After years of discussion: KICK!
#81
Posted 11 August 2011 - 02:49 PM
In the end the most useful information is going to be the comparison between standardized test results. That's why Mike efficiency tests don't explicitly test peak efficiency but do give a good baseline of comparison across other test results.

PrometheanFlame - If I had to pick one of us to survive the rapture/nuclear apocalypse, I'd choose you.
#82
Posted 11 August 2011 - 03:49 PM
CrazyLittle, on 11 August 2011 - 02:49 PM, said:
exactly. My thoughts on this are that we run two parallel tests using the same data.
I want to collect a library of guns for reference as well as just cause it'll be cool to have. While we're doing that my thought was that we record perception of the quality of the kick of the gun along side the graphs. That way we can later group guns that were perceived to shoot smoothly and see if we can determine what aspect of the guns' movement gave that impression.
The basic test that I proposed to Gordo last time we talked was to round up a big pile o guns at the field. We just set up in the chrono station and get a line of shooters. We have say 5 shooters and 10 guns. Each shooter shoots each gun and rates it on a smoothness scale - say 1 being least smooth and 10 being most kicky. We record graphs like those above for each gun. We can then take the mean perceived rating and see if there are any patterns. As long as we're consistent with how we post the test we should be able to continue to add data any time we feel like setting up at the field.
#83
Posted 11 August 2011 - 05:48 PM
-ORaNGe- said:
Okay, fuck it....I just banned Kitty, that's going in the sig.
Administrator - ICD Owner's Group
#84
Posted 11 August 2011 - 06:03 PM
Spitlebug, on 11 August 2011 - 05:48 PM, said:
sure - that's fair. I'm in the same boat. I could really not give two shits about how much a gun kicks - BUT, it's obvious from the number of topics about kick on this forum that it matters to some people. I think a more practical application is for testing aftermarket parts. There are plenty that claim to reduce kick - we can now check them.
#85
Posted 11 August 2011 - 06:11 PM
How would you do that? Baseline with stock equipment, install aftermarket part and re-test?
-ORaNGe- said:
Okay, fuck it....I just banned Kitty, that's going in the sig.
Administrator - ICD Owner's Group
#86
#87
Posted 12 August 2011 - 10:26 AM
#88
Posted 12 August 2011 - 11:54 AM
Phenomx, on 12 August 2011 - 10:26 AM, said:
I'm VERY interested to know how much kick increases with various bores when the marker is chronoed at a similar speed (like 280 fps)...
#89
Posted 13 August 2011 - 05:26 PM
brycelarson, on 11 August 2011 - 06:03 PM, said:
Any chance you guys could check out whether or not lighter hammers reduce kick in Tippmanns? I bought a Dark Horizon Titanium bolt for mine a few years back, but didn't think there's was much difference in kick. I think the increased cycle speed of the lighter bolt offsets any gains from the reduction in mass.
This post has been edited by rntlee: 13 August 2011 - 05:27 PM
#90
Posted 13 August 2011 - 06:58 PM
rntlee, on 13 August 2011 - 05:26 PM, said:
brycelarson, on 11 August 2011 - 06:03 PM, said:
Any chance you guys could check out whether or not lighter hammers reduce kick in Tippmanns? I bought a Dark Horizon Titanium bolt for mine a few years back, but didn't think there's was much difference in kick. I think the increased cycle speed of the lighter bolt offsets any gains from the reduction in mass.
I've got a borrowed 98 here - but no A5 to test parts in.
#91
Posted 14 August 2011 - 11:54 AM
#92
Posted 14 August 2011 - 03:33 PM
#93
Posted 14 August 2011 - 04:35 PM
#94
Posted 14 August 2011 - 05:15 PM

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#95
Posted 14 August 2011 - 09:16 PM
#96
Posted 15 August 2011 - 07:39 AM
Lotus, on 14 August 2011 - 04:35 PM, said:
As snipez said - at this point we're happy with the rig. By taking multiple samples with multiple applications of the rig and showing that they produce nearly identical results we've shown that the shooter isn't introducing problems.
Lee - PM inbound. you can send the stuff to me - I've got the gun and the test rig at my place.
This post has been edited by brycelarson: 15 August 2011 - 07:43 AM
#97
Posted 15 August 2011 - 11:41 AM
Troy, on 12 August 2011 - 11:54 AM, said:
Phenomx, on 12 August 2011 - 10:26 AM, said:
I'm VERY interested to know how much kick increases with various bores when the marker is chronoed at a similar speed (like 280 fps)...
Stands to reason if you get a large FPS jump going from overbore to underbore that the kick would be greater. Perhaps on order of a few joules.
-ORaNGe- said:
Okay, fuck it....I just banned Kitty, that's going in the sig.
Administrator - ICD Owner's Group
#98
Posted 15 August 2011 - 02:30 PM

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#99
Posted 15 August 2011 - 03:30 PM
If by normalized you mean under bore shooting @ 300 FPS and overbore shooting @ 300 FPS, then your example passes muster.
-ORaNGe- said:
Okay, fuck it....I just banned Kitty, that's going in the sig.
Administrator - ICD Owner's Group
#100
Posted 15 August 2011 - 03:30 PM
Snipez4664, on 15 August 2011 - 02:30 PM, said:
I was thinking less about the internal movement, and more about the gas exhaust (and probably along the lines of what Spittle is thinking). If speed is normalized, then the underbore should kick more despite the fact that you are ultimately using less gas (and therefore less energy) because the pressure released from the barrel will be more discrete than that of an overbore situation.
It definitely could be true that internals can shift more softly and it may even mask the barrel exhaust effect I described above.
If we shot both a spoolie and put it up against a Tippmann, for example, (which has a HUGE hammer) we could possibly see opposite results between under and overbores.
EDIT: I rethought this out, and it's probably less about gas exhaust and more about acceleration... therefore, the under bore could kick more, because the ball is accelerated faster... not because the gas released will be more discrete.
This post has been edited by Troy: 15 August 2011 - 03:33 PM

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