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What really happened at Paintball Explosion and why I'm not coming back Unsafe fields and terrible reffing

#21 User is offline   TooTallNiCo 

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Posted 02 July 2012 - 11:32 PM

So you are going to Blast Camp for the game then? I'll try and make it but no promises.

Anywhoo...

I was dog tired by the time that I heard that our spawn point was about to be overrun. But I aired up and went out to see if I could make something happen. On the way to the safe zone I had my bright red Karni in the air along with my free hand screaming "DEAD PLAYER COMING THROUGH!" Only to have an Axis asshole yell "He's doing a deadman's walk!" And light me up from behind. But whatever, I shrugged it off.

Then I get to the top of Turmoil and it's already surrounded. Since I was walking to the safe zone in the same direction as the Axis advanced I asked the guys to hold fire so I could get in there, which they kindly did. I get in there, take off my mask, and begin to wipe off a gun hit i got when I heard someone yell "HOT INSERTION GO GO GO!" Followed by paintballs breaking off the table that I'm sitting at inches from my face. I put my back to the net, put on my mask and turn around to see two refs holding the netting wide open, with three players on the ground, and people tripping over them while tons of paint poured into a safe zone with close to 30 players without masks on.

I have already posted a long winded reply over on this thread on Nation, but PBE needs to take a look at how Viper gets his stuff done. And until I hear that they are making attempts to correct these problems then I will either play locally, or drive the extra hour and pay the higher prices at CPX if it means I can have a better experience than this

This post has been edited by TooTallNiCo: 02 July 2012 - 11:32 PM

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#22 User is offline   PbMilker 

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Posted 02 July 2012 - 11:38 PM

I was at this and I didn't get too see too much of it fortunately. I was there when the Allies were backed up into their spawn, and I didn't want to hang around there. No one was leaving the buildings, which should have made the refs do something. Communication was pretty horrible, and I really didn't have a lot of fun with this scenario as I thought I would.

From what I kept hearing though, groups on the allies kept leaving throughout the day and I would guess from the poor gameplay. Refs kept pushing people over from the Axis (as said above). Going along with that after I heard about the preregistration, there was way better ways of doing it.

#23 User is offline   GeoAkuna 

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Posted 03 July 2012 - 12:09 AM

The main problem was the fact that the Allies were already outnumbered from the start. It was definitely a learning experience. After the whole airstrike-game-stopping thing happened, the Allies really picked it up.

I was Captain America and played and watched the whole second half and played for a while in the first.

This post has been edited by GeoAkuna: 03 July 2012 - 12:10 AM


#24 User is offline   robot0ninja 

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Posted 03 July 2012 - 12:12 AM

Well I think this thread has served its purpose and everyone know what went wrong. So lets move past this and hopefully the saints and pbe will do much better next time

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Posted 03 July 2012 - 12:13 AM

View PostGeoAkuna, on 03 July 2012 - 12:09 AM, said:

The main problem was the fact that the Allies were already outnumbered from the start. It was definitely a learning experience. After the whole airstrike-game-stopping thing happened, the Allies really picked it up.

I was Captain America and played and watched the whole second half and played for a while in the first.


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#26 User is offline   Demon 

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Posted 03 July 2012 - 12:21 AM

if i would have been in the dead zone with my mask on as soon as i saw a ref open up the netting i would be tackling him and pulling it down. that is inexcusable there is literally 0 reasons in any way shape or form you could think that is ok to lift SAFETY netting. and frankly i think someone needs to fire romeo, there is no reason to get rid of ceasefire calls. i really hope someone has their insurance agent speak with them on safety because romeo obviously doesn't know what kind of a legal document he signed to be running that field. i know i will not go there. ever.

View PostTechPB-Mike, on 04 February 2011 - 12:50 AM, said:

this is borderline pornography.......(bookmarks thread)

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#27 User is offline   robot0ninja 

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Posted 03 July 2012 - 12:29 AM

View PostDemon, on 03 July 2012 - 12:21 AM, said:

if i would have been in the dead zone with my mask on as soon as i saw a ref open up the netting i would be tackling him and pulling it down. that is inexcusable there is literally 0 reasons in any way shape or form you could think that is ok to lift SAFETY netting. and frankly i think someone needs to fire romeo, there is no reason to get rid of ceasefire calls. i really hope someone has their insurance agent speak with them on safety because romeo obviously doesn't know what kind of a legal document he signed to be running that field. i know i will not go there. ever.

You can't fire someone who owns the field, lol

#28 User is offline   Demon 

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Posted 03 July 2012 - 12:41 AM

apparently there are two owners, and in that case he can actually attempt to revoke his ownership for safety reasons. he can work through his attorney to do so. as it can damage the field's insurance.

