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Assassin's Creed III May contain spoilers

#1 User is offline   andrewthewookie 

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Posted 01 November 2012 - 11:47 PM

You know what? Fuck this game. I've already had numerous ragequit moments, and I'm not even halfway through.

"While he's chasing someone, let's make him run through a mob where he gets knocked down over and over again. Is Connor getting up off the ground? Let's have someone else knock him back down." Seriously, one guy takes a swing at me from 10 fucking feet away, and Connor, a fucking trained Native American assassin, loses his bearings enough so that he lays dazed and fucking confused on the ground for a good 5 fucking seconds before starting to get up, only to have someone else throw a punch in his general direction to repeat the process. Note that during this entire time of getting knocked down and back up again I have absolutely zero control over him. I'm basically sitting watching a fucking movie as I get more pissed off. Who in their fucking right mind ever thought it would be a good thing to put sequences where you have no control into a video game? Oh shit, just got knocked down, let's wait 10 whole fucking seconds before I can even do anything with the controller again. It's like you have to hope Zeus himself on Mt. Olympus is watching out for you and parts the sea of assholes just waiting to knock you down and start this 10 fucking minute process of no control while you watch your USELESS assassin being pushed around by Mr. Pushypants with a British coat and stupid sneer.

And even if I managed to make it past that clusterfuck of ragequit (no, I couldn't just parkour my way across the rooftops, it's a chase/tackle mission, so fuck you), I can't even look at a building without Connor wanting to scale halfway up the fucking thing before I can tell him to fuck off and keep running. "Let's make the climbing and running the same button, just to piss everyone off." Great fucking job, it's working. I've had to resort to walking past building corners because Connor's got it in his tiny little brain that just because I'm running I'll want to leap up and start humping the side of a building.

And even if I do somehow find myself in the right place at the right time, it's like they forgot that people will be playing this who haven't designed the game, so they might actually need you to tell them what the fucking objective is, or what the fucking constraints are. I must have walked around a courtyard I was trying to get into that was guarded on all sides trying to escort Mr. Sam Fucking Adams himself for 30 minutes before I said "fuck it all" and just fought my way in. Turns out that's what you were supposed to do the whole fucking time. Except they just fucking told me to not fight any guards or I'd fail the mission. FOR FUCKS SAKE, AT LEAST TELL ME TO MY FACE WHEN YOU'RE GOING TO FUCK ME OVER.

Gods fucking dammit, a game hasn't made me this pissed off in a long time.

PS - Fuck the horseback riding. The horses do not want to go where you want them to go, get hung up on every little thing, and can't cross a fucking stream unless you're near a designated choke point on the banks.

This post has been edited by andrewthewookie: 02 November 2012 - 12:56 AM

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#2 User is offline   REDCOBRA 

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Posted 02 November 2012 - 12:51 AM

I was kind of looking forward to it... :(

The biggest part of the AC series is the parkour/freerunning. I think they made the climbing sensitivity like that so that it feels like you are doing more climbing and jumping than you are actually doing.
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#3 User is offline   Wolfwood 

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Posted 02 November 2012 - 01:01 AM

I too am upset at "Sequel Cash-In 3, HD Remix, now with Jetpacks", needed more Lens flare.

No, but seriously, I stopped playing after the First one.

#4 User is offline   Antonious 

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Posted 02 November 2012 - 01:06 AM

I've got a few friends who are playing it right now and are really enjoying it. They've always been a fan of the series though.

#5 User is offline   andrewthewookie 

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Posted 02 November 2012 - 01:16 AM

It's just that the controls are too sensitive and finicky, so you only jump where you want to go half the time, or you start climbing up a wall when you just wanted to turn the corner. The other half of the time, you're just pointing yourself in the direction of a marker on your mini-map or quick traveling so you don't even have to deal with it in the first place.

And who thought it would be a good idea to put open wilderness in this game? The "nature freerunning" is pointless as all hell, since the trees you can run in follow a fixed linear path, and you can't get up in the trees halfway into this path; it's pretty much only at the start or end of these trails of branches that you can actually get up there to use them. When you're just running through the forests your visibility sucks, since you see nothing but trees in your way. The open world-ness is useless and pointless filler that doesn't help you at all, but just serves to make the game seem longer than it is.

