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#1 Soldier of Fortune

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Posted 20 May 2013 - 12:18 AM

LL6 was an incredible experience and I am already chomping at the bit for next year. Post up any suggestions or changes that you would like to see for next year's event or what you thought worked well.

The Good
Air at insertion points was a huge plus for the guys definitely a well made decision there.

Everyone seemed to better understand the rules regarding rockets and props than last year's event.

Water at insertion saved me from keeling over half way through the game Saturday. As a medic I didn't want to waste time getting water from the vendors when I was needed on the field.

Wounded Warrior tanks. Maybe divide them evenly between teams next year as they were much more mobile than other tanks and quieter as well.

New Empire for only having a few hours to set up shop with communications and missions managed to do a hell of a job getting organized. Wolf is the MAN! Posted Image

Chrono lines moved fast and never got too backed up.

Restrooms and porti-potties hardly had lines.

Food was great Posted Image

The Bad

Horde seemed as if it had problems getting organized, maybe get team commanders together earlier next year.

People seemed to be having problems with Marbs. I did a drop test on each of the 3 bags I got friday and even when I went from above head height (I'm 6' 5") they still didn't break on cement. Also I noticed a large portion of the guys I revived had hopper, gun, and tank hits. I do realize however paint has way too many variables to control and this was something that couldn't be fixed.

There was some confusion with the refs as to just how mission cards worked. EX: New Empire received an order to blow up the Mayan Mountains (hill between Bedlam and Armageddon). The Demo expert for Blood Legion asked a ref where the bomb needed placed. Ref didn't know but he did find a senior ref after 10 min or so. Either refs need more instruction as to missions or cards need to be more exact.

The Ugly


Orange's battle cry! Posted Image



Had a blast and can't wait for next year!

Edited by Soldier of Fortune, 20 May 2013 - 07:38 AM.


I still suck and barely know positions.

thats what my wife said when I first met her...


#2 kingJurzy

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Posted 20 May 2013 - 12:33 AM

What was his battle cry?

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#3 Soldier of Fortune

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Posted 20 May 2013 - 01:00 AM

What was his battle cry?


Be a hero! didn't seem to catch on to well Posted Image Wolf on the other hand got the crowd going!


I still suck and barely know positions.

thats what my wife said when I first met her...


#4 TJO

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Posted 20 May 2013 - 07:31 AM

I think the wounded warrior tanks were a great idea. And should definitely be continued, but I think the refs need to understand how they need to be taken out. Also I think they should be split between teams because they are much more mobile smaller target harder to pick out of a crowd and quieter than a normal tank. There were Times me and other teammates were hunkered by these tanks.

#5 RyanD

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Posted 20 May 2013 - 08:52 AM

Wolf on the other hand got the crowd going!

Agreed, but when it was all over with and we were basting in the heat, we could have done with the 15 minutes of him shouting EMPIRE.. WHAT? EMPIRE.. WHAT? EMPIRE... yes, yes, we get it, be gracious in your well deserved victory.

I think the wounded warrior tanks were a great idea. And should definitely be continued, but I think the refs need to understand how they need to be taken out. Also I think they should be split between teams because they are much more mobile smaller target harder to pick out of a crowd and quieter than a normal tank. There were Times me and other teammates were hunkered by these tanks.

If you read into it, this is one of the most well crafted responses Ive read in a while. Its much more PC than I would have phrased it, but you're dead on. The only thing I might question if it was the refs understanding or Vipers decisions?

#6 Viper Scenarios

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Posted 20 May 2013 - 09:15 AM

Still exhausted by just a quick note about the Wounded Warrior tanks. Next year they will have cages built into them to make them more like tanks and protect the veterans in them. The goal is to make them more like the other tanks to prevent confusion and protect the veterans.

This was supposed to be done this year but Team Defiant had some technical issues and it didn't get done. This left me faced with being a hard-ass and telling the vets they couldn't get out there and play because this didn't get done, or following my conscience and hoping the players would understand and cooperate to help me get these TRUE HEROES onto the field regardless of the ball being dropped with regard to the lack of my mandated chair modifications.

