okay so If there is a chrony and a shot counter in this thing, I can forsee problems
1: Weight, you cant go ahead and shove electronics into something without making it heavier
2: Room, More stuff = more room = less room for paintballs. Something has to give.
3: Battery Drain. Running a motor is one thing, Running a motor, powering a LCD screen and updating that screen at 13+ frames per second for the shot counting, holding it still and making it bright enough to be seen, along with running a chrono (which While I presume CAN be turned off, when it is on) will all drain your battery's much faster then before, And using old school Halo 6 AA batterys in the front makes it stupid heavy. So there is very little reason to have these things
4: Ball counting, Okay so lets say you fill up. Is that 190 or 200? So lets say 195 +- 5
- Now you start shooting, say you shoot 180 by the counter, and you dump a pod in there, Wait, did your pod have 140 Balls in it? or 137? or 142?
--> Now you should be at, 195+- 5, - 180, okay so your either 10 or 20 balls left, then toss on another 140...ish.. so you could be 150 +- something... or 170 +- something.
--> So you keep shooting, counter now says 320, how many shots is that since 180? Right 140, You should Fill again! Here goes another 140 ish paintballs.
Ect ect ect, By the third fill your losing track. Nobody is going to do mental math in their head on when to pod up, and nobody Cares if you shoot 4000 or 5000 or if your new hopper reads 130,000
I think these rumors are silly and nobody in their right mind for R&D would do these things.
However, Game timers are still great and can be used in both tournament and Scenario play to Great use.
Edited by Eskimo, 03 July 2013 - 01:52 PM.