View PostTechPB-Mike, on 04 February 2011 - 12:50 AM, said:

this is borderline pornography.......(bookmarks thread)

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#29 User is offline   pb=life 

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Posted 03 July 2012 - 12:41 AM

View Postrobot0ninja, on 03 July 2012 - 12:29 AM, said:

View PostDemon, on 03 July 2012 - 12:21 AM, said:

if i would have been in the dead zone with my mask on as soon as i saw a ref open up the netting i would be tackling him and pulling it down. that is inexcusable there is literally 0 reasons in any way shape or form you could think that is ok to lift SAFETY netting. and frankly i think someone needs to fire romeo, there is no reason to get rid of ceasefire calls. i really hope someone has their insurance agent speak with them on safety because romeo obviously doesn't know what kind of a legal document he signed to be running that field. i know i will not go there. ever.

You can't fire someone who owns the field, lol

You could shut down the field.

#30 User is offline   robot0ninja 

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Posted 03 July 2012 - 01:13 AM

I dont want the field shut down, I want it changed so this never happens again. Nobody wants to see a paintball field close down, especially one like paintball explosion. Its a great field, they just need to fix these major mistakes and move on.

This post has been edited by robot0ninja: 03 July 2012 - 01:15 AM


#31 User is offline   TooTallNiCo 

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Posted 03 July 2012 - 01:59 AM

I honestly couldn't believe they allowed a safe zone to be put up in the field. Long balls could have easily been lobbed in there, and the shell and spray coming through the netting is still enough to fuck up your eyes. Everywhere I've been to with safe zones usually declares that the area surrounding a safe zone by usually 20feet is a no fire zone.
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#32 User is offline   Greyknight 

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Posted 03 July 2012 - 02:54 AM

One thing they could have done to avoid this completely is just set a limit as to how close you can get to the other teams safe zone. I had fun at this event and the unbalanced teams didn't really seem to obvious until after the lunch break.
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#33 User is offline   TooTallNiCo 

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Posted 03 July 2012 - 09:44 AM

View PostGreyknight, on 03 July 2012 - 02:54 AM, said:

One thing they could have done to avoid this completely is just set a limit as to how close you can get to the other teams safe zone. I had fun at this event and the unbalanced teams didn't really seem to obvious until after the lunch break.


Yeah it was easy to tell even before that. Before you guys overran Nam I stationed ten, yes only 10, players up top to ring the ridge top because that's all we had. There were about 30 experienced players spread out between Nam, Biohazard, the Saloon and Turmoil, with about 50 rental players 20 yards behind them who wouldn't advance no matter what we did. You guys out gunned the experienced players, and before we all had time to wipe off our hits and grab water (no more than 3 minutes inside the safe zone) you guys were on top of our spawn and we had no way out.

I go to big games and scenarios in hopes of playing alongside some of the great scenario teams in the area. But when I turned around before game on to see twice as many green rental masks as I did people with their own gear and see next to none on the Axis side I can't help but feel a little screwed over. And then when the Axis had our spawn surrounded and there was clearly no way for us to do anything they did nothing to put us back in the game. At that point the refs took away the game from us. We couldn't field a single player for close to 20 minutes. At that point I couldn't give less of a damn about the score. All I wanted to do was to play. But thanks in part to shitty planning on the event coordinator side, and no action taken by the referees, most of the Allied players packed up and left by 2pm
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#34 User is offline   robot0ninja 

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Posted 03 July 2012 - 11:02 AM

Well I'm going to make a new thread for the soul purpose of constructive advice. Do not tell the story of what happened, don't even say how unhappy you are with the event. I ask that you post only suggestions and ideas to make future scenarios the best they can be. Like I said before, I was very very very heated Sunday and yesterday and you can tell that from my posts. I should have waited until I had a cool head to post this thread. So I apologize to the saints, the refs, and TJ and Romeo. I just want you guys to know that you have my full support in creating a better scenario. I think pbe is too good if a field to let one scenario ruin its reputation. Thanks for understanding guys.
Ben Ault

This post has been edited by robot0ninja: 03 July 2012 - 11:02 AM


#35 User is offline   robot0ninja 

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Posted 03 July 2012 - 12:00 PM

new thread here guys, keep it classy. remember, we already know what happened and what went wrong. so only constructive ideas on how to prevent it next time. http://www.techpb.co...howtopic=197829

#36 User is offline   Greyknight 

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Posted 03 July 2012 - 05:30 PM

View PostTooTallNiCo, on 03 July 2012 - 09:44 AM, said:

View PostGreyknight, on 03 July 2012 - 02:54 AM, said:

One thing they could have done to avoid this completely is just set a limit as to how close you can get to the other teams safe zone. I had fun at this event and the unbalanced teams didn't really seem to obvious until after the lunch break.


Yeah it was easy to tell even before that. Before you guys overran Nam I stationed ten, yes only 10, players up top to ring the ridge top because that's all we had. There were about 30 experienced players spread out between Nam, Biohazard, the Saloon and Turmoil, with about 50 rental players 20 yards behind them who wouldn't advance no matter what we did. You guys out gunned the experienced players, and before we all had time to wipe off our hits and grab water (no more than 3 minutes inside the safe zone) you guys were on top of our spawn and we had no way out.

