I hope this entry will put what DeepCover (the guy in the video) did in perspective.
I want you to pay particular attention to point 3.
Quote
I am from Czech Republic and wanted to give you some overview of how we play here, because our MILSIM or MILITARY PAINTBALL as we call it, is very different from what you guys do in US. I would like to hear your opinion about it or to know, if anyone is doing something similiar in US/Canada.
We call it MILITARY PAINTBALL because we try to get as close to actual conflict experience as possible. So we have very different rulez than usual commercial scenario big games. Here is just small part of rules that we use for our games:
1. We use only small loaders for 50 balls or less to force players to reload their guns as real soldiers have to. This changes the approach to the game BIG WAY. Campers with full auto 200+ loaders are out of the game. On some games there is even limit for the ammo you can carry with you into a game/per life and it could be as strict as 150 balls for whole day! Cyclone or RipClip with 50 rounds tac cap or Milsig/RAP4 bottom fed guns is usual setup of most players.
2. Hit is a hit even without a break - fair play needed, but mostly there are no problems with that.
3. We do not limit fps (mostly). Higher fps means higher distance without the need for apex, or hammerhead. 16J kinetic energy is legal in our country, which is equivalent for around 340fps. Lots of people use only goggles withou the face plates.
4. If you wear helmet, or actual bulletproof vest, you are not killed by the shots in it, but rather stunned for some time
5. We use medics that can heal hits to legs, or hands.
6. Hit to a weapon destroys it and you must use pistol if you have it.
7. On big games with 100+ people, that last for a day or even more, we use respawn system. Each side has respawn point on opposite side of the playground, you have to return there and after some time (sometimes longer than hour) you can return, or you are driven to new position on the battlefield.
8. We use pyrotechnics to simulate grenades - small flashbang kills everyone in some range without the need to actually hit anyone with any paint.
9. No speedball guns and no people in speedball clothing allowed.
There are several abandoned russian bases and similiar locations in our country, so our games take place in really interesting STALKER like enviroments than are really huge - 2x2 miles is no problem. Our biggest games are 2 days long with 250+ people, that must totally obey their commanders. We use military radios for communications, pyrotechnics, armored vehicles and such things.
Overall, our games are very different from usual US milsim scenario games, much closer to reality I would say, much more adrenaline packed. There are some pictures from our games for you, with links to complete galleries on our community web.
I would be glad to hear what you think about it
http://bt.warrior-on...__fromsearch__1
This post has been edited by Person23423: 25 January 2010 - 12:19 AM

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