But this WILL be fixed next year. You have my word on it.

Edited by Viper Scenarios, 20 May 2013 - 09:18 AM.

Kerry "Viper" Rosenberry
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#7 Teek

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Posted 20 May 2013 - 09:24 AM

Still exhausted by just a quick note about the Wounded Warrior tanks. Next year they will have cages built into them to make them more like tanks and protect the veterans in them. The goal is to make them more like the other tanks to prevent confusion and protect the veterans.

This was supposed to be done this year but Team Defiant had some technical issues and it didn't get done. This left me faced with being a hard-ass and telling the vets they couldn't get out there and play because this didn't get done, or following my conscience and hoping the players would understand and cooperate to help me get these TRUE HEROES onto the field regardless of the ball being dropped with regard to the lack of my mandated chair modifications.

But this WILL be fixed next year. You have my word on it.

Glad to hear, Viper. It's great work that they've done, but there were issues with the tanks. I'd recommend the addition of a large flagstick as well, since the vet tanks were pretty short and were hard to see sometimes.

Also, I wish we'd had a tarp or tent over registration lines on Friday...

Edited by Teek, 20 May 2013 - 08:16 PM.

Rest in Peace, Borg.

#8 BrownChickenBrownCow

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Posted 20 May 2013 - 03:30 PM

Tents over registration and the hospitals would be amazing! Imagine how much less sun every player would have to stand in everyday. I think it would go a long way to help with the heat related problems. Also extended the netting at the hospitals so that we aren't packed in like sardines. I think everyone would appreciate those two changes!

Edited by BrownChickenBrownCow, 20 May 2013 - 03:33 PM.


#9 cpxballer9

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Posted 20 May 2013 - 03:53 PM

Still exhausted by just a quick note about the Wounded Warrior tanks. Next year they will have cages built into them to make them more like tanks and protect the veterans in them. The goal is to make them more like the other tanks to prevent confusion and protect the veterans.


Those tanks were devastating because the only thing we could do was run from them.

But next year I would like to see two things
- the warrior tanks on both sides ( If those guys want to)
- and I would like to see if possible if we could get 3000 fill tanks for at least the final battle.
But besides that it was an absolute blast and can not wait for next year.
O and one last thing is the story line going to continue?

#10 voad

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Posted 21 May 2013 - 05:58 AM


What was his battle cry?


Be a hero! didn't seem to catch on to well Posted Image Wolf on the other hand got the crowd going!


Orange got me going and I played Empire. I was out in the woods crawling around thinking WWOD? lol

And thanks to his speech I have poison ivy, but I have no regrets.... so that trumps the poison ivy.

B-O-R-G spells BAMF

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RIP


#11 Soldier of Fortune

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Posted 21 May 2013 - 08:31 AM

Still exhausted by just a quick note about the Wounded Warrior tanks. Next year they will have cages built into them to make them more like tanks and protect the veterans in them. The goal is to make them more like the other tanks to prevent confusion and protect the veterans.

This was supposed to be done this year but Team Defiant had some technical issues and it didn't get done. This left me faced with being a hard-ass and telling the vets they couldn't get out there and play because this didn't get done, or following my conscience and hoping the players would understand and cooperate to help me get these TRUE HEROES onto the field regardless of the ball being dropped with regard to the lack of my mandated chair modifications.

But this WILL be fixed next year. You have my word on it.


Thanks Viper! I completely understand your decision to let them go out and rip it up!


I still suck and barely know positions.

thats what my wife said when I first met her...


#12 Sean Scott

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Posted 21 May 2013 - 08:35 AM

LL7 already??? I am still recovering from 6!!! AHHHHHHH!!!!

I have a ton to say, but please be patient. Still recovering and I have had my kids past 2 days while getting ready for out CPL event this weekend...
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#13 Soldier of Fortune

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Posted 21 May 2013 - 08:42 AM

LL7 already??? I am still recovering from 6!!! AHHHHHHH!!!!

I have a ton to say, but please be patient. Still recovering and I have had my kids past 2 days while getting ready for out CPL event this weekend...


