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World at War-July 1- Paintball Explosion (Chicago)


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#1 RyanO

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Posted 26 May 2012 - 09:57 PM

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PROMO VIDEO PART ONE: ALLIES

PROMO VIDEO PART TWO: AXIS
PROMO VIDEO PART THREE


Paintball Explosion has announced their 2012 Event Schedule and July 1 will be the scenario event "World at War."
And yes your reading it correct:
Paint: $65/case
Pre-Registered Admission as low as $15 (members) or $25 (non members)
Day of Admission: $35
Get Registered at: Paintball Explosion's Website
The entire park will be in play and there will be multiple missions, objectives and simuliations!

Tippmann Techs, Planet Eclipse and Marc Lancia , Ninja, Flurry Industries, and Skeletor will be in attendance along with others.

Paintball Explosion's Facebook


Allied Forces under General Nate Nissen:
D'Bandits
The Seattle Sockjobs
The Brew City Bomb Squad

Axis Forces under Baron Rob Von Leary:
Chi Town Lost Soulz
Heretics
Knuckleheads
Chicago WolfPack

The Unknown Factors
SaintS
Chef's
Fringe Division
Team Phalanx
Chicago Enforcers
Royal Assassins
The Hellions
Team WOW
Ohana Pb
Rock N' Roll Death Patrol
Creeping Death


PRE-REGISTER NOW FOR:
-DISCOUNT ADMISSION
-EXPRESS CHECK IN
-A CHANCE TO WIN A FLURRY EMMISSARY TACTICAL VEST COURTSEY OF THE SAINTS
-A CHANCE TO WIN A FREE NIGHT AT THE LOCAL HAMPTON HOTEL COURTSEY OF HAMPTON
-AND A CHANCE TO WIN A BT-TM15 COURTSEY OF EMPIRE!!!!

CAN'T PRE-REGISTER, THERE ARE RAFFLES FOR YOU TOO:
-RAFFLE TICKETS WILL BE HANDED OUT TO PEOPLE COMPLETING MISSIONS- GET INVOLVED GET ENTERED TO WIN A TIPPMANN TPiX!!
- PLUS MANY OTHER PRODUCTS TO BE GIVEN AWAY!


Edited by RyanO, 09 June 2012 - 10:31 PM.


#2 TooTallNiCo

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Posted 27 May 2012 - 08:24 AM

A few members of the Brew City Bomb Squad will be heading down with skeletor. Played this game last year and it was awesome!!!

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#3 Kikkia

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Posted 27 May 2012 - 10:11 PM

Is there more info than the poster I didnt find any on the website
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#4 PBFez

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Posted 27 May 2012 - 11:59 PM

Entry Fees are as follows:

$15 pre-reg admission for members (must call in or stop by to pay)
$25 pre-reg admission for non-members

Otherwise, it's $35.

Cases are $65 and paid day of.

#5 Dirtyscout

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Posted 29 May 2012 - 01:56 PM

I'm assuming one day of play? How long? And how many people usually show up? Debating about making the 4-5 hour drive. The field looks like it would be fun.

#6 RyanO

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Posted 29 May 2012 - 02:13 PM

Yes, one day- 8 hour game. They have only hosted 2 big games in their history. I would guesstimate 300-400 players but that's just a guess. The fields are awesome. They are even better in person.

#7 robot0ninja

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Posted 29 May 2012 - 05:21 PM

considering this is a one day event, and i already started the season with living legends, i have a feeling i am going to be the dumb ass leading 99% of the charges i will be in, kinda like living legends until i got heat exhaustion. i feel that the rest of brew city bomb squad that are attending will also be right next to me (except you nick, because im faster, lol)

#8 RyanO

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Posted 29 May 2012 - 09:11 PM

considering this is a one day event, and i already started the season with living legends, i have a feeling i am going to be the dumb ass leading 99% of the charges i will be in, kinda like living legends until i got heat exhaustion. i feel that the rest of brew city bomb squad that are attending will also be right next to me (except you nick, because im faster, lol)


Nice. Gotta watch that heat exhaustion. Did it to myself at LL3. Luckily PBE is equipt with plenty of air conditioned areas. Any clue who you gentlemen will be playing for?

#9 Dirtyscout

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Posted 29 May 2012 - 10:21 PM

I played for the horde at legends and it worked out pretty well being on the same side as brew city bomb squad. May have to try it again.