I go to big games and scenarios in hopes of playing alongside some of the great scenario teams in the area. But when I turned around before game on to see twice as many green rental masks as I did people with their own gear and see next to none on the Axis side I can't help but feel a little screwed over. And then when the Axis had our spawn surrounded and there was clearly no way for us to do anything they did nothing to put us back in the game. At that point the refs took away the game from us. We couldn't field a single player for close to 20 minutes. At that point I couldn't give less of a damn about the score. All I wanted to do was to play. But thanks in part to shitty planning on the event coordinator side, and no action taken by the referees, most of the Allied players packed up and left by 2pm


I was playing for the allies btw... We were actually about to do a para drop to the pirate ship right as the game was called because of the storm, and at that point the axis were just starting to take the ridge so things may have gone down a little differently (although it was very doubtful that the 13 or so of us could stop the axis at that point). I didnt spend all that much time pushing the rest of the field because I saw nam needed the support more since there were less players there and it seemed like a harder place to hold in general.

Yes you could tell the teams were unbalanced but it wasn't until after the lunch break (when many of the allies were either late getting back from lunch, myself included, or already called it quits) when it became painfully obvious that we were SOL.
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Posted 03 July 2012 - 06:15 PM

As a General, you're also responsible for making sure things like this don't happen.

At Canadian Carnage, when we began overrunning the spawn, I started telling people to back up. Josh (Orange) can attest to this as well, we were on the radios and telling people in the spawn to tell the players on our side to back up. While I don't have control over every player, the intent was after we blew up Wolf's base, to drop back to allow them to spawn safely.

As much of an adrenaline rush as it is to spawn camp the other team, you also need to take a step back and realize that when it gets excessive, it can be dangerous and it can ruin the event. I've been on both sides of this, I've been on the team that pushed the other team back into their spawn, and I've been on the team that was being spawn killed.

Viper gives Generals several tools to prevent this from happening.

While the goal of a scenario game is to win the event, the bigger picture is to have a fun time. It's up to the refs and the producer to immediately get involved and ensure the safety of the players. Coming out of your spawn, 10 against 200 isn't a safe situation. At some point, someone needs to get involved, call a timeout, and move the players back and resume safe play.

I would have NO PROBLEM at a scenario, "standing down", dropping back 300 yards to let the other team safely insert to the field. I would also have no problem, taking a "time out" for 10, 15 minutes, to allow a bigger insertion for the other team in the sake of safety and sportsmanship.

#38 User is offline   robot0ninja 

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Posted 03 July 2012 - 07:16 PM

View PostTechPB-Mike, on 03 July 2012 - 06:15 PM, said:

As a General, you're also responsible for making sure things like this don't happen.

At Canadian Carnage, when we began overrunning the spawn, I started telling people to back up. Josh (Orange) can attest to this as well, we were on the radios and telling people in the spawn to tell the players on our side to back up. While I don't have control over every player, the intent was after we blew up Wolf's base, to drop back to allow them to spawn safely.

As much of an adrenaline rush as it is to spawn camp the other team, you also need to take a step back and realize that when it gets excessive, it can be dangerous and it can ruin the event. I've been on both sides of this, I've been on the team that pushed the other team back into their spawn, and I've been on the team that was being spawn killed.

Viper gives Generals several tools to prevent this from happening.

While the goal of a scenario game is to win the event, the bigger picture is to have a fun time. It's up to the refs and the producer to immediately get involved and ensure the safety of the players. Coming out of your spawn, 10 against 200 isn't a safe situation. At some point, someone needs to get involved, call a timeout, and move the players back and resume safe play.

I would have NO PROBLEM at a scenario, "standing down", dropping back 300 yards to let the other team safely insert to the field. I would also have no problem, taking a "time out" for 10, 15 minutes, to allow a bigger insertion for the other team in the sake of safety and sportsmanship.

that was the problem. no one was trying to get the axis to back up at all. not the axis general, not the refs, and definitely not the axis players. the first time they spawn trapped us the refs backed everyone up a fair amount of distance so we could respawn, so thats what we allied players assumed would happen this time (i say allied players because i cannot speak for the axis). well this did not happen so in the end people got injured.

The good thing is, the PBE staff, owners, and the saints team realize what went wrong and are doing everything they can to fix it. The field is only a year old so they are on a learning curve. So i just hope everyone that was there, and the people that werent help PBE out in trying to make the next event great.

This post has been edited by robot0ninja: 03 July 2012 - 07:16 PM


#39 User is offline   LikeACheeseStick 

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Posted 03 July 2012 - 07:22 PM

I read something like this on PbN, I wouldn't even go back and tell people not to go. That's just fucking ridiculous.
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#40 User is offline   robot0ninja 

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Posted 03 July 2012 - 07:35 PM

View PostLikeACheeseStick, on 03 July 2012 - 07:22 PM, said:

I read something like this on PbN, I wouldn't even go back and tell people not to go. That's just fucking ridiculous.

Yeah, I made the same thread there too. It was ridiculous, but they field is doing things to fix it. So as of right now, I am planning on coming back. That's the whole reason I made these threads so things would change. And they are.

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