My wallet is still recovering as well Posted Image Hey Sean thanks for setting this thing up. best experience I have ever had paintballing and if you need time to recover before planning next years madness I understand completely Posted Image

good luck and god bless!


I still suck and barely know positions.

thats what my wife said when I first met her...


#14 RyanD

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Posted 21 May 2013 - 01:18 PM


What was his battle cry?


Be a hero! didn't seem to catch on to well Posted Image Wolf on the other hand got the crowd going!


I'm sure you're just having some fun but think about this being a precursor to the battle specifically in regards to leadership. Wolf is taking charge, firing up his team and being a leader. Horde side was silent.... Out of the General, the X.O. and 5 commanders, one person eventually had enough, walked up on stage, with no script, nothing planned and took control. He wasn't even supposed to be up there, you got to give him some credit.

#15 Spike

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Posted 21 May 2013 - 06:05 PM

Tents over registration and the hospitals would be amazing! Imagine how much less sun every player would have to stand in everyday. I think it would go a long way to help with the heat related problems. Also extended the netting at the hospitals so that we aren't packed in like sardines. I think everyone would appreciate those two changes!


I agree completely, It would be awesome, especially since the lines were so slow this year. They should also throw gatorade or water into the crowd in opening and closing ceremonies :P

Edited by Spike, 21 May 2013 - 06:06 PM.

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#16 newmz94

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Posted 21 May 2013 - 10:43 PM

Also, I wish we'd had a tarp or tent over registration lines on Friday...

YES. I also think people who pre register should be able to get through the line faster

The_Economist, on 22 Apr 2013 - 11:56 AM, said:snapback.png

Bacause you have to point your gun at the sky whenever you reload. Just like you have to press your back flat against any kind of cover you may be using, and you have to lift your mask whenever you have something important to say, even if you are under fire from the other team.

Sheesh, what kind of paintball have you been playing?

 


#17 navillus

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Posted 22 May 2013 - 07:13 AM



What was his battle cry?


Be a hero! didn't seem to catch on to well Posted Image Wolf on the other hand got the crowd going!


I'm sure you're just having some fun but think about this being a precursor to the battle specifically in regards to leadership. Wolf is taking charge, firing up his team and being a leader. Horde side was silent.... Out of the General, the X.O. and 5 commanders, one person eventually had enough, walked up on stage, with no script, nothing planned and took control. He wasn't even supposed to be up there, you got to give him some credit.


Two people actually.... After wolf pumped the crowd up, I realized that the Horde was going to need a little something more. I literally sprinted over to our staging area and grabbed Orange, and we headed up on stage to do the best we could to rally the horde. Personally, I loved Josh's rally cry "Be a Hero", but I noticed the crowd didn't catch on to it. So I took the mic, and went to the good old stand-by: "Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde!"

Posted Image

Posted Image

Photos credit to In A Snap Photography. Cheryl's Pixs, https://www.facebook...aphyCherylsPixs
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#18 ek4196

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Posted 22 May 2013 - 08:06 AM

Fun event and first time for me and my 11 year old son. Only suggestion I have is it was a long walk to reinsert once your shot out. We spent more time walking back and forth than fighting. Possibly as a reward for taking territory let the reinsertion point move up to keep players playing. We were on Empire and spent alot of time going from Fort Courage back to wasteland and back again. Not complaining just making a suggestion. A simple solution is not to get shot but thats kinda impossible.

We will be back next year!! Awesome time!

#19 Viper Scenarios

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Posted 22 May 2013 - 08:49 AM

Fun event and first time for me and my 11 year old son. Only suggestion I have is it was a long walk to reinsert once your shot out. We spent more time walking back and forth than fighting. Possibly as a reward for taking territory let the reinsertion point move up to keep players playing. We were on Empire and spent alot of time going from Fort Courage back to wasteland and back again. Not complaining just making a suggestion. A simple solution is not to get shot but thats kinda impossible.

We will be back next year!! Awesome time!


