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Temporary rules thread for "LLV: TheDark Age" Once we get closer to the event I will post an official rules thread Rate Topic: -----

#41 User is offline   Viper Scenarios 

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Posted 06 January 2012 - 12:31 AM

Made some edits to the tank section, although I haven't added anything for the unmanned tank destroyer yet.

Official Living Legends 5 rules Ver 1.1 posted
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#42 User is offline   Wico90 

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Posted 07 January 2012 - 01:11 PM

Viper- Maybe you'll cover this in the new rules for the 'destroyer' but just wanted to put out some ideas:
Leviathan has said that he would limit his SCARAB to 25 mph (from his thread, not sure if that's changed), but since it's essentially a tank, I think that it may be a good idea to slow it down further, to roughly 10-15 mph, still have an edge on the tanks, but make it slightly easier to hit than last year. Plus it would allow a little bit of reaction time if for some reason a player didn't see it and stepped out in front of it. Give them time to move, and reduce any potential injury. Also, I was in Grindhouse when he took it out once last year, crazy hard to see that little thing coming, flag will help, but its much harder to miss that than a tank. So slowing it down would help in all these regards.



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#43 User is offline   Viper Scenarios 

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Posted 08 January 2012 - 12:46 AM

Noted

And THANKS! :tup:
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#44 User is offline   InvertMinifan 

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Posted 08 January 2012 - 01:04 AM

View PostJarz, on 31 December 2011 - 02:57 PM, said:

View PostViper Scenarios, on 31 December 2011 - 02:56 PM, said:

As soon as the new website is completed. It's going to be badass...and well worth the wait.

I'm so pumped to be there! My first Living Legends! I think my parents are tired of hearing about the event...


Ikr!! i keep asking if i can go. I've got 1 team member who can go and another who i think is a maybe. God, i cant wait!!
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#45 User is offline   PaintballinStL 

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Posted 09 January 2012 - 01:19 PM

Is their an estimated date on pre registration?

#46 User is offline   Leviathan 

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Posted 14 January 2012 - 10:58 AM

View PostWico90, on 07 January 2012 - 01:11 PM, said:

Viper- Maybe you'll cover this in the new rules for the 'destroyer' but just wanted to put out some ideas:
Leviathan has said that he would limit his SCARAB to 25 mph (from his thread, not sure if that's changed), but since it's essentially a tank, I think that it may be a good idea to slow it down further, to roughly 10-15 mph, still have an edge on the tanks, but make it slightly easier to hit than last year. Plus it would allow a little bit of reaction time if for some reason a player didn't see it and stepped out in front of it. Give them time to move, and reduce any potential injury. Also, I was in Grindhouse when he took it out once last year, crazy hard to see that little thing coming, flag will help, but its much harder to miss that than a tank. So slowing it down would help in all these regards.





I appreciate the outside input. I was hoping to hear some ideas other than my own. Given the rules from last year, I'm kind of worried that the SCARAB may actually be too effective. It's a small hard target to hit with a rocket. That being said, it's easy to hit with a paintball gun. So here's a little tip to you guys and the Grindhouse. I'm going to be controlling it via wireless video from a GoPro transmitted to a wrist monitor. If you can block my visibility say with paint spattered over the lens, the flag will go up because I can no longer safely control the vehicle (same rule as a tank). As for the speed, I'll have the ability to limit it to what ever is necessary, but I think the Ultimate Judge should have the final say in terms of safety when they preform their inspection. The one I brought out last year only had a top speed of around 16mph on that dirt road and I think the Grindhouse actually managed to take it out with a rocket at one point, or at least they told me they did. Also, the video transmitter will have an audio channel so I'll be able to hear from outside the vehicle, so in theory I should be able to hear the thud from being hit by a rocket, or a judge / tank escort can actually run up and yell at it to let me know it's been eliminated.

#47 User is offline   aresfiend 

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Posted 15 January 2012 - 06:55 PM

Okay, for the walking tank could I build something like a mech-like shell that I would have to throw on and haul around me that can very easily abide by the rules or would that count as non-approved personal armor?

#48 User is offline   Viper Scenarios 

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Posted 15 January 2012 - 06:59 PM

View Postaresfiend, on 15 January 2012 - 06:55 PM, said:

Okay, for the walking tank could I build something like a mech-like shell that I would have to throw on and haul around me that can very easily abide by the rules or would that count as non-approved personal armor?

No I'm afraid a tank needs to resemble a tank.

When I say "walking tank" it really means "human-powered."

This post has been edited by Viper Scenarios: 15 January 2012 - 07:00 PM

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#49 User is offline   aresfiend 

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Posted 15 January 2012 - 07:32 PM

View PostViper Scenarios, on 15 January 2012 - 06:59 PM, said:

No I'm afraid a tank needs to resemble a tank.

When I say "walking tank" it really means "human-powered."

Well not steiner atlas for me :(

#50 User is offline   paintchucker 

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Posted 15 February 2012 - 09:31 AM

just to be clear all fire modes are legal so long as they are capped at 13 bps right?

#51 User is offline   TylerG10 

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Posted 15 February 2012 - 11:13 AM

I love the rules for the rippers. Gona be cool how you can them a item if you have it in return for there assistance. So sad that I cannot go.

#52 User is offline   Irish725 

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Posted 15 February 2012 - 11:21 AM

Bartering: Making friends out of enemies since the dawn of man :tup:

as for Paintchucker, I believe that is correct, so long as you don't surpass 13bps, I think you can fire whatever mode you want.
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#53 User is offline   Viper Scenarios 

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Posted 16 February 2012 - 07:04 PM

View PostIrish725, on 15 February 2012 - 11:21 AM, said:

Bartering: Making friends out of enemies since the dawn of man :tup:

as for Paintchucker, I believe that is correct, so long as you don't surpass 13bps, I think you can fire whatever mode you want.


Correct! :)
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#54 User is offline   Irish725 

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Posted 16 February 2012 - 08:25 PM

Any chance on confirmation on whether we can walk the field Saturday Morning/Friday Evening at all?
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#55 User is offline   Viper Scenarios 

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Posted 16 February 2012 - 08:39 PM

Absolutely!
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#56 User is offline   Irish725 

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Posted 16 February 2012 - 08:59 PM

Fantastic, Now I'll have something to do while we wait for the pump games to start on friday :tup:
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#57 User is offline   paintballref62 

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Posted 18 February 2012 - 04:48 PM

View PostIrish725, on 16 February 2012 - 08:59 PM, said:

Fantastic, Now I'll have something to do while we wait for the pump games to start on friday :tup:





Irish, someone posted these pics in a previous thread.
I can't remember where and I apologize in advance to the original poster.
These are aerial pics of CPX and their various fields.
All of CPX Sports, Armageddon & Bedlam, The Pavilions, & The Wastelands.
They should help you get an idea of the layout. Up is North.

Photobucket pics of CPX Sports


Hope this helps.
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#58 User is offline   Irish725 

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Posted 18 February 2012 - 05:16 PM

Many thanks Paintballref! Appreciate it!
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#59 User is offline   Karnokr 

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Posted 29 February 2012 - 02:47 AM

How does one go about becoming a medic?
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#60 User is offline   Viper Scenarios 

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Posted 29 February 2012 - 10:49 AM

Quote

M.O.S. (Military Operations Specialty) types Your commander will assign these roles. If he so chooses he may unassign a role and reassign it to another player by calling in to central command and requesting approval before doing so. You may only be assigned one MOS.

Therefore you would need to make a request with your commander

This post has been edited by Viper Scenarios: 29 February 2012 - 10:51 AM

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