing.
I just got a pinokio,I just shake my whole gun when I get low...(oh and it feeds to the last ball if you don't stop shooting)
Haha, you pinokio guys are getting me excited about getting my pinokio in a couple of days!
But back on topic, they're all the same I have a Z2, a Rotor, a Velocity Junior, a Halo B, a Viewloader Eye force, and a shake and shoot. The only one that feeds the last couple of balls without being tilted is my shake and shoot, get used to it, they all do their job and everything $100 and up will usually do the job it's supposed to just in different ways, the Z2 is sound activated, the Rotor is continuous, and the spire is "sonic" activated, fucking woopty doo! The only reason I prefer my Z2 is because it's fucking sexy as fuck to me.

Help






















