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Splatter Park (spring big game)


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#1 PFD247

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Posted 02 May 2012 - 08:38 PM

SPLATTER PARK SPRING BIG GAME MAY 6TH, 2012


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The Story:
We must destroy in order to rebuild. In order to have peace we must prepare for war. Times are simple enough now –a-days, but the fear of being destroyed by our own or other Government is quite frightening. One day we will probably have robots in our kitchens to make our meals. One day we will probably have big brother with watchful eyes in the Heaven's looking down on our every move. We might even have electronic reconnaissance in our own homes that track our every thought and will probably know what we will do before we can even think it. Thanks to Government contractors, we now have a vault to survive in when we get nuked. Room enough for thousands of people they tell us. They are here to help us; I am so relieved to know that they really do want to help us. Time to think ahead a couple of centuries and see what life will be like…


The Enclave (BLUE TEAM):
During the Cold War, the fear of communism triggered the establishment of the Enclave, one of several 'off the books' government agencies designed for the express purpose of preserving American ideological "purity." These shadow agencies were allowed a very large degree of freedom to enforce their cultural policies.

When the Great War began and ended on the same day, the Enclave suddenly found itself free of petty concepts like 'ethics laws', 'constitutions', or 'morals'. It could now pursue its plan for American cultural purity with impunity. However, the America the Enclave found after the war was very different than the one it had hoped to find. When a manufacturing facility for the Forced Evolutionary Virus (which had not yet been perfected) was struck by a nuclear warhead, the force was such that the virus was actually integrated with the Earth's atmosphere. This meant that every living creature was now having its genes modified with each breath it took. The Enclave decided the best course of action would be to 'start over', and planned to create a new virus that would target and kill subjects of the old virus. This would mean anything left would be pre-war 'pure', and thus fit to exist.


The Vault Dwellers (ORANGE TEAM):
Sometime before the Great War , the United States government surmised that nuclear war with China would be inevitable. As such, it set about a three-step program to ensure the Union would not fall even in after Apocalypse.

First, there was the development of the "Forced Evolutionary Virus". Second, the construction of a grand space-faring vessel, that we might spread our culture to the stars and leave the Earth to rot. Third was the Vault program. The Vaults actually held a dual purpose; while some "control" vaults were genuinely meant to preserve slices of American culture and genetic diversity, others were cruel social experiments meant to give the government a controlled glimpse into various environmental and social variables that may be factors in space travel or post-apocalyptic survival. For example, one vault was left deliberately under-shielded from the radiation of nuclear war. Because of these variables, the personalities, beliefs, and even appearances of a vault's inhabitants may vary greatly from vault to vault. They are aligned – at least officially – with the Enclave. However, this allegiance is usually only known amongst each respective party.

Timeline

·9:30 GAME BEGINS:

Capture the flag between Orange & Blue. Capture the Flag is continuous until 3:30pm. A successful capture and hang awards your team 600 points. Referees will return flags to respective bases to maintain continuous game play. The Enclave (Dark Forest) hosts the Blue Base Camp. The Vault Dwellers (Sniper's Hollow) hosts the Orange Base Camp. You are prohibited from touching or possessing opposing team's flag or props.

·10:15 Secure the Vault: Dark Forest

OT Vault Dweller's Mission – Vaults have been constructed and a FEV (Forced Evolutionary Virus) has been dispatched. Dominate the Vaults and transport the recipe for the FEV to the neutral zone for extra team points. You must also try to eliminate the Enclave to prevent them from destroying the FEV. 1000 points.

BT The Enclave Mission – Eliminate all Vault Dwellers who are trying to transport the FEV. While trying to retrieve FEV, you will have an ongoing battle trying to dominate the Vaults. You must accomplish this futile mission without prejudice. Claim your ground and FEV for disposal to the neutral zone. 1000 points.

·11:15 The Great War: BattlePort

OT Vault Dweller's Mission – There are countless caches of food & weapons in the seaport. Your team must find and successfully capture at least 4 caches of supplies and bring them back to your base camp to ensure you can survive the holocaust. 1000 points. You can also gain points by destroying the caches. Plant a "bomb" in enemy's container to "destroy" container and their cache. Each "bomb" placed in containers are worth 500 points each. "Bomb" must be undisturbed for 10 minutes to designate respective container is "destroyed".

BT The Enclave Mission – There are countless caches of food & weapons in the seaport. Your team must find and successfully capture at least 4 caches of supplies and bring them back to your base camp to ensure you can survive the holocaust. 1000 points. You can also gain points by destroying the caches. Plant a "bomb" in enemy's container to "destroy" container and their cache. Each "bomb" placed in containers are worth 500 points each. "Bomb" must be undisturbed for 10 minutes to designate respective container is "destroyed".

· 12:15 FALLOUT: Lost Temple

OT Vault Dweller's Mission – Many years have passed and we have a few that have survived. Mutants, ghouls, and other evolved beings have made life harsh in these wastelands. There is a transmitter located in the crashed plane that many think is powerful enough to communicate with beings on the Mothership. Capture the transmitter and bring to base camp to establish communications. 1000 points. There is also a "black box" that contains valuable information about the dialogue of the Enclave's failed mission. Take "black box" to neutral zone for an additional 1000 points.

