Once the Tiberius Arms First Strike Rounds came out, I knew I wanted to build a functional 'sniper' rifle. Meaning no extra fluff, just pure headshot business. I thought my final primary marker would be the T9.0 but, I found it wanting as I began to tire of having to disconnect the airline just to change mags.
Enter the 9.1 with it's remote line ready ASA. Then Tiberius Arms upped the ante with the LAPCO manufactured Rifled Barrel. Now, I'm not going to try to say that the Rifled barrel is a substantial improvement over a good smoothbore barrel (i.e. LAPCO or Flasc) but, to my unaided eye, I can say it looks at least as good. I'll hold final judgment until someone can do some well-documented performance testing.
So, I ordered one, and began putting my own 'personal' touches to it. I was really crunched for time as I wanted to have it ready for a LL4 unveil. Nothing too fancy or exotic (like the woodstalker Ion, in my sig) but, I'll go over that towards the end of this post. For those who didn't see it at LL4:
The Pics:





The Specs:
- Tiberius Arms T9.1 Ranger
- Tiberius Arms (LAPCO) Rifled Barrel
- Polished Air Chamber
- Polished Firing Bolt
- Polished Firing Pin
- Filled in body holes.
- Custom Magazine Window
- Custom Suppressor (it's built similarly to the SP-8 Stealth Shroud)
- Modified Tiberius Arms FSR Adjustable Riser (Length Cut down)
- Lucid HD7 Multi-Reticle Dot Sight with 2x Magnifier
- Quick Disconnect Sling Mount
- Blackhawk Universal Swift Sling (3-Pt)
- UTG Rail Covers (Bottom ones not shown in pics)
- Custom Four Color Duracoat Camo Pattern (Dark Green to Light Green Fades with Tan-Dark Brown Digital shapes)
The Paintjob:
Generally, this was an improvement over my Woodstalker Ion. I picked better green shades and, brown shades as the ones I used previously really weren't different enough to get the shading I wanted. The theory behind it is that in natural scenes greens rarely fade to browns (like one sees in Omnipat or, Multicam patterns). Instead, I've noticed that browns fade to tans, and Dark Greens into light greens. Also, the greens I picked are satin/semi-gloss finishes while the browns are ultra-flats. This is intended to simulate the shining effect of leaves over flat dirt and branch features. I took some pics of the suppressor (I don't feel comfortable walking with the entire gun down the street to the park) in some outdoor environments to get an idea how the colors matched up.
This pic really shows how well the greens match the vegetation at the edge of a woodline. The tans also match the dead material.

This pic shows how the tans match up with the earth. It also shows something unavoidable with 2D camo patterns- unnatural (straight-horizontal) shadows draw the eye. This is why I added the netting, which is easily removable.

Living Legends 4 was it's debut and it performed well. The suppressor's an interesting thing. To me, while shooting it, it still sounds surprisingly loud. However in game, I received several unsolicited comments on how quiet it was. More importantly, I fired four spaced shots at Blue's Crew while I was only lying in the roadside grass, and from 40yards away, they couldn't locate me until I fired a fifth shot while they were looking right at me.
Issue and Solution: Barrel Jams- after 80-100 of these rounds, I would get a barrel jam that wouldn't clear unless I took a 5/8 dowel and pushed the round/s through manually. Solution: Run a pull through squeegie through it halfway through the day (about every 60-80 rounds), and you're good.
Finally, here it is in action at LL4:

EDIT: Issue and Solution
This post has been edited by UV Halo: 06 June 2012 - 09:51 AM

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