Going to have to get some more info to maybe get a few more southern Iowa guys to in.

#10 Irish725

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Posted 29 May 2012 - 10:23 PM

Wish I could make it to this game, to lead the BCBS into battle! Sadly I'll be in California, but I know my guys will be kicking some ass! Go get em!

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#11 robot0ninja

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Posted 29 May 2012 - 10:41 PM

We will be playing for the allies. And thanks dirty scout! We definitely like to go crazy

#12 TooTallNiCo

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Posted 30 May 2012 - 03:02 PM

considering this is a one day event, and i already started the season with living legends, i have a feeling i am going to be the dumb ass leading 99% of the charges i will be in, kinda like living legends until i got heat exhaustion. i feel that the rest of brew city bomb squad that are attending will also be right next to me (except you nick, because im faster, lol)

Calling bullshit on that one

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#13 WilliamShattner

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Posted 31 May 2012 - 11:49 AM

Signed up for Axis.

This will be my first big game at PBXbut I play there in open games about twice a month. It is an amazingfield and at least for open play, I prefer it to CPX. It is smallerthan CPX with constant buildings and other cover (like a couple ofdecommissioned helicopters, buses and trucks) so it will beinteresting to see how the big game plays out.



#14 robot0ninja

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Posted 31 May 2012 - 03:34 PM


considering this is a one day event, and i already started the season with living legends, i have a feeling i am going to be the dumb ass leading 99% of the charges i will be in, kinda like living legends until i got heat exhaustion. i feel that the rest of brew city bomb squad that are attending will also be right next to me (except you nick, because im faster, lol)

Calling bullshit on that one

I'm just fucking with you, lol.

#15 supertux1

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Posted 31 May 2012 - 04:30 PM

First Strikes allowed at this event?

#16 TooTallNiCo

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Posted 31 May 2012 - 06:25 PM

First Strikes allowed at this event?

Yeah, but you have to buy their FS Rounds. They have a special fill for theirs.

And if you're going to go you can caravan on down with us from Kenosha


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#17 supertux1

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Posted 02 June 2012 - 01:04 AM


First Strikes allowed at this event?

Yeah, but you have to buy their FS Rounds. They have a special fill for theirs.

And if you're going to go you can caravan on down with us from Kenosha



I might go. I'll definitely keep you posted.

#18 Jarz

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Posted 02 June 2012 - 07:44 AM

I thought about going, but I'm just thinking about going to PBE for some open play one day.
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#19 GeoAkuna

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Posted 02 June 2012 - 01:56 PM

This will be my first scenario and it's also on my birthday. ;) I'm gonna be playing on Allies as Captain America(lol)

#20 RyanO

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Posted 02 June 2012 - 02:02 PM

More updates added to the original post; New teams, New Giveaways, and New Promo Videos! Check it out!!!

#21 TooTallNiCo

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Posted 03 June 2012 - 09:47 PM

I played for the horde at legends and it worked out pretty well being on the same side as brew city bomb squad. May have to try it again.

Going to have to get some more info to maybe get a few more southern Iowa guys to in.

Lol we sure did some work at Legends. Did you run with us at some point? We covered most of the field and I lost track of most of the people who were with us.

Feel free to come on by and say hi! We'll be there early right as the gates open to claim a spot for our gear. If they're in look for us wearing the Brew City Bomb Squad jerseys, if not I'll be shooting my Midnight Geo 2.1 and wear Grillz with a mirrored lens.

Edited by TooTallNiCo, 04 June 2012 - 07:16 PM.

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#22 Dirtyscout

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Posted 05 June 2012 - 07:26 PM

We spent most of Saturday in the woods and then were all over the field Sunday. Was a blast.

Will have to try finding you guys if I can make it. Sounds fun and the field looks cool online. Have never been there.

#23 pbkid74

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Posted 05 June 2012 - 09:26 PM

I really want to go to this!
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PAINTBALLS DO HURT.....For a second so stop being such a bitch about...

#24 RyanO

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Posted 05 June 2012 - 09:51 PM

So come on down PbKid! We would love to have you!

#25 Dirtyscout

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Posted 06 June 2012 - 11:49 PM

What time do the gates open? Game start/end?

#26 Kikkia

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Posted 07 June 2012 - 12:24 AM

What time do the gates open? Game start/end?

