Lots of players have stated that one of the things that makes Living Legends so great is our willingness to listen to the players. This is another attempt to do just that, so please help us out and let us know what you think.
Your input needed Would you prefer side identifier (red/blue) on head or arm?
#1
Posted 15 March 2012 - 01:29 AM
Lots of players have stated that one of the things that makes Living Legends so great is our willingness to listen to the players. This is another attempt to do just that, so please help us out and let us know what you think.
#2
Posted 15 March 2012 - 02:46 AM
#3
Posted 15 March 2012 - 06:56 AM
#4
Posted 15 March 2012 - 07:27 AM
I think that way if you accidentally lose the unit tape you are all good.
#5
Posted 15 March 2012 - 08:48 AM
You are always trying to be ahead of the game. Great call for this.
Looking forward to an exciting LLV.
P.S. I voted also.
#7
Posted 15 March 2012 - 09:41 AM
Proud Christian Paintballer!!
#8
Posted 15 March 2012 - 10:04 AM
paintchucker, on 15 March 2012 - 06:56 AM, said:
Quote
Skirmish: Your commander will have a schedule that will list specific times that particular units are to capture specific territories. A large force, the majority of which must be members of the designated unit, must capture the prescribed territory during the prescribed interval. If you have too many players in the skirmish who are not members of the requisite unit your side will forfeit the skirmish. If their skirmish is successful your side will receive 25 points.
As the referees must be able to look at a 100 vs 100 battle and easily discern whether the majority of the players are members of the two squads that are supposed to be there, as well as seeing if any players, and how many, or NOT members of those squads, the squad tape will need to be easy to see. A small loop of it will not accomplish this.
This post has been edited by Viper Scenarios: 15 March 2012 - 10:07 AM
#9
Posted 15 March 2012 - 10:24 AM
#10
Posted 15 March 2012 - 10:26 AM
#11
Posted 15 March 2012 - 10:41 AM
#12
Posted 15 March 2012 - 10:52 AM
The arm tape is the important part to the players and having it on both arms makes leftys and rightys equal as well as makes the teams redily identifiable.
The Unit tape is really mostly important to the refs. I'm not going to care what color the other team has on their goggles as long as they have the apposing arm band color, they get painted.
That way the team is easily identified by the players and the unit is easily identified by the refs. Plus if I'm coming back onto the feild and need to find my unit, I'll be viewing my teammates from the back (hopefully) and then I can easily pick out my unit.
Not TRYING to be a pain in the ass. I promise.
#13
Posted 15 March 2012 - 11:07 AM
Check us out on Facebook! Brew City Bomb Squad Paintball
#14
Posted 15 March 2012 - 11:20 AM
p8ntballin007, on 15 March 2012 - 10:52 AM, said:
Please see my previous reply...
Viper Scenarios, on 15 March 2012 - 10:04 AM, said:
If it is only on the back the refs, who are also trying to be in the thick of things and do paintchecks and such, would have to run around behind every player to verify their squad. This just isn't practical.
p8ntballin007, on 15 March 2012 - 10:52 AM, said:
Well, you're doing it anyway. (Just kidding)
#15
Posted 15 March 2012 - 11:43 AM
Irish725, on 15 March 2012 - 11:07 AM, said:
The_Economist, on 15 March 2012 - 10:24 AM, said:
I understand the value of positive identification but, what does it do for those on your team who may need to hide (while setting an ambush)? Bright team tape (that you must always display) up on the goggles will pretty much prevent them from hiding.
This post has been edited by UV Halo: 15 March 2012 - 11:44 AM
T9.1SD "Totmacher"| Woodstalker Ion MK-II | SP-1 W/Qloader
Reference Threads:
First Strike Field Listing | External Ballistics Primer
#16
Posted 15 March 2012 - 11:52 AM
#17
Posted 15 March 2012 - 12:08 PM
Viper Scenarios, on 15 March 2012 - 11:52 AM, said:
But, that remaining 10% can be crucial for seeing your target before he sees you (and when shooting FS rounds out of an 8-shot mag, you really don't want to get into a firefight). I'd rather not get into a discussion of the different aspects of camo anyways.
I just want to remind folks to not just think how the rule impacts them personally but, how it may impact other players on their own team.
T9.1SD "Totmacher"| Woodstalker Ion MK-II | SP-1 W/Qloader
Reference Threads:
First Strike Field Listing | External Ballistics Primer
#18
Posted 15 March 2012 - 12:10 PM
If you have a squad that gets ripped up by friendly fire (its happened in other games), that was on its way to complete a mission it had been assigned, that is a greater loss then if a single player with a complex ghillie suit gets tagged because he was trying to be sneaky.
Besides, if you are good at camoflauge, you'll know its a lot about breaking up your outline, rather then covering yourself head to toe in false concealment. You can be just as hidden with an OD green shirt and a pair of green MARPAT pants, and boots, then a full ghillie suit, as long as you are patient and disciplined enough not to move, and when you do have to move, to do it slowly.
Check us out on Facebook! Brew City Bomb Squad Paintball
#19
Posted 15 March 2012 - 12:22 PM
Irish725, on 15 March 2012 - 12:10 PM, said:
If you have a squad that gets ripped up by friendly fire (its happened in other games), that was on its way to complete a mission it had been assigned, that is a greater loss then if a single player with a complex ghillie suit gets tagged because he was trying to be sneaky.
Besides, if you are good at camoflauge, you'll know its a lot about breaking up your outline, rather then covering yourself head to toe in false concealment. You can be just as hidden with an OD green shirt and a pair of green MARPAT pants, and boots, then a full ghillie suit, as long as you are patient and disciplined enough not to move, and when you do have to move, to do it slowly.
I see that you gave it consideration and that's all that I could ask for, thanks!
T9.1SD "Totmacher"| Woodstalker Ion MK-II | SP-1 W/Qloader
Reference Threads:
First Strike Field Listing | External Ballistics Primer
#20
Posted 15 March 2012 - 12:33 PM
Check us out on Facebook! Brew City Bomb Squad Paintball

Help

