I appreciate the input. However in a game like this the Horde would have been even worse off had YOUR insertion been closer to THEIR HQ. In a game where the sides are a bit more even the attrition of fighting from one end to the other is what keeps the lines on the field moving back an forth. If you begin inserting players with a full load-out closer to the enemy's end of the field it's next to impossible to ever push them back.
Kerry "Viper" Rosenberry
Event Director: Viper Paintball
www.viperpaintball.com

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#20 Viper Scenarios

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Posted 22 May 2013 - 08:54 AM

Those tanks were devastating because the only thing we could do was run from them.

Just as on a real battlefield, sometimes you need to rely on others in your unit. As stated clearly in the rules ANY tank can be taken out by a Demo Expert with a satchel charge OR a Heavy Weapons specialist with a Nerf launcher. ANYONE can also disable their movement with a grenade. You just have to read the rules and communicate.
Kerry "Viper" Rosenberry
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#21 Night Fury

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Posted 22 May 2013 - 09:04 AM

I would love to say that I will be there next year, but since I'm just getting back into paintball, that isn't very likely to happen. Fingers crossed, though.
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#22 cockerpunk

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Posted 22 May 2013 - 09:10 AM

Fun event and first time for me and my 11 year old son. Only suggestion I have is it was a long walk to reinsert once your shot out. We spent more time walking back and forth than fighting. Possibly as a reward for taking territory let the reinsertion point move up to keep players playing. We were on Empire and spent alot of time going from Fort Courage back to wasteland and back again. Not complaining just making a suggestion. A simple solution is not to get shot but thats kinda impossible.

We will be back next year!! Awesome time!


someone was complaining about this on empire when i was walking with them. i told them "so you bitch when we are pinned in our spawn for 2 days, and you are bitchin' when we are kicking ass for 2 days .... when won't you bitch?"
The ultimate truth in paintball is that the interaction between the gun and the player is far and away the largest factor in accuracy, consistency, and reliability.

And yes, Gordon is the sexiest manifestation of "to the front."


#23 p8ntballin007

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Posted 22 May 2013 - 09:42 AM


Fun event and first time for me and my 11 year old son. Only suggestion I have is it was a long walk to reinsert once your shot out. We spent more time walking back and forth than fighting. Possibly as a reward for taking territory let the reinsertion point move up to keep players playing. We were on Empire and spent alot of time going from Fort Courage back to wasteland and back again. Not complaining just making a suggestion. A simple solution is not to get shot but thats kinda impossible.

We will be back next year!! Awesome time!


someone was complaining about this on empire when i was walking with them. i told them "so you bitch when we are pinned in our spawn for 2 days, and you are bitchin' when we are kicking ass for 2 days .... when won't you bitch?"


Bitching will stop once Punkworks creates that "base to front line" teleporter. I mean, in the video games, if I die I can get back to the fight in less than 30 seconds. Why isn't paintball that way?
In all reality, you can't win. Someone will always ALWAYS find something to complain about. People are so used to their instant gratification now days that if they have to do something that takes over 1 minute it throws them off.
Walking is a minor price to pay to know that you are dominating someone, one which I will gladly pay.



#24 cockerpunk

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Posted 22 May 2013 - 09:44 AM



Fun event and first time for me and my 11 year old son. Only suggestion I have is it was a long walk to reinsert once your shot out. We spent more time walking back and forth than fighting. Possibly as a reward for taking territory let the reinsertion point move up to keep players playing. We were on Empire and spent alot of time going from Fort Courage back to wasteland and back again. Not complaining just making a suggestion. A simple solution is not to get shot but thats kinda impossible.

We will be back next year!! Awesome time!


someone was complaining about this on empire when i was walking with them. i told them "so you bitch when we are pinned in our spawn for 2 days, and you are bitchin' when we are kicking ass for 2 days .... when won't you bitch?"


Bitching will stop once Punkworks creates that "base to front line" teleporter. I mean, in the video games, if I die I can get back to the fight in less than 30 seconds. Why isn't paintball that way?
In all reality, you can't win. Someone will always ALWAYS find something to complain about. People are so used to their instant gratification now days that if they have to do something that takes over 1 minute it throws them off.
Walking is a minor price to pay to know that you are dominating someone, one which I will gladly pay.


the bitching will only stop when paintball players stop being whiny bitches. :tup:

i tell em to shut up and shoot poeple

Edited by cockerpunk, 22 May 2013 - 09:45 AM.