I was wondering the same thing
Etek3 /Dye Rotor/GI 68/45

#27 TooTallNiCo

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Posted 07 June 2012 - 09:15 PM

I'll give them a call and find out. Last year gates opened at 8, game on at ten.

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#28 RyanO

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Posted 08 June 2012 - 01:54 PM

A full schedule of events will be up shortly. The gate will definately be open earlier than normal.

THIS JUST IN:
FLURRY INDUSTRIES WILL ALSO BE ONSITE ALONG WITH TIPPMANN, PLANET ECLIPSE AND MARC LANCIA, NINJA, & SKELATOR!

And some major additions to the teams attending:

Allied Forces under General Nate Nissen:
D'Bandits
The Seattle Sockjobs
The Brew City Bomb Squad

Axis Forces under Baron Rob Von Leary:
Chi Town Lost Soulz
Heretics
Knuckleheads
Chicago WolfPack
Chicago Enforcers

The Unknown Factors
SaintS
Chef's
Fringe Division
Team Phalanx
Royal Assassins
The Hellions
Team WOW
Ohana Pb
Rock N' Roll Death Patrol
The Poynter Bros.
The Chicago Underground
Creeping Death

Edited by RyanO, 11 June 2012 - 03:42 PM.


#29 honu

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Posted 09 June 2012 - 01:02 PM

Looks like Ohana PB will be there playing with Team WOW.

#30 RyanO

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Posted 09 June 2012 - 10:23 PM

Looks like Ohana PB will be there playing with Team WOW.


Got you guys added and linked.

#31 supertux1

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Posted 14 June 2012 - 12:53 PM

I've registered! I'll be running a FS sniper platform.

#32 RyanO

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Posted 15 June 2012 - 03:13 PM

Got some more updates to the teams. Where you Allied players at?

Allied Forces under General Nate Nissen:
D'Bandits
The Seattle Sockjobs
The Brew City Bomb Squad

Axis Forces under Baron Rob Von Leary:
Chi Town Lost Soulz
Heretics
Knuckleheads
Chicago WolfPack
Chicago Enforcers
Rock N' Roll Death Patrol
Fringe Division

The Unknown Factors
SaintS
Chef's
Team Phalanx
Royal Assassins
The Hellions
Team WOW
Ohana Pb
The Poynter Bros.
The Chicago Underground
MDK
Team Op4
Creeping Death

#33 honu

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Posted 16 June 2012 - 05:39 AM

Where do i find game rules?

#34 Kikkia

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Posted 17 June 2012 - 01:49 AM

Where do i find game rules?


Same
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#35 pbkid74

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Posted 21 June 2012 - 09:33 AM

So come on down PbKid! We would love to have you!



Thank you! But I have no money for an event right now :(
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#36 PbMilker

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Posted 21 June 2012 - 09:53 AM

Should be registering for this soon. Would be nice to meet up with someone of ya haha

EDIT : It's gonna be a little late cuz I'm done registering, but I didn't see anywhere to put a hold on some paint. Is there a spot in the pre-reg?

Edited by PbMilker, 21 June 2012 - 10:06 AM.


#37 TooTallNiCo

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Posted 21 June 2012 - 09:54 PM

Should be registering for this soon. Would be nice to meet up with someone of ya haha

EDIT : It's gonna be a little late cuz I'm done registering, but I didn't see anywhere to put a hold on some paint. Is there a spot in the pre-reg?

Paint sales are done at the event, not with pre-reg

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#38 GeoAkuna

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Posted 21 June 2012 - 11:20 PM

Yeah, TechPBers should meet up lol :P

#39 RyanO

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Posted 25 June 2012 - 10:35 PM

World at War Rules


Non-game rules


All players are responsible for abiding by park and safety rules posted by the field. Anyone caught breaking field rules are subject to loss of play for the day with no refund.

Equipment, Safety and Supplies

Field Paint Only: No non-event paint allowed. Use of unapproved paint on the field is grounds for immediate ejection from the property with no refund.