BT The Enclave Mission – Your team needs to protect what is yours. Destroy the transmitter by capturing it by bringing it back to your base camp for disposal. 1000 points. There is also a "black box" that contains valuable information about the dialogue of past missions. Take "black box" to neutral zone for an additional 1000 points.

·1:15 Famine: Fort Buckeye

OT Vault Dweller's Mission – Starvation. Nothing grows from sea to radioactive sea. Now that you know where the Nuka-Cola Headquarters are; you are destined to take it over so that it is controlled by Vault Dwellers. Game of domination. 500 points per 15 minutes of control of Fort. Appropriate team flag must be raised to signify control.

BT The Enclave Mission – Word on the streets is that the uprising of the Vault Dwellers are out of control and you must protect Nuka-Cola's Headquarters at all cost. Game of domination. 500 points per 15 minutes of control of Fort. Appropriate team flag must be raised to signify control.

·2:15 Water Data: Ambush Alley

OT Vault Dweller's Mission – Bottle caps are backed by water. The only way to make water safe for consumption and the manufacture of Nuka-Cola is by retrieving the chip contained within the great pyramid. Dominate the pyramid while trying to capture the "CHIP". You gain 500 points for each 15 minutes of domination. 1300 points for a successful capture and retrieval of the "CHIP". After retrieving the chip; the 1300 points are awarded after you bring "CHIP" to your base camp.

BT The Enclave Mission – Your team cannot allow the Vault Dwellers to control the "CHIP". Infect the OT with as many eliminations as possible and take control of the pyramid. The "CHIP" is in play as well. Dominate the pyramid while trying to capture the "CHIP". You gain 500 points for each 15 minutes of domination. 1300 points for a successful capture and retrieval of the "CHIP". After retrieving the chip; the 1300 points are awarded after you bring "CHIP" to your base camp.



·3:00 Zeta: Unknown Location

OT Citizen Mission – The Mothership has been hovering over our planet for the last 600 years, harvesting organic & biological samples for research. We have destroyed our planet and our resources, so they are coming back to punish our species once and for all. Zeta will release hundreds and hundreds of mutants and ghouls to exterminate what is left of life on our planet. There really isn't anything you can do but try to fight off the hordes. Your best bet will to try to run to the seaport and make it to a neutral zone. Find the human DNA and try to make it to the neutral zone to deposit what may save our race. 1000 points.

BT The Enclave Mission - The Mothership has been hovering over our planet for the last 600 years, harvesting organic & biological samples for research. We have destroyed our planet and our resources, so they are coming back to punish our species once and for all. Zeta will release hundreds and hundreds of mutants and ghouls to exterminate what is left of life on our planet. There really isn't anything you can do but try to fight off the hordes. Your best bet will to try to run to the seaport and make it to a neutral zone. Find the human DNA and try to make it to the neutral zone to deposit what may save our race. 1000 points.



·3:30 Capture the flag ends and Rally for Reign in Paint at the mounds.

·3:45 REIGN IN PAINT: The Grand Finale to a great day of paintball! Teams are assembled on the BattlePort and play our trademark game of Ironman. All safety rules must be followed. Game is over when referees decide one team has so much real estate the opposing team cannot defend its self or when we deem it appropriate to stop the game. It is the players' responsibility to leave the field of play when you can no longer endure, when you run out of paint, or you run out of air. Once you call yourself eliminated or when the referees end the game there is a cease fire, barrel covers strap on, keep masks on and walk to the Midway to share your stories or participate in the Prize Toss.

·4:00 Prize Toss from our generous sponsors at the Midway.

Now lets get everyone out for a day of fun!!!!!

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Pain Is Inevitable Suffering Is Optional


#2 TheGuy

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Posted 03 May 2012 - 06:21 PM

I'll be there with at least 5 other people.
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#3 AnimalX

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Posted 04 May 2012 - 08:05 PM

I will be there, helpin out with some stuff with my new team FIREPROOF, and also hangin with the rest of the CPPA
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#4 IhasAcellular

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Posted 05 May 2012 - 01:44 PM

Unless the mailman is running late...I wont have a gun to shoot, and therefore wont be able to make it :(



Have fun fellers.

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#5 PFD247

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Posted 06 May 2012 - 03:45 AM

Unless the mailman is running late...I wont have a gun to shoot, and therefore wont be able to make it :(



Have fun fellers.


You know my gearbag is open to you!!! Just grab what you want and lets roll out :D

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#6 IhasAcellular

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    You will never be 9 headbands agg.

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Posted 06 May 2012 - 12:26 PM


Unless the mailman is running late...I wont have a gun to shoot, and therefore wont be able to make it :(



Have fun fellers.


You know my gearbag is open to you!!! Just grab what you want and lets roll out :D

Bah, Posted right after I went to sleep >_<
Thank you for the offer. 

I guess I'll have to come out next weekend to get some time in before legends :rolleyes:

Edited by IhasAcellular, 06 May 2012 - 12:26 PM.

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