The ultimate truth in paintball is that the interaction between the gun and the player is far and away the largest factor in accuracy, consistency, and reliability.

And yes, Gordon is the sexiest manifestation of "to the front."


#25 CdnNinja

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Posted 22 May 2013 - 09:45 AM

I may have almost spent more time walking than playing, but at least I've got a nice tight ass now.

40k-1.png


#26 ek4196

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Posted 22 May 2013 - 10:14 AM

Hahaha I was bitching? I merely gave a suggestion. Too freakin funny!!

My 11 year old acts more mature. Not once did we complain.

LMFAO dude!

#27 ek4196

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Posted 22 May 2013 - 10:17 AM


Fun event and first time for me and my 11 year old son. Only suggestion I have is it was a long walk to reinsert once your shot out. We spent more time walking back and forth than fighting. Possibly as a reward for taking territory let the reinsertion point move up to keep players playing. We were on Empire and spent alot of time going from Fort Courage back to wasteland and back again. Not complaining just making a suggestion. A simple solution is not to get shot but thats kinda impossible.

We will be back next year!! Awesome time!


I appreciate the input. However in a game like this the Horde would have been even worse off had YOUR insertion been closer to THEIR HQ. In a game where the sides are a bit more even the attrition of fighting from one end to the other is what keeps the lines on the field moving back an forth. If you begin inserting players with a full load-out closer to the enemy's end of the field it's next to impossible to ever push them back.


Point well taken and makes total sense. Thanks for the feedback and congrats on what I feel was an awesome event. My son is still smiling and talking about it. Well done!!

#28 Viper Scenarios

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Posted 22 May 2013 - 10:18 AM

My response was on the previous page. You might want to take a look.
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#29 ek4196

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Posted 22 May 2013 - 10:19 AM

My response was on the previous page. You might want to take a look.


Saw it thats what I was responding too.

#30 RyanD

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Posted 22 May 2013 - 07:59 PM




What was his battle cry?


Be a hero! didn't seem to catch on to well Posted Image Wolf on the other hand got the crowd going!


I'm sure you're just having some fun but think about this being a precursor to the battle specifically in regards to leadership. Wolf is taking charge, firing up his team and being a leader. Horde side was silent.... Out of the General, the X.O. and 5 commanders, one person eventually had enough, walked up on stage, with no script, nothing planned and took control. He wasn't even supposed to be up there, you got to give him some credit.


Two people actually.... After wolf pumped the crowd up, I realized that the Horde was going to need a little something more. I literally sprinted over to our staging area and grabbed Orange, and we headed up on stage to do the best we could to rally the horde. Personally, I loved Josh's rally cry "Be a Hero", but I noticed the crowd didn't catch on to it. So I took the mic, and went to the good old stand-by: "Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde! Horde!"

Photos credit to In A Snap Photography. Cheryl's Pixs, https://www.facebook...aphyCherylsPixs


...and thanks to you too for jumping up and getting in there!

#31 Eskimo

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Posted 22 May 2013 - 10:52 PM

Bitching will stop once Punkworks creates that "base to front line" teleporter.


CP and I already came up with a plan, We are going to take ALL the people who longball and put them on one team,

and the rest of us will go on the other. Then we will be so busy kicking ass and getting the objectives, we can just have a permanent broken arrow for the entirety of sunday

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#32 erg993

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Posted 22 May 2013 - 11:26 PM


Bitching will stop once Punkworks creates that "base to front line" teleporter.


CP and I already came up with a plan, We are going to take ALL the people who longball and put them on one team,

and the rest of us will go on the other. Then we will be so busy kicking ass and getting the objectives, we can just have a permanent broken arrow for the entirety of sunday


200 vs 1500? I like it!