Armbands/ Arm Tape: Armbands/Arm tape must be worn and visible at all times (with the exception of player wearing “ghillie” and spies). Each side will be assigned their own color. Commanders will be in control of “taping” not event staff. You must get taped at your H.Q. by the commander or whomever he assigns the task to. Only the armbands/tape provided may be used- outside arm tape, armbands, or any other item used to look like arm tape will be prohibited and may result in a penalty assessed to your side.
-Commanders/ X.O.’s- will be taped with two strips on the same arm; both of their team color
-M.O.S- will be taped with two strips on the same arm; one of their team colors and one a color specific to their role

Goggles: Goggles must meet ASTM and insurance requirements, must be unaltered, must provide full face, eye, and ear protection, and must have suitable, uncracked and undamaged lenses in them. Players caught lifting their goggles, or breaking the seal of the goggles against their face while in the field of play may be ejected with no refund. Be smart! Be SAFE!

Markers: Any commercially produced, commonly available .68 caliber paintball marker may be used. No mode is allowed that yields more than two shots from the first two trigger cycles. All electronic markers must be capped at 13 balls per second IN ALL MODES INCLUDING SEMI-AUTO MODE. You must also have a "barrel sock" for covering the end of your barrel in all non-play areas. Barrel plugs are NOT acceptable. Players caught with no barrel sock on their barrel in an off-field area may be ejected from the event with no refund. This includes markers with no paint or air. If it has a barrel it is required to have a barrel sock on it. If you have lost your sock you must remove the barrel and air source (if possible). If this is not possible locate a referee notify them.

Radios: Radios are allowed and encouraged. You may monitor any frequency you wish with the exception of the referee channel. Anyone caught on the ref channel may be ejected from the event without a refund, and their side will be assessed a score penalty. Players may use their radios anytime except while eliminated and walking either to their insertion or the field exit. Once at the insertion or off-field they may communicate at will. Players will not be allowed to stand off-field and gather reconnaissance of the enemy base or for recon and report missions.

Prohibited equipment: No tools or knives may be carried on the field. No personal fill stations allowed on the premises. Any items found in violation may be confiscated and may, or may not, be returned after the event. No unbreakable trip wires. No pyrotechnic devices. No unapproved smoke devices.

During play


Referees: Referees will be wearing brightly colored yellow referee/staff shirts. Do not argue with a referee under any circumstances. If you disagree with a call ask them for their Judge number and see the Ultimate Judge or event director. If you feel there is a gray area in the rules, then you assume at your own risk. The decision of the refs and scenario director are final.

Player Refs: There a number of experienced scenario players who serve as "Player Refs", our version of undercover cops. They are constantly watching for cheaters and unsafe players. They can also be helpful for answering questions if you cannot find a field referee. However, they are prohibited from signing off on any mission cards.

Eliminations: If you are marked by a direct hit from a paintball (even if the ball itself ricocheted) and it breaks on your head, mask, or marker you are eliminated. If you have been hit anywhere else you may call for a medic who can “heal” you (wipe off your hit). You may not go to the medic- he must come to you. If the medic cannot reach you with 60 seconds, you are eliminated. Once eliminated you must report to your insertion zone before re-insertion.
* It is important that you "get up and out" as soon as you are eliminated. Hold your marker high above your head and run out of the bunker! With the large number of players you will encounter it is hard to hear someone shouting "Hit!" while he/she searches for their barrel sock, and players will continue to shoot thinking you are still in. "Get up and out" and get away from the lines of fire, then search for your barrel sock!

Surrenders: We request, whenever possible, that you request players within 10 feet to surrender. We also recommend that players who are given this option accept it graciously. The player who asked was displaying good sportsmanship. Please don't reward them with a close shot. The player who first offers the surrender has the right of way. Thank them for not shooting you at close range and report to your hospital.

Faking injuries or medical issues: This will not be tolerated for any reason. Using such ploys on the field will result in ejection from the event.

Blind firing:
No blind fire. Players shall always have a clear view of the direction of fire. Never shall a player hold the marker over or around an obstacle and fire without looking.

Excessive shooting/running hot: Please refrain from shooting a player after they have called themselves out. They are out and additional shooting can cause unnecessary negativity on the field. Players are responsible for keeping their markers within the field mandated chronograph range. Players caught “running hot” will be hole punched and asked to leave the field. Either of these infractions will not be tolerated and may result in ejection from the game with no refund.

Grenades: Only paint grenades purchased at the field may be used. In order to be considered an elimination there must be enough paint on the player to be collected into a mark the size of a quarter. One or two specks will not be counted as elimination.

Smoke Grenades: Only “cool burning” non-hazmat” smoke grenades are allowed. Any smoke grenade not provided by the event director must be approved by the event director.

