Air at insertion points was a huge plus for the guys definitely a well made decision there.
Everyone seemed to better understand the rules regarding rockets and props than last year's event.
Water at insertion saved me from keeling over half way through the game Saturday. As a medic I didn't want to waste time getting water from the vendors when I was needed on the field.
Wounded Warrior tanks. Maybe divide them evenly between teams next year as they were much more mobile than other tanks and quieter as well.
New Empire for only having a few hours to set up shop with communications and missions managed to do a hell of a job getting organized. Wolf is the MAN!
Chrono lines moved fast and never got too backed up.
Restrooms and porti-potties hardly had lines.
Food was great
Horde seemed as if it had problems getting organized, maybe get team commanders together earlier next year.
People seemed to be having problems with Marbs. I did a drop test on each of the 3 bags I got friday and even when I went from above head height (I'm 6' 5") they still didn't break on cement. Also I noticed a large portion of the guys I revived had hopper, gun, and tank hits. I do realize however paint has way too many variables to control and this was something that couldn't be fixed.
There was some confusion with the refs as to just how mission cards worked. EX: New Empire received an order to blow up the Mayan Mountains (hill between Bedlam and Armageddon). The Demo expert for Blood Legion asked a ref where the bomb needed placed. Ref didn't know but he did find a senior ref after 10 min or so. Either refs need more instruction as to missions or cards need to be more exact.
Orange's battle cry!
Had a blast and can't wait for next year!
Edited by Soldier of Fortune, 20 May 2013 - 07:38 AM.