Posted 05 March 2012 - 07:06 PM
Posted 14 March 2012 - 09:45 PM
Also, minor penalties only 1 player get out ( the one that got penalty ) and on Major penalty, the one who got it gets pulled out + the closest teammate
Brazil- passionate baller
Posted 17 March 2012 - 10:21 AM
more than 5 feet away from your dropped equipment=sent to the deadbox immediately (not including empty pods)...For example, you run out of pods so you take off your pack, if you get more than 5 feet away from your dropped pack, you are a dead player
Posted 19 March 2012 - 04:57 PM
Same *thing* sorry
Posted 23 March 2012 - 01:56 AM
18.104.22.168. A judge will eliminate an active player for each minor penalty received by a team.
22.214.171.124. A judge will eliminate two active players for each major or gross penalty received by
126.96.36.199.1. A player receiving a gross penalty may not play for the next 3 points played
by the team21
188.8.131.52. If a penalty is assessed against an active player, the player against whom the
penalty is assessed must be one of the players eliminated.
184.108.40.206. If there are insufficient active players remaining on the field of play to satisfy the
penalty, the team will be assessed a penalty minute against their total game time remaining
for that round for each player unable to be eliminated.
220.127.116.11. If a penalty is assessed during the break period immediately prior to a point the
team is scheduled to play, the team will start short one player for each player that would
normally be eliminated by the penalty.
18.104.22.168. If a penalty is assessed neither during a point the team is playing nor during the
break period prior to the team's next point, the team will be assessed a penalty minute for
each player that would normally have been eliminated by the penalty.22
3.11.5. RaceTo-4/5 Penalties
22.214.171.124. A judge will eliminate an active player for each minor penalty received by a team.
126.96.36.199. A judge will eliminate two active players for each major or gross penalty received by
188.8.131.52.1. A player receiving a gross penalty may not play for the next 10 minutes of
184.108.40.206. If a penalty is assessed against an active player, the player receiving the penalty
must be one of the players eliminated.
220.127.116.11. If there are insufficient active players remaining on the field of play to satisfy the
penalty, the team will be assessed a penalty strike for each player unable to be
18.104.22.168.1. A team starts a point up to two players short for each penalty strike a team
has at the start of the point.
22.214.171.124.2. Up to two penalty strikes are removed at the start of each point.
126.96.36.199.3. If at any time a team has five or more penalty strikes, three penalty strikes
are removed and the opposing team scores one point.
188.8.131.52. If a penalty is assessed before a match or during a break period, the team will have
a penalty strike assessed in lieu of each player that would otherwise have been
This post has been edited by Kirko017: 23 March 2012 - 01:56 AM
The University of Akron Paintball Club
Posted 23 March 2012 - 02:18 AM
I personally loved Xball and penalty boxes. And playing timed games not raceto. Added more to the game and made it more fun to play.
But yeah basically you can get penalties for swearing, throwing gear, talking after shot, roster or staff leaving your pits, talking from pits, over shooting(bounce balling) someone who is clearly out, gun shooting over 300fps, gun shoot faster than 12.5bps, yellow gear, playing when your hit, etc. Those all vary.
But really, the main ones are the hit penalties. If you play on and have an obvious hit on your body that you can feel and see it that is a major penalty. If the ref thinks it is an non obvious hit(hopper, pods, pack) then it is a minor. However most refs are understanding and won't throw a minor unless they think you know you got hit, shot someone out after being hit, or did a major move after getting hit. If you get hit in the hopper or pack/pods and you flinch and/or tuck into the bunker or move out of the way a little after you get hit in the hopper or pack the ref is going assume you felt a ball hit you, you didn't call for a check, and you will get a minor or major for it. Depends on the ref honestly and if they think you clearly played on. If you get hit in the arm or something you should be able to look and see if you got hit, and you call for a check for it, that is a minor I believe. If you get bunkered and he shoots you then as he passes you, you spin and shoot him real quick while he is bunkering you that is a major.
This post has been edited by Kirko017: 23 March 2012 - 02:22 AM
The University of Akron Paintball Club
Posted 05 December 2012 - 10:33 AM