Spoiler

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#6 User is offline   Baux18 

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Posted 03 November 2012 - 01:04 PM

your playing on xbox right?

because im playing on ps3 and i havnt experienced any of the free running or horse problems. (if anyone tries to make this a console war, fuck yourself with a rake)

i do have my own gripes with the game. like the fact that they did kind of make connor a pussy. ill agree with you on that.

Another thing is that they fucking changed the buttons to counter and free run and a couple other random things that have been fucking me up like crazy.

it feels like they tried to make the combat like batman. if i wanted to fight like i do in the batman games. i would fucking play batman.

some of the changes they made seem like they did it just for the hell it.
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View PostEskimo, on 18 January 2012 - 12:19 AM, said:

Well aware, he is a master of sarcasm, and I love me my Baux.

#7 User is offline   pb=life 

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Posted 06 November 2012 - 01:53 AM

It seems like it would be harder to implement epic parkour in 18th century america since the buildings are smaller. Unlike italy with the big ass buildings. How is it otherwise?

#8 User is offline   andrewthewookie 

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Posted 22 November 2012 - 11:57 AM

http://www.escapistm...sassins-Creed-3

This guy gets it.
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#9 User is offline   Morgan-Crp 

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Posted 23 November 2012 - 01:19 PM

And the Mayan Temple/Sawtooth sword mission you get for preordering it SUCKS.

It's not even a mission. It's just climbing. Fucking stupid.

I didn't get to kill ANYTHING that whole mission, I just wanted to cut someone so bad that they'd wish I didn't cut them so bad, BUT NOOOO.

Not to mention, after I got the sword, it didn't even show up in my weapons menu, so I haven't even used it yet.

But maybe I'm doing that part wrong. Who knows.

#10 User is offline   LUXOR54 

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Posted 24 November 2012 - 01:41 AM

andrewthewookie, on 02 November 2012 - 01:16 AM, said:

It's just that the controls are too sensitive and finicky, so you only jump where you want to go half the time, or you start climbing up a wall when you just wanted to turn the corner. The other half of the time, you're just pointing yourself in the direction of a marker on your mini-map or quick traveling so you don't even have to deal with it in the first place.

And who thought it would be a good idea to put open wilderness in this game? The "nature freerunning" is pointless as all hell, since the trees you can run in follow a fixed linear path, and you can't get up in the trees halfway into this path; it's pretty much only at the start or end of these trails of branches that you can actually get up there to use them. When you're just running through the forests your visibility sucks, since you see nothing but trees in your way. The open world-ness is useless and pointless filler that doesn't help you at all, but just serves to make the game seem longer than it is.

Spoiler


when crouching behind the cover move the camera so you can see the redcoats on the hill. the bottom row will be shooting whenever, but the top like 20 rows all shoot at the same time. as soon as they finish run to the next piece.
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#11 User is offline   andrewthewookie 

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Posted 24 November 2012 - 01:43 AM

Tried that, still got hit.
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#12 User is offline   Morgan-Crp 

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Posted 24 November 2012 - 02:09 AM

Did you try raising the dwell?

#13 User is offline   andrewthewookie 

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Posted 24 November 2012 - 02:11 AM

Yeah, it just kept leaking.
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#14 User is offline   Morgan-Crp 

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Posted 24 November 2012 - 02:12 AM

Send it to Wookie, he can fix it.

This post has been edited by Morgan-Crp: 24 November 2012 - 02:13 AM


#15 User is offline   bassfisher 

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Posted 26 November 2012 - 07:37 PM

New 9 volt?
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#16 User is online   TooTallNiCo 

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Posted 02 December 2012 - 07:24 PM

Didn't have any problems like that (I'm playing this on PC for the record.) But what is pissing me off is that whenever I decide to face off against a dozen redcoats with my Tomahawk like a total bad ass, a tree or building gets in front of the camera and I can't see shit then the stupid grenadier/juggernaut guys swings their ax and I die
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#17 User is offline   SAHeatpb 

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Posted 20 December 2012 - 08:49 PM

I absolutely hated it. I played it on the Xbox and unfortunately ended up breaking one of my favorite controllers. IT'S F'ING IMPOSSIBLE AT TIMES. It was a waste of my time and money. So I returned it and got black ops 2 better choice if I should say so myself.

#18 User is offline   Syrellaris 

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Posted 20 December 2012 - 10:34 PM

hmm i'm actually considering returning black ops 2 or trading it for AC 3. There is just to much bullshit in BO2 to deal with and the developers don't seem to give a rats ass to fix any of it.

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