8 BPS Mech
5 BPS Electro
Paint: 1 gravity fed, 200 round hopper per game. (Maybe even 100 rounds)
How to cap: Initially by manufacturer specs. Then by disallowing any mods that could potentially increase ROF. So no Mags or Cockers, no egrips, response, light springs, double triggers etc...
Side note: One gun we are currently considering is the Enmey-- which, i think, shoots at about 10 bps. First we will put the spring on max tension and see if we can get it down to 8. If that doesn't work, we will spec out some heavier springs to see if the rate of fire will slow without messing up the feel of the trigger. If not, we will probably allow it at what ever the BPS is at stock spring max tension. A lot of us really like the technology on the gun, so if we get it and like it, it would be worth allowing a slightly higher ROF.
1. It allows more movement on the field, which is better exercise and more fun.
2. It gives the advantage to the player who can move and who thinks strategically, not the player who spent the most money on equipment/paint.
3. It eliminates PERCEIVED advantage. Everyone on the field knows that you will never lose because someone spent more/had better equip/more paint. If you win/lose, it is 100% because of you and everybody knows that.
4. It's MUCH MUCH cheaper. Nobody can complain or miss a game because of money. You get competitive guns for under $100 and You pay less than $15 for a half case that lasts you all day, you could easily get a bag and play for less than $10/day.
1. 10BPS is about the same and the 240B and SAW (machine guns) and 13 times faster than the an M-4 in semi automatic.
2. Is Playing at 10BPS twice as fun as 5? If not, you are wasting your money.
Who wins when with high ROF?
2 parties: The person on the field with the most money, and the paintball/gun manufacturers.
Who loses: Everybody else.
"But I loving devastating my enemies with 26BPS"
This may be true, but do you love 5 times as much?
"But I own a field and my highest margin item is paint. This will devastate my business"
FALSE. Your highest margin item, in terms of variable cost, is your entry fee. Let's look at the math:
Player Buys $50 in paint: You net $20
Player entry fee $10: You net $10
All day air $7: You net $3.50 (costs for co2 HPA and labor)
Player pays $67 You net $33.50
Paintball Revolution Course:
Player Buys $25 in paint: You net $10
Player entry fee $20: You net $20
All day air $5: You net $3.50 (costs for co2 HPA and labor)
Player pays $50 You net $33.50
You make the same amount and the player saves at least 25%. (This only accounts for ROF limits, with hopper limits and gun savings, players are probably looking at 75% savings)
Additional Benefits Not Calculated:
1. This style is far more inviting to new players. (less paint flying, and rental guns are equal)
2. People who could never afford to play, now can.
3. People who are already playing can play more.
4. The increase in attendance lowers your fixed cost by distributing it over more people.
5. Lower insurance costs.
Questions? Comments? Flaming is welcomed.
Edited by PBphilosopher, 22 March 2013 - 07:28 AM.