Skyrim Official Thread
#1021
Posted 20 January 2012 - 07:50 PM
coc qasmoke
Muwahahaha
#1022
Posted 20 January 2012 - 08:42 PM
MZinCamo, on 20 January 2012 - 07:50 PM, said:
coc qasmoke
Muwahahaha
Don't try to open the "enchanted weapons" chest that is in there. It will crash the game because there are so many.
Irish725, on 21 January 2012 - 10:51 PM, said:
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#1023
Posted 20 January 2012 - 09:10 PM
I then proceeded to spawn 5000 cabbages, which caused the game to crash
#1024
Posted 21 January 2012 - 11:23 AM
Awarded: " the biggest dumbass on this forum" 2012
#1025
Posted 21 January 2012 - 12:50 PM
Cookybiscuit, on 21 January 2012 - 11:23 AM, said:
Load up Lydia as an Imperial soldier.
Irish725, on 21 January 2012 - 10:51 PM, said:
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#1026
#1027
Posted 21 January 2012 - 05:23 PM
Alteration: Go to that mammoth camp just west of Whiterun. Jump on the pillar next to the cliff, then piss off the giants or mammoths with a ranged attack. Keep hitting them until they run off. Switch to Oak Flesh in both hands, and cast until you are out of magic. If they are far enough away, you can wait an hour. Cast again. Wait again. Cast again, etc. For some reason the game's combat system doesn't cut off the aggro through waiting, so you are able to keep getting points from casting the spells.
Conjuration. Kill something like a deer in a relatively safe area. Cast Soul Trap on the carcass.
Destruction: Conjure an Atronach and attack it. Or find Ralof/Hadvar, whoever you escaped Helgen with, and attack them.
Illusion. Run around town casting Muffle, or cast Courage on anyone in the area.
Restoration: Go find Ralof/Hadvar, whoever you escaped Helgen with. Cast Healing Hands on them while attacking them. Or, after you first meet the Greybeards, go stand in that Archway that leads up to Paarthurnax. The wind will hurt you, so just stand there casting Healing until you are either about to die, or out of magic. Then wait an hour.
Irish725, on 21 January 2012 - 10:51 PM, said:
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#1028
Posted 21 January 2012 - 10:30 PM
On my mages, I usually opt not to take a follower, simply because it is too easy to kill them on accident with AOE type spells. Then I realized something.. You can give them armor to wear, and weapons to use. If my storm mage is using shock spells, why not give them gear with Resist Shock enchantments on it?
Problem solved. Lydia took a full blast of Lightning Bolt and several seconds of Sparks to no ill effect once I had enough gear on her to reach 100% shock resist. Let the pwnz0r continue.
Irish725, on 21 January 2012 - 10:51 PM, said:
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#1029
Posted 22 January 2012 - 02:47 AM
So i dont have to kill umm that one dragon anymore? So the blades wont talk to me?
#1030
Posted 22 January 2012 - 12:53 PM
#1031
Posted 22 January 2012 - 01:28 PM
MZinCamo, on 22 January 2012 - 12:53 PM, said:
I looked it up.
Google says if you killed Alduin the quest to kill Paathurrnax disappears and the Blades don't talk to you anymore.
But if you do kill him the Greybeards summon you and you dont talk to them anymore, but you can talk to the blades again.
#1032
Posted 22 January 2012 - 02:06 PM
Awarded: " the biggest dumbass on this forum" 2012
#1033
Posted 22 January 2012 - 02:33 PM
Cookybiscuit, on 22 January 2012 - 02:06 PM, said:
I havent seen anything definitive on it. And I haven't noticed a difference using the DB boots and Silence, or one or the other.
Irish725, on 21 January 2012 - 10:51 PM, said:
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#1034
Posted 26 January 2012 - 06:28 PM
No one notices
Awarded: " the biggest dumbass on this forum" 2012
#1035
#1037
Posted 11 February 2012 - 11:57 AM
#1038
Posted 11 February 2012 - 12:22 PM
Awarded: " the biggest dumbass on this forum" 2012
#1039
Posted 11 February 2012 - 01:43 PM
Make a female high-elf archer/illusionist assassin.
#1040
Posted 11 February 2012 - 02:29 PM
Wilderness character
You can be any style of character that you want, These rules however are in place to challenge the player to think about both item weight, capacity. stats and of course the implications of doing different things, or completing quests.
This style of Character requires, at its heart only 1 thing. Honesty.
1: Difficulty is set to "Expert" or "Master, (Novice, adept and apprentice are not allowed.)
2: No Fast Traveling (This is By far the hardest rule to follow, However, it is one of the core rules which make this so much more fun)
3: You may Only Sell items for the sole purpose of dropping weight. You may Not purchase items. (unless otherwise specifically directed via quests)
4: You may Only wear Armor and use items that you Craft. (Quest Reward items may be worn)
5: You may not power level skills, OR use a trainer for skills. All skill increases must be on your own.
6: Outside of the main quest, You man not use a shout.
and finally, Rule number 7, Which is the only way a true wilderness character may go.
7: No House. (this is integral to your character, because you Cannot stockpile quest items, Dragon bones, scales, weapons. You can only use what you can carry. which in many cases, allows players to "stockpile" items for later on, (soul gems, dragon bones) so when they power level a skill, they can receive all the rewards at the very low level, IE full dragon Armour by mid 20's/super enchantments early on ) so you will have to be careful on how you plan on using, and selling and switching out items.
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