Jack Wood, on Feb 15 2009, 10:23 AM, said:
Do you have a copy of Goldwave? If not, there is a free download of it. That should give you a highly accurate way of measuring the time between fire and strike.. I might be tempted to put the mic (camera) near the target so you can get the bang of the gun and thwack of the round on target.
And these are two completley different modes of operation here. They can't be compared by the same method of time-to target.
If I do it I'll set the rig up to match the shots that I got yesterday. I suppose if I get really crazy I can even account for the speed of sound at 30 deg. F to shorten the time to target.
I've got plenty of audio editing software - I work in theatre and live event production - I spend way too much time in front of my computer with my headphones on.
and yes, trying to draw parallels between these rounds and backspin is a dangerous thing. These rounds are obviously a superior projectile to a ball - regardless of what you do to that ball as you fire it. There's a very good reason that bullets gained the shape they did - and rifled barrels took over from smooth-bore guns shooting balls. They just work better.
The real question with these rounds - as CockerPunk said in his video - isn't if they really work - it's how they'll be used and allowed in games.
I'm one of those guys that after 10+ years playing paintball has a really good sense of when they other guys can actually hit me. I had to re-adjust a bit when the flatline came out - but not too much since they're going so slow at range. I'll be the guy standing in the open just outside of reliable shooting range in a game yelling at the other team - because it's fun. Mix in two guys on that other team hauling Tiberius guns and I'll have to start to re-think that.
I dunno if they'll catch on and the FPO thing is going to be a big stumbling block - but they're certainly fun to shoot.