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#33 Eskimo

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Posted 22 May 2013 - 11:35 PM

200 vs 1500? I like it!



honestly... 200 players willing to bump up, fire, run and hit the ravine and the jungle of death over and over again is far more useful then 1500 longballers who avoid the dirt like its the plague

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#34 Demon

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Posted 23 May 2013 - 12:45 AM

hey guys... you do know there are these things called medics who can automagically put you back into the game on 90% of the hits you could take RIGHT WHERE YOU STAND... hmm... maybe you could ask those guys for some help >.>


seriously i can't tell you how many people shouted "I'm HIT i'm OUT!" and then asked me to break the rules and revive them. use your medics, i got about 10 cards and only turned in 4 because people wouldn't use the medics ask anyone who played with me all weekend i was just standing around almost all weekend waiting for people to call for a medic and every single time people opted to walk all the way back, only people who had been to multiple living legends used us, atleast on the horde side.

it drives me nuts that i can't do my job as effectively simply because players refuse to know the rules but i'll leave my ranting aside.

comparatively at LL5 and LL4 i couldn't get enough cards and everyone was yelling for medics.

Edited by Demon, 23 May 2013 - 12:50 AM.

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#35 Eskimo

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Posted 23 May 2013 - 10:17 AM

hey guys... you do know there are these things called medics who can automagically put you back into the game on 90% of the hits you could take RIGHT WHERE YOU STAND... hmm... maybe you could ask those guys for some help >.>



in my defense, the times where I didnt get pegged in the head, I was behind small objects with very little room and alot of paint coming at me. it would have been just a death trap to try to got into

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#36 erg993

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Posted 23 May 2013 - 11:24 AM


200 vs 1500? I like it!



honestly... 200 players willing to bump up, fire, run and hit the ravine and the jungle of death over and over again is far more useful then 1500 longballers who avoid the dirt like its the plague


That wasn't sarcasm on my part, I agree with you. I don't know how many times I tried to lead charges, knowing I would be shot to shit but also hoping there would be some guys plowing through behind me to fill the gap, but then ended up with me getting shot to shit with nobody behind me.

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#37 PREDATOR 47

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Posted 23 May 2013 - 11:28 AM



200 vs 1500? I like it!



honestly... 200 players willing to bump up, fire, run and hit the ravine and the jungle of death over and over again is far more useful then 1500 longballers who avoid the dirt like its the plague


That wasn't sarcasm on my part, I agree with you. I don't know how many times I tried to lead charges, knowing I would be shot to shit but also hoping there would be some guys plowing through behind me to fill the gap, but then ended up with me getting shot to shit with nobody behind me.

You weren't on the Horde on Saturday, you only experienced half of it. :lol:

#38 Irish725

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Posted 23 May 2013 - 02:10 PM

I want to find that guy who was in the Ravine with me on Saturday and was my personal medic while I held off an empire advance almost solo. He just kept wiping my hopper and writing my number down every time I got hit lol.

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#39 XGC_Cheevo

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Posted 23 May 2013 - 02:24 PM


hey guys... you do know there are these things called medics who can automagically put you back into the game on 90% of the hits you could take RIGHT WHERE YOU STAND... hmm... maybe you could ask those guys for some help >.>



in my defense, the times where I didnt get pegged in the head, I was behind small objects with very little room and alot of paint coming at me. it would have been just a death trap to try to got into


I will support this. I got into some traps with Citrus where medics would have only gotten killed. Or covered in the poison ivy I found while crawling in... :(

#40 BrownChickenBrownCow

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Posted 23 May 2013 - 02:54 PM

It seems like every time I needed a medic there wasn't one or he didn't have a card. It would have been nice when we were pushing by the railroad tracks midway Saturday and Sunday morning. We almost made it to Fort Courage Sunday morning.

#41 p8ntballin007

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Posted 23 May 2013 - 02:57 PM

It seems like every time I needed a medic there wasn't one or he didn't have a card. It would have been nice when we were pushing by the railroad tracks midway Saturday and Sunday morning. We almost made it to Fort Courage Sunday morning.


