Troy, on 04 August 2012 - 07:38 AM, said:
Put up or shut up. Tell me what's wrong with my test and why my methodology doesn't show that velocity is correlated with final shot positions. If you are going to criticize my methodology, quit bring out this weak, speculative, BS and give me something I can actually respond to.
Every person on here, by now, knows why velocity fluctuations don't appear significant in the final shot position... so I have to explain nothing. Your simple model fails to capture very significant forces effecting the paintball's flight. It's not my problem that you can't model those, and it certainly isn't my problem that my test doesn't support a hypothesis you are "100% confident" in.
There's nothing inherently wrong with your methodology, it just doesn't show what you say it shows. There's nothing speculative about what I'm saying, paintballs do not defy the laws of physics. And it's not like this isn't common sense either, anyone who has chronoed the same gun 30 fps higher or lower knows it doesn't shoot the same.
Troy, on 04 August 2012 - 07:38 AM, said:
You are nothing but a contrarian. CP was talking about effective range. If you would quit trying to find things to disagree with in other people's posts, maybe we could go back to talking about important things again.
I'm not the contrarian here. "Range" is not "effective range" in general paintball concepts. It's all about whether you can put a ball on someone else, and if you can, you are in range. That's pretty simple and anyone who has ever played paintball understands this concept. Effectiveness, breaks, etc. are a much more complicated question; you can be in a wide range of distances and be hit with a wide range of impact energies and receive a break or a bounce depending on many factors such as where you are hit, the angle you are hit, etc.
But if you're getting hit with a ball you absolutely are in range of someone. It's
contrarian to assert otherwise.