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TSSOC Presents REDSTAR: UPRISING on 9/13/14 at OXCC (MD)


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#1 TSSOC Professor

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Posted 28 March 2014 - 10:39 AM

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Tri-State Special Operations Command Scenario Paintball Team, partnered with OXCC Paintball in Chesapeake City, MD, is pleased to announce their upcoming production of REDSTAR: UPRISING - a scenario paintball game, on Saturday, September 13th, 2014.

 

They came.  Just like they came to every frontier mankind has ever known.  For the settlers of Mars, it was no different.  Men, women and children left the safety of Earth for a hostile, alien world.  They came for a new life… opportunity... a chance to strike it rich.  For fifteen generations, the iron fist of the UNITED EARTH AUTHORITY, the powerful, planet-spanning government of humanity’s homeworld, has molded and shaped Mars to fit its own needs: Terraforming the planet, establishing cities, plundering its natural resources and establishing the MARS COLONIAL MILITIA to impose and maintain their hold over the people of Mars.  Under their watch, Mars has become a backwater mining colony of the UEA, with most of its mineral wealth benefiting the people of Earth.

 

Until the explosion…

 

It happened without warning.  Phobos, one of the two moons of Mars, was obliterated in a fireball that lit up the Martian sky.  The debris from the moon devastated the surface of Mars, killing millions and shattering cities, with desperate survivors fleeing underground to seek shelter from the destruction above.  Opportunity, however, often comes even in the wake of great tragedy, for within the very rocks that wrought so much suffering and pain upon Mars lay the very key to its restoration.  Not long after the first meteors fell to the surface, it was discovered that the rocks contained an element of immense power.  Designated “Phobosium” by Martian scientists, the power of this element has the potential to revolutionize human space travel.  As such, Phobosium is extremely valuable, and thus, highly sought-after, and news of its incredible power has reached the farthest corners of the Solar System, and the highest echelons of the UEA.  

 

The powers of Earth, however, will not be denied.  By decree, the United Earth Authority has laid claim to all current and future Phobosium supplies, seeking to deprive the people of Mars their only hope of rebuilding their shattered world.  With reports of United Earth Authority cruisers and transports, loaded with troops and equipment, en route to Mars to steal this priceless resource, the Mars Colonial Militia has mobilized to fight their former overseers and secure their planet’s newest and most precious commodity and preparing to fight for their very independence as yet another wave of Phobosium meteors approach the planet…

 

TSSOC Presents REDSTAR: UPRISING.

 

Commanding the United Earth Authority (UEA) will be James “Alpha” Graham of Ambush Alpha. Supporting Alpha in the Command Tent will be his XO, United States Military Academy Cadet Patrick Bauk and other West Point cadets.

 

Commanding the Mars Colonial Militia (MCM) will be Todd Sullivan of the War Hounds. Supporting Todd in the Command Tent will be XO, Tom "Tomcat" Cunningham of Catshack Reports, and United States Naval Academy Midshipman Jake Morris and other Annapolis midshipmen.

 

Pre-Registration Entry will be $45 (Pre-Reg opens on Saturday, June 7 and closes Friday, September 5 at midnight), Day of Event Registration will be $55.

 

Pre-reg Event Paint will be $55 per case and Day of Event Paint will be $65.

 

Timeline

7:00 AM - Store, pre-registration and registration windows, compressed air, paint sales open

7:30 AM - Chrono open

9:00 AM - Safety Orientation and Game Rules (chrono and compressed air close during briefing)

10:00 AM - GAME ON for TSSOC Presents REDSTAR: UPRISING

4:30 PM - Stand down for final battle

5:00 PM - Final battle

5:20 PM - GAME OVER

5:45 PM - Awards and scores

 

For more information, please visit http://www.tristatespecops.com


Edited by TSSOC Professor, 09 April 2014 - 12:53 PM.

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#2 TSSOC Professor

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Posted 09 April 2014 - 11:41 AM

The UEA Commander, Alpha, has announced that USMA Cadet Pat Bauk of West Point Paintball will be his XO and the MCM Commander, Todd Sullivan, has announced that Tom "Tomcat" Cunningham of Catshack Reports will be his XO.


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#3 TSSOC Professor

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Posted 13 May 2014 - 10:37 AM

Hope everyone is enjoying some great scenarios this spring.  TSSOC is in full swing with working on their upcoming scenario Redstar: Uprising and we wanted to know, what makes a scenario great?  Is it the missions? The field? The generals? (which we have some great ones for you this year) Other factors? Let us know what you think.


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#4 TSSOC Professor

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Posted 28 May 2014 - 10:47 AM

With REDSTAR: UPRISING being another totally original game, like we've done in the past with Rome: 2045 
10390226_10152425849654326_8533228524577 
and Shogun 
10344792_10152425856289326_3782882792511, we wanted to give those who bring an additional layer to the game and come dressed up in the theme some concepts/ideas to think about. REDSTAR: UPRISING takes place on a terra-formed Mars that has been obliterated by chunks of its moon, Phobos. Think Total Recall, Blade Runner, Steam Punk, Elysium, Mad Max, 12 Monkeys, anything Post-Apoctalyptic.

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#5 TSSOC Professor

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Posted 15 July 2014 - 01:57 PM

Safety Rules

Goggles must be worn at all times in any designated goggles-on area. A tented rest area out of play behind each command post will be available for removal and cleaning of goggles. The netted area in CP buildings may also be used for this purpose by the General and command staff. No markers or launchers of any kind are allowed in this area! Do not take your goggle of anywhere else on the field.

Barrel covers must be in placed on your gun anytime you are not a live player on the field or in the chrono area. Barrel plugs are not an acceptable substitute. No shooting o dry-firing in the parking lot or other safe areas. Markers may only be discharged on the playing field or netted chrono areas.

Chrono limit is 280 FPS. The chrono area is in netted Field #6. You must have your velocity checked and marked by the chrono ref before entering the field. Field refs will be conducting random chrono checks throughout the day. Anyone caught above the limit will have their player card punched and be sent off the field to adjust their velocity back below the limit, and must be re-chrono’ed by OXCC staff. A second offense will be subject to ejection from the game.

All markers must be standard semi-automatic