Sunday morning you did have us backed up right up to the slapstick that we were supposed to defend from 11 to 12, but yeah a medic would have possibly made the difference needed. We were dropping bodies pretty quick, but as soon as a few people from your push were eliminated it was like nobody ever filled in their positions or was there to revive them.



#42 cockerpunk

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Posted 23 May 2013 - 03:20 PM

its not even just the willingness on the field to push and be aggressive, its the willingness and motivation to get on the field in the first place.

you can't win a paintball game from the pits, but you sure can lose one.

if you are off the field at an event like living legends for more then 15 minutes, you are losing.

look around when you are off the field, which ever team has more armbands around in the pits, they are probably losing.

Edited by cockerpunk, 23 May 2013 - 03:23 PM.

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#43 XGC_Cheevo

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Posted 23 May 2013 - 03:29 PM

its not even just the willingness on the field to push and be aggressive, its the willingness and motivation to get on the field in the first place.


This pretty much says it all. On Sunday the Horde opening charge consisted of maybe 150 players, and that's probably pushing it. We did have a hell of a push through Merida and the whole north side of the field though. ;) Saturday getting pushed back to the spawn early broke the back of most players. It sucked walking back in with a full pack of paint and knowing you were gonna throw it all in about 10 minutes trying to get back out of the base only to find out you were, for the most part, walking back in alone.

Edited by XGC_Cheevo, 23 May 2013 - 03:30 PM.


#44 Soldier of Fortune

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Posted 24 May 2013 - 12:42 AM

hey guys... you do know there are these things called medics who can automagically put you back into the game on 90% of the hits you could take RIGHT WHERE YOU STAND... hmm... maybe you could ask those guys for some help >.>


seriously i can't tell you how many people shouted "I'm HIT i'm OUT!" and then asked me to break the rules and revive them. use your medics, i got about 10 cards and only turned in 4 because people wouldn't use the medics ask anyone who played with me all weekend i was just standing around almost all weekend waiting for people to call for a medic and every single time people opted to walk all the way back, only people who had been to multiple living legends used us, atleast on the horde side.


Yeah New Empire actually filled up all its medic cards about 3 hours on saturday. (found more later) I was running with blood legion in Bedlam and I alone turned in 11 or 12 cards. It was probably a little bit easier out in the open though being as you can see everyone and they will know you are there. My advice, walk up and down the line yelling if anyone needs a medic scream for it otherwise in the heat of battle they might forget.


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#45 aka Mich

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Posted 24 May 2013 - 07:51 AM

It seems like every time I needed a medic there wasn't one or he didn't have a card. It would have been nice when we were pushing by the railroad tracks midway Saturday and Sunday morning. We almost made it to Fort Courage Sunday morning.


I took over Antonio's Blood Legion halfway through Saturday and Sunday morning was the only time we had problems trying to get stuff. I stayed in Fort Courage with about 4 other guys till 10 for our defend mission off the break and was getting a little worried because the sound of shooting was getting pretty close, and we just couldn't break through to get to the timer box for our 10am skirmish at Merida. I know our Praeterian guard that was supposed to be in that spot was gutted and switched to the horde but it sounds like we would have been in real trouble on that side of the field if you guys had working medics.

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#46 BrownChickenBrownCow

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Posted 24 May 2013 - 02:52 PM


It seems like every time I needed a medic there wasn't one or he didn't have a card. It would have been nice when we were pushing by the railroad tracks midway Saturday and Sunday morning. We almost made it to Fort Courage Sunday morning.


I took over Antonio's Blood Legion halfway through Saturday and Sunday morning was the only time we had problems trying to get stuff. I stayed in Fort Courage with about 4 other guys till 10 for our defend mission off the break and was getting a little worried because the sound of shooting was getting pretty close, and we just couldn't break through to get to the timer box for our 10am skirmish at Merida. I know our Praeterian guard that was supposed to be in that spot was gutted and switched to the horde but it sounds like we would have been in real trouble on that side of the field if you guys had working medics.


