Most hardcore milsim players have said NO batteries.
Most milsimmers seem blissfully ignorant of how badly their markers chop and feed and haven't realised what a difference eyes would make. Not to mention that they're accustomed to substandard performance and absurdly difficult maintenance even compared to a real gun
. They are being soundly ripped off and don't even realise it. Along with that silly idea that electros are less reliable or that batteries constantly run out at the worst times. Silly and untrue.
Anyways, I love that companies like Dye are taking the milsim and scenario side of paintball seriously. Loving that they've released a magfed marker with eyes and 3shot burst. Loving that they're supporting FS.
Not super convinced overall, however. For some reason they've decided not to do tank-in-stock or even some way to make the 13ci look less gumby, and the 10+10 mags mean this will be disadvantaged in magfed only games vs players with proper 20rnd mags. Well... until the other players jam up. For those two reasons I'm not sold. Release a proper 20rnd at a decent price (even if the 20 only takes round paint) and a better tank/stock system (even if it needs a connection to the ASA) and I'm sold at $1500 because this would be the best magfed, milsim and scenario marker, period.
Right now - meh. It is purdy though.
Edited by vijil, 17 October 2012 - 05:14 AM.