Yeah Ill be impressed when I can actually see someone edge or lane at full ROF with a sear tripper. The point of things like ramping is so you dont need to think about or expend effort on shooting at that ROF. Sitting in back center someone might be able to hit 12BPS easily with an Azodin by fanning the trigger or similar but just wait till theyre moving, getting shot, communicating, reloading, etc.
Cockerpunk, since you are such a proponent of people buyer better (therefore more brittle) paint, can you deny the benefit of an operation thats softer on paint than a blowback or eyes that prevent chops?
See, that's the problem with today's paintball world, most people don't have the skill to do that. Ramping has taken a large majority of the skill aspect out of the game, which makes a lot more boring to watch. You don't get to see good trigger work like you do if people were allowed to play uncapped semi-auto. You're not rewarded for having any trigger skill, so why bother learning it? Soon being able to walk the trigger faster than 10bps will be a lost art, because we have ramping, which sucks.
People should be able to play based upon their skill, and what they can do, not what their marker can do. We should play uncapped semi, and if you don't like it that someone shoots faster than you, then step up and work on your trigger control, and learn how to shoot faster. Don't just wuss out and make your marker's board shoot faster, make yourself shoot faster.
And as long as your loader feeds faster than your marker will shoot, you don't need eyes. Chopping happens when the bolt moves forward when only half the ball is in the breech. If your hopper feeds faster than your marker fires, then you won't have to worry about that.
Edited by TK-421, 18 January 2014 - 09:45 PM.