There was probably only a dozen of us or so, but we were very aggressive.I think a few times people just retreated instead of trying to fight it out with us. I probably would have hung in longer if the humidity didn't turn my mask into an aquarium. After that I ripped the visor off my mask, ditched the bounce cap and bought a sandana. It helped, but I'm going to order a new lens and a fan for next time. May even ditch the Events for some E flexes.

#47 Demon

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Posted 24 May 2013 - 05:30 PM


hey guys... you do know there are these things called medics who can automagically put you back into the game on 90% of the hits you could take RIGHT WHERE YOU STAND... hmm... maybe you could ask those guys for some help >.>


seriously i can't tell you how many people shouted "I'm HIT i'm OUT!" and then asked me to break the rules and revive them. use your medics, i got about 10 cards and only turned in 4 because people wouldn't use the medics ask anyone who played with me all weekend i was just standing around almost all weekend waiting for people to call for a medic and every single time people opted to walk all the way back, only people who had been to multiple living legends used us, atleast on the horde side.


Yeah New Empire actually filled up all its medic cards about 3 hours on saturday. (found more later) I was running with blood legion in Bedlam and I alone turned in 11 or 12 cards. It was probably a little bit easier out in the open though being as you can see everyone and they will know you are there. My advice, walk up and down the line yelling if anyone needs a medic scream for it otherwise in the heat of battle they might forget.


i was constantly yelling "medic here, or CALL FOR A MEDIC IF YOU NEED ONE" etc... people just didn't want to call for medics, multiple times i saw people look right at me saw my tape and would call out. it was frustrating

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#48 erg993

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Posted 24 May 2013 - 08:33 PM

One of the reasons there seemed to be a lack of medics was that some people who were medics were just dumb. Or at least they didn't play very smart as medics. Some got shot a LOT, so they weren't helping because they just weren't there; they were back and forth between the field and their hospital. Abby OBLITERATED a medic who thought a guy on the top of the hill between Bedlam and Armageddon was worth saving. He didn't even come close to the guy.

On Sunday after we switched sides, I was on a mission with the Vandals (or whoever Praetorian switched to) fighting with a New Empire unit and at one point there were only a few enemies visible. I charged forward hoping to draw out more targets (and it worked, I'd say about 5-7 guys popped up to shoot at me), and as I ran back after being shot the medic in our group got pissed at me and said "you're not allowed to come back to me to get healed!!" I told him I wasn't trying to do that; I called myself out and I intended to go back to the hospital because I was out. He said "well if you would have called medic and waited, I would have healed you!"

I have no doubt he would have tried to heal me had I called for him, 50+ feet ahead of our line. Realistically, he would have been shot to pieces and calling for him would have been a huge waste to the rest of our unit, but damn me for not giving him that chance, I'm such an idiot! :rolleyes:

Edited by erg993, 24 May 2013 - 08:34 PM.

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#49 aka Mich

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Posted 24 May 2013 - 09:42 PM

Twice I told guys on our side to just walk because they were not gonna get healed without putting our medic in unneeded danger. One guy was literally plopped down in the middle of the path going to Tikal with paintballs being shot past him calling for a medic. Not happening dude, sorry.

Edited by aka Mich, 24 May 2013 - 09:42 PM.

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#50 Demon

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Posted 25 May 2013 - 12:19 AM

yeah i had a few of those happen, one guy was sitting there staring at 5 new empire guys that had no idea he was horde, i walked over and said "THOSE ARE NEW EMPIRE START SHOOTING!!!" i walked away, two seconds later they found out and blew him away, he started calling to me for a medic and i gave him the cut signal across my throat so they wouldn't hear me and take me out. but it still took a good 5 minutes for me to convince this guy that i wasn't coming and he needed to call out.

in merida when we were retreating because of the wheelchair tank a medic ran past a squad leader and myself screaming at him because a guy got hit and called for a medic and i told him no there's a tank, this other medic decides i'm too big of a pussy to do it and charged in there and got blown apart halfway there and then asked me to come get him, i told him he was dead and there was no way, the squad leader was just standing there cussing.

usually though when i told people it was too hot and i couldn't do it alive they agreed and walked.

Edited by Demon, 25 May 2013 - 12:21 AM.

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