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Your input needed Would you prefer side identifier (red/blue) on head or arm? Rate Topic: -----

Poll: There is some debate over whether players would prefer to have red/blue ribbons on their mask to disgnate whether they are Horde or New Empire, and a strip of tape on their arm to designate what unit they are...or whether they would prefer red or blue tap (67 member(s) have cast votes)

How would you like to see ID tape worn?

  1. Voted 2" red or blue duct tape on one arm with 12 inch long strips of 1" duct tape attached to goggle strap above each ear for unit . (32 votes [47.76%] - View)

    Percentage of vote: 47.76%

  2. Voted 12" strips of red or blue survey tape attached to goggle strap above each ear with a strip of 1" wide duct tape on the arm for unit. (16 votes [23.88%] - View)

    Percentage of vote: 23.88%

  3. Voted Either way is fine with me (19 votes [28.36%] - View)

    Percentage of vote: 28.36%

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#1 User is offline   Viper Scenarios 

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Posted 15 March 2012 - 01:29 AM

Last year's format seemed very successful with the exception of the confusion caused by having both side and unit (gang) colors on the arms. There was a lot of discussion on this earlier and it was established that we would have red or blue survey tape on the goggle straps and gang (unit) color on the arm. However there has been more discussion on the subject as of late, so I wanted to get your opinions. If there are enough votes I will likely go with whatever the popular opinion is. However, if there are not enough votes for me to feel confident that it represents "the masses" I may choose a different route. SO vote away.

Lots of players have stated that one of the things that makes Living Legends so great is our willingness to listen to the players. This is another attempt to do just that, so please help us out and let us know what you think. :tup:
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#2 User is offline   Mandoade 

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Posted 15 March 2012 - 02:46 AM

It doesn't matter as much about squad so that identifier doesn't have to be as bold but what team your on needs to stand out boldly with those 2" strips.
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#3 User is offline   paintchucker 

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Posted 15 March 2012 - 06:56 AM

personally arm team identifiers with a small ( just enough to tie around your head strap) unit marker would be preferred

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Posted 15 March 2012 - 07:27 AM

Most people don't identify by unit, I'd prefer to have the arm tape for team and head tape for unit.

I think that way if you accidentally lose the unit tape you are all good.

#5 User is offline   TechPB-Willie 

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Posted 15 March 2012 - 08:48 AM

Viper,

You are always trying to be ahead of the game. Great call for this.

Looking forward to an exciting LLV.

P.S. I voted also.

#6 User is offline   sameagol26 

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Posted 15 March 2012 - 09:26 AM

I chose the first answer.
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Posted 15 March 2012 - 09:41 AM

me too
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Posted 15 March 2012 - 10:04 AM

View Postpaintchucker, on 15 March 2012 - 06:56 AM, said:

personally arm team identifiers with a small ( just enough to tie around your head strap) unit marker would be preferred

Quote

Official Rules for Living Legends

Skirmish:
Your commander will have a schedule that will list specific times that particular units are to capture specific territories. A large force, the majority of which must be members of the designated unit, must capture the prescribed territory during the prescribed interval. If you have too many players in the skirmish who are not members of the requisite unit your side will forfeit the skirmish. If their skirmish is successful your side will receive 25 points.

As the referees must be able to look at a 100 vs 100 battle and easily discern whether the majority of the players are members of the two squads that are supposed to be there, as well as seeing if any players, and how many, or NOT members of those squads, the squad tape will need to be easy to see. A small loop of it will not accomplish this.

This post has been edited by Viper Scenarios: 15 March 2012 - 10:07 AM

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#9 User is offline   The_Economist 

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Posted 15 March 2012 - 10:24 AM

I like making the side tape as visible as possible. I hate not being able to tell if a player is friend or foe. Side tape on the head makes it more clear and less easily hidden than tape on the arm.

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Posted 15 March 2012 - 10:26 AM

What about 2" team identifier on both arms, and then 1" unit identifier on left arm only? I know there was confusion last year, but I know that Duct tape comes in tons of different colors. Red Team should get red based colors (orange, pink...) and Blue team should get blue based colors (purple, green...) that way its all armbands. Personally I hate having stuff attached to my mask (goggle cam is annoying as is). Duct tape makes a nice chrome finish that could be used for the team commanders.


#11 User is offline   Viper Scenarios 

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Posted 15 March 2012 - 10:41 AM

I'm afraid the overwhelming opinion was that having both tape on arms, in any way, is a mistake. I am man enough to accept that criticism and do something different. I think if I announced that we were putting both tapes on arms, in any way, people would hunt me down and beat me. ;)
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#12 User is offline   p8ntballin007 

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Posted 15 March 2012 - 10:52 AM

Understood. How about this than, Team tape on both arms, and 12" unit strip on the back of the goggles.

The arm tape is the important part to the players and having it on both arms makes leftys and rightys equal as well as makes the teams redily identifiable.

The Unit tape is really mostly important to the refs. I'm not going to care what color the other team has on their goggles as long as they have the apposing arm band color, they get painted.



That way the team is easily identified by the players and the unit is easily identified by the refs. Plus if I'm coming back onto the feild and need to find my unit, I'll be viewing my teammates from the back (hopefully) and then I can easily pick out my unit.