Reinsertions and Hot insertions:
All reinsertions will be done at your Insertion point. Once eliminated from play, you need to return to your insertion point and wait for the insertion window to re-open. Insertion windows open every 15 minutes and will remain open for 5 minutes. Example: You are eliminated and arrive your insertion at 3:10. You would wait until 3:15 to re-insert. If you arrive anytime between 3:15-3:20 you tag up and re-insert. If you arrive at 3:21 you wait until 3:30 to re-insert. If your team’s insertion zone is taken over by the opposing team a “hot insertion” will be done; a group of 20 or more of your team will be taken to a point on the field with less opposing players and inserted by a referee.

Command bunker/HQ base:
The command bunker is considered a hot zone and is in play. To eliminate everyone in the command bunker you need a demo expert to deliver a demo charge inside the HQ’s walls. LAW will not destroy or in anyway affect the players inside the command bunker. Once a demo is delivered, the base referee will clear out everyone in the bunker. The bunker is destroyed and may only be re-activated by an engineer.

Bunkers on the field: No player may move any bunkers unless specific provisions are outlined by the event director allowing him to do so.

Game Items


Props: Props are items in the game that can be used to perform actions that will help you achieve victory. Once on the field the props must remain in play. That means if a player is eliminated while carrying a prop, they drop it. Props cannot be stored in the command bunker. However, if not being carried on a player's person they must be kept within 60 feet of the command bunker. They cannot be "buried" in the back corner of the field. These rules are meant to keep the props in play, adding to the excitement of the game.

Trade Items: Players from opposite teams may trade with each other at their own risk.


Simulations

Air Strikes: The commander will have the ability to call in air strikes on a designated area of his choice. Commanders will have 0 air strikes at their disposal at the beginning of the game. To call in air strikes commanders will need to locate the makings for and assemble a radio. Once the pieces are found an engineer will be needed to assemble the radio. Once assembled, commanders will be able to call in an airstrike every 60 minutes. Additional air strikes may be available from the Supply Depot. When “called in” a flag will be placed by a ref and all players in a 150ft radius will be eliminated and must return to the insertion point. No medics can be used. Any player may enter the airstrike area after all eliminated players have cleared the area.

Landmine Fields: Mine fields are simulated by cording off an area using marking tape. Any player who enters the area is eliminated. Players may clear the minefield by shooting a total of 150 paintballs into the area with a verbal count or by probing the ground for a total of 10 minutes. Engineers can probe clear ground in 5 minutes. Minefields are placed by the event director.

Mortar: Both teams will be attempting to find pieces for and assemble their respective weapon. Once the pieces are located they will need to be assembled by an engineer. Once assembled a Heavy weapons specialist and any 2 other players are required to serve as the mortar squad. Rounds fired from these weapons eliminate any players within a 50’ radius of where they land. If they do not land (stuck in a tree) or land out of play they are considered a “dud.” Once the ammo is spent or the item is captured/destroyed- it is to be returned to the event director so it can be re-circulated back into play.

Paratroops: Basically a silhouette on a pole with players holding a rope, this represents players who are in flight. Commanders will have 2 Paratroops at their disposal at the beginning of the game. Additional paratroops may be found in the field of play. Paratroops can transport 15 passengers and a pilot. The commander will select a predetermined destination for his paratroops. All players in flight MUST hold on to the rope- or you are eliminated. No one may fire while in flight. Paratroops cannot be eliminated while in flight. The pilot gives the order to jump by dropping to one knee, at which time all passengers may disembark and find cover. The passengers may fire only after they have taken cover. The pilot must return to HQ.

M.O.S. (Military Operations Specialty) types

Your commander will assign these roles. If he so chooses he may unassign a role and reassign it to another player as he sees fit. You may only be assigned one MOS at a time. If playing one of these roles you will play an integral part in this game. It is advised that you keep in regular contact with your commanders and ensure that you are where they need you.

Demolitions Expert: Can use demo charges to destroy, bunkers, and buildings. The demo expert must have in his possession and surrender a “Demolitions” card provided by their commanders at the time of the destruction.

Engineer: Can rebuild destroyed, bunkers, and buildings. The engineer must have in his possession and surrender an “Engineer” card provided by their commanders at the time of the rebuild/repair.

Heavy Weapons Specialist: Cleared to carry Light Antitank Weapons (LAWs). Can use LAW to destroy buildings and bunkers but not the HQ. The specialist must have in his possession and surrender a “Heavy Weapons Specialist” card provided by their commanders at the time of the destruction.

