Why does it matter if you can shoot flat? Well, this summer I was playing a game, and the two teams started about 170 feet from each other, our "HQ" was just bunkers, in the open, and their "HQ" was a couple of skids underneath some low hanging trees.
The game was about 30 vs 30, timed (15 minutes), and you had to take a large fort that was between our two forts. You got points for raising your flag inside the middle fort, as well as who was holding it at the end of the game.
Because of the trees covering the base for the other team, they stacked that area with players and if we tried to advance, they would rain paint on us, and keep us out of the middle fort that we needed to capture.
About 1 minute into the game, I realized that we needed to clear the players out of their bunker if we were going to advance and keep the middle fort. (we had a runner take it right off the break of the game, but he was pinned down... ) But, even after moving up, I was still about 150 feet from their HQ, and we all know what regular barrels can do at 150 feet... AKA LOB paint, with a big downward arch, which is pretty pointless when dealing with low hanging tree branches.
So I moved up into the open, and using my MonsterSpin barrel, I was able to shoot RIGHT into their HQ effectively clearing it, which allowed my team to capture the fort between us, and win the game! I also got a bunch of "kills" with this action as many of them were just standing under the trees as they assumed that no one could shoot UNDER the trees and get them! As the game progressed, I moved around the flank and that entire area was EMPTY when I got there! haha!
The MonsterSpin barrel is pretty amazing! (oh, and I use a single trigger, semi auto sear tripped mechanical, and you can see how fast you can shoot one with no e-trigger, or response trigger needed)
Edited by FreeEnterprise, 05 February 2014 - 08:01 AM.