"non-powered projectile" sounds like a paintball to me.
Background: I've been playing since 1989/90 and in that time, I've always wanted something that would allow me to make more accurate shots from a further distance away. I was one of those guys, back in the very early 90s who experienced first hand, the ridiculous amount of hype surrounding paintball products in all price ranges, in every source of information about paintball. Coincidentally, I've also had a very long standing recreational interest in physics.
Myths: Some of these myths could be attributed to marketing techniques employed by most manufacturers in those early years. Some other myths are attributable to the improper (or lack of) understanding in physics. Take for example the statement:. "45 degrees gives the longest range". I've seen this myth in ads, web forums, web videos by respected players and even articles in respected paintball magazines.
Early Research and Study: I have faith (maybe misplaced) that over the years, a lot of companies did research on paintball ballistics. However, none of them really shared what they learned. Eventually, Tom Kaye published a lot of his experimental data and fostered a lot of scientific discussion via the Deep Blue forum on Automag Owners(AO). Regrettably, not being an Automag owner, I was oblivious to their discussions at the time.
Gary Dyrkacz ultimately built upon a lot of the discussion on AO and his efforts led to the "Paintball Trajectory Calculator". He presents a very technical and detailed discussion of the Newtonian physics and fluid dynamics (aerodynamics, more specifically) that influence the trajectory of a paintball. Unfortunately, he found himself lacking one key piece of information: the drag profile for a 'mostly spherical, smooth gelatin surfaced, object with a single seam'. Instead, for his calculations he used drag data derived from the testing of smooth spheres. I'm not writing off his calculator as a failure by any means. Given the limitations he faced, his calculator performs very well even by today's standards.
In my own research, I learned about the science/mathematics of external ballistics. I've come to think of it as a mathematical shorthand that allows for tweaking the key variables that influence a projectile's trajectory. At first glance, a lot of individuals dismiss external ballistics as only pertaining to firearm projectiles, velocities, etc. However, I found that airgunners (the guys who shoot high-end pellet guns for hunting small game, and marksmanship competition) also use the mathematics of external ballistics to predict the performance of their projectiles. I conducted a lot of my own research in this area because I was interested in resurrecting the "Safety Paintball". I learned everything I could only to find that it's still under patent. In any case, knowing the math isn't enough. You need the data to run through it. Generally speaking, there are three methods of collecting this data:
- The weakest method of is to measure how much a projectile drops if fired at a given velocity and distance. The problem we have all seen with this is that paintballs tend to spread (due to inaccuracy) and this can impact your ability to measure the true drop vs, a shot hitting low because of spread.
- The absolute best method is a doppler radar tracking and measuring the speed of a projectile as it moves through its entire flight path. Yeah, fat chance of that ever happening in this next to cottage industry.
- Dual Chronograph measurements are the 'standard' method in firearm and airgun communities. The idea here is to measure the speed of a projectile as it moves through two optical chronographs some distance apart. The difference in speed measured between the two chronographs allows for the calculation of the drag the paintball was subjected to. However, nobody I knew owned one optical chronograph, let alone two.
A Breakthrough: Cockerpunk and Bryce Larson got it in their heads to do a "ranged" chronograph test to simply see how much paintballs actually slow down between two points so, they could try to create a curve that would describe how fast a paintball would be going at any point in the curve.. What they didn't seem to realize was that they were conducting a test that would allow one to calculate the drag, if they knew how to apply external ballistics. This is where I came in.
Intro to the math: A key piece of data describing a projectile's performance is the Ballistic Coefficient:
So, what is the ballistic coefficient? Well, it is a measure of how aerodynamic a projectile is both in terms of it's shape (i.e. pointy nosed, round nosed, flat tail, boat tail, etc) and it's mass vs. size. Mathematically, it is expressed as:
M: Mass of the projectile in pounds
A: Square of the Diameter in inches. Yes, I know that this is not the same as the area of a circle. This is a common shortcut in external ballistics used for comparison purposes. This can be gotten away with because the ratio of D^2 to PiR^2 will always be the same.
So, doing all the math has allowed me to feed data to Chairgun Pro (ballistics software optimized for airguns) and make fairly accurate predictions. Unfortunately a lot of this data has been lost by the server so, I'll be recreating it as time permits.
Note: in later posts in this thread you will see me making references to projectiles weighed in grains, 7000grains = 1 pound
This post has been edited by UV Halo: 07 June 2010 - 11:51 PM