Medic: If you intend to be a medic you must have a wiping rag with you at all times! Medics can heal players who have not been barrel-tagged or blown up. They can wipe all shots on a player but cannot "heal" head-shots or marker shots. The medic heals a player by wiping the shot off the affected players.

Sniper: Snipers can use “Sniper Shot” cards to eliminate any player in plain view within 300 feet. The “sniper” must surrender one “Sniper Shot” card to a judge in order to eliminate a player. Each “Sniper Shot” card allows you to eliminate one target. They do not need to actually fire their paintball marker to accomplish this elimination. “Sniper Shot” cards may be used by snipers to complete a “sniping” mission, but must take out a player at the objective to complete the mission. Only snipers may possess “sniper shot” cards, and are limited to carrying no more than five at a time.

Missions/ Objectives


The teams will start the game occupying their respective bases. Many objectives will be strategically located throughout the playing field. Primary missions will normally be “called in” every 60 minutes at the top of the hour. Secondary missions may or may not be called in every 60 minutes at the bottom of the hour. For all missions, an envelope will be delivered to your commander or leader at their HQ. Missions may require a specific unit or numbers of troops to go out to a specific location. At each mission objective a referee will be in the vicinity. The referee staff will validate the mission once you reach and complete your objective with your assigned force. To earn points you must complete the mission at its designated area. Some missions will require you to HOLD a specific area for a period of time, others will require an action to be taken within a specified time period (Example: "Snipe the enemy base," i.e. put a paintball on the enemy’s command bunker). Referee must sign the completed mission card and return it to the game operations director for you to receive points.

Assault: You must attack the objective outright, with the majority of your forces firing paintballs at the area or objective. You do not need to take control of the objective to complete this mission.

Take and Hold: You must take control of the objective, so that you have players in the immediate area, and remain in control of it for the specified time.

Patrol: You will choose an area between two identifiable points. You must “patrol” the area between these for the time specified. You must be on the move for the duration.

Snipe: You must get near enough to the objective to fire one ball and hit it, or someone near it. Your sniper MOS may use a sniper card to complete this mission.

Listening Post: You must go to the specified location and "dig in" for at least 15 minutes listening for, and gathering, as much information as possible. You should report all information to your commander or his staff, but this is not a requirement for completing the mission.

Destroy Building: You must take someone or something that will allow you to destroy the objective. If it is destroyed when you get there you cannot accomplish your mission without rebuilding it first.

Repair Building: You must get an engineer, with supplies, to the objective and rebuild it. If it isn't destroyed you cannot rebuild it without destroying it first.

#40 RyanO

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Posted 25 June 2012 - 11:24 PM

Game Map
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#41 robot0ninja

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Posted 02 July 2012 - 12:47 PM

Anyone wanting to know what really happened at the safe zone in the afternoon, check this thread out.

http://www.techpb.co...howtopic=197743

#42 JOESPUD27

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Posted 02 July 2012 - 04:56 PM

This was my first trip to PBE. A group of friends invited me up and the field looked awesome from the Internet. Played for the Allies

Grades:
Field/Facilities A
Staff C
Paint B
Organization of Event F

The staff was friendly, but most of the time if you'd ask 3 people a question, you'd get 3 different answers. When you arrive onsite just after gates open, register, get paint, and setup ready to go by game on, only to have to wait at a chrono line that only has 2 refs sucks. Safety brief went a little long, but whatever there were a lot of newer players.

The fields look awesome. Was looking forward to playing them all, not just one little corner. Guess I didn't get the memo to play for the Axis. There was so much field that didn't get played all day, HUGE let down. I was in high spirits still, figured we'd switch spawn points after the lunch break. NOPE! Any other big games switch the spawn points mid day or day 2 if it's a multiday event.

Kept getting the vibe that nobody cared what was going on as long as they were selling paint. The paint shot well and I was using .689 + bores for a nice change. Also a nice addition was the gun techs on hand. Very nice and helpful. Air stations all over that filled 4500 all day was great.

Hearing about all the fist fights, watching obvious playing on, (with paint on them, not just going out on a bounce), having a general that didn't even know the next mission, and just poor organization of this event has really left a bad taste in my mouth about PBE. The field has potential, but no organization.

Viva La CPX, still king of the big game in Chicago.

Jay




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