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- Scenario, MilSim and Woodsball Talk (9 posts)
- 04-July 11
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- Member Title:
- 35 years old
- January 19, 1978
- New York, NY
Posts I've Made
11 June 2013 - 02:42 PMIs there still a Tippmann requirement for all team markers? That's the only thing that's stopping me from applying to your team. I use Tiberius and rap4 markers.
08 March 2013 - 01:06 PMsee, I would love stand around in a circle with my team, get briefed on a mission to capture a high value target in a specific area (building, etc) (capture not kill for intel purposes) (storyline can be added in here) and have the team commander plan how many teams or squads we need, what snipers, entry team, gunners, fire suppression team, medics, etc are needed, as well as who will carry items such as grenandes, launchers, etc. Also having a briefing with a map of the target area and best points of entry and a real plan of action and rules of engagement is important for realism and excitement.
The opposing team is terrorist or a security force with the mission of protecting the high value target (add in story line here as needed).
If you set up a day with 4 types of scenarios similar to this, I think it would be a great milsim event. Keep it simple, direct, and to the point. Let the planning and the op carry the complexity rather than the story.
02 March 2013 - 03:11 PMMe personally, I'm tired of seeing these dramatic stories in milsim. Rather, I want to see a real mission. Protect a vip, take a strong hold, rescue a hostage. An overview of the theme is okay, I just hate the soap opera that sometimes goes with these stories. In the end, i want a mission, and I want to accomplish it tactically, game over.
Basically more direct missions, less open endedness. I rather leave that open ended role to SF and guerilla forces in real combat.
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