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#13 User is online   Irish725 

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Posted 15 March 2012 - 11:07 AM

I'd rather see the team identifier on the head, as that is often what one sees when facing an opponent or friendly. Their arms could be hidden, or covered up, but there is no mistaking (unless something crazy happens) for team side. It'll prevent friendly fire, I consider the unit tape to be secondary to what tema you are on. If I can't see you are on the Red Team clearly as you approach? Expect to get tagged.
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Posted 15 March 2012 - 11:20 AM

View Postp8ntballin007, on 15 March 2012 - 10:52 AM, said:

Understood. How about this than, Team tape on both arms, and 12" unit strip on the back of the goggles.

Please see my previous reply...

View PostViper Scenarios, on 15 March 2012 - 10:04 AM, said:

As the referees must be able to look at a 100 vs 100 battle and easily discern whether the majority of the players are members of the two squads that are supposed to be there, as well as seeing if any players, and how many, or NOT members of those squads, the squad tape will need to be easy to see. A small loop of it will not accomplish this.

If it is only on the back the refs, who are also trying to be in the thick of things and do paintchecks and such, would have to run around behind every player to verify their squad. This just isn't practical.

View Postp8ntballin007, on 15 March 2012 - 10:52 AM, said:

Not TRYING to be a pain in the ass. I promise.

Well, you're doing it anyway. (Just kidding) :P
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#15 User is offline   UV Halo 

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Posted 15 March 2012 - 11:43 AM

View PostIrish725, on 15 March 2012 - 11:07 AM, said:

I'd rather see the team identifier on the head, as that is often what one sees when facing an opponent or friendly. Their arms could be hidden, or covered up, but there is no mistaking (unless something crazy happens) for team side. It'll prevent friendly fire, I consider the unit tape to be secondary to what tema you are on. If I can't see you are on the Red Team clearly as you approach? Expect to get tagged.


View PostThe_Economist, on 15 March 2012 - 10:24 AM, said:

I like making the side tape as visible as possible. I hate not being able to tell if a player is friend or foe. Side tape on the head makes it more clear and less easily hidden than tape on the arm.


I understand the value of positive identification but, what does it do for those on your team who may need to hide (while setting an ambush)? Bright team tape (that you must always display) up on the goggles will pretty much prevent them from hiding.

This post has been edited by UV Halo: 15 March 2012 - 11:44 AM

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#16 User is offline   Viper Scenarios 

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Posted 15 March 2012 - 11:52 AM

90% of effective camouflage is choosing the right spot and sitting as still as possible. ;)
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#17 User is offline   UV Halo 

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Posted 15 March 2012 - 12:08 PM

View PostViper Scenarios, on 15 March 2012 - 11:52 AM, said:

90% of effective camouflage is choosing the right spot and sitting as still as possible. ;)


But, that remaining 10% can be crucial for seeing your target before he sees you (and when shooting FS rounds out of an 8-shot mag, you really don't want to get into a firefight). I'd rather not get into a discussion of the different aspects of camo anyways.

I just want to remind folks to not just think how the rule impacts them personally but, how it may impact other players on their own team.
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#18 User is online   Irish725 

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Posted 15 March 2012 - 12:10 PM

Exactly. I understand your concern UV, and its legitmate, but its also a small number of people that play that playstyle compared to the rest of the players who are constantly moving and grooving. It's a matter of "damned if you do, damned if you don't", and I am sorry to say, but I think the needs of the many out weigh the needs of the few.

If you have a squad that gets ripped up by friendly fire (its happened in other games), that was on its way to complete a mission it had been assigned, that is a greater loss then if a single player with a complex ghillie suit gets tagged because he was trying to be sneaky.

Besides, if you are good at camoflauge, you'll know its a lot about breaking up your outline, rather then covering yourself head to toe in false concealment. You can be just as hidden with an OD green shirt and a pair of green MARPAT pants, and boots, then a full ghillie suit, as long as you are patient and disciplined enough not to move, and when you do have to move, to do it slowly.
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#19 User is offline   UV Halo 

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Posted 15 March 2012 - 12:22 PM

View PostIrish725, on 15 March 2012 - 12:10 PM, said:

Exactly. I understand your concern UV, and its legitmate, but its also a small number of people that play that playstyle compared to the rest of the players who are constantly moving and grooving. It's a matter of "damned if you do, damned if you don't", and I am sorry to say, but I think the needs of the many out weigh the needs of the few.

If you have a squad that gets ripped up by friendly fire (its happened in other games), that was on its way to complete a mission it had been assigned, that is a greater loss then if a single player with a complex ghillie suit gets tagged because he was trying to be sneaky.

Besides, if you are good at camoflauge, you'll know its a lot about breaking up your outline, rather then covering yourself head to toe in false concealment. You can be just as hidden with an OD green shirt and a pair of green MARPAT pants, and boots, then a full ghillie suit, as long as you are patient and disciplined enough not to move, and when you do have to move, to do it slowly.


I see that you gave it consideration and that's all that I could ask for, thanks!
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#20 User is online   Irish725 

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Posted 15 March 2012 - 12:33 PM

As for "effecitng other players on my team", I am, I am thinking of the 90% of the players that would probably see it from my point of view. Instead of the 10% who might complain about it, but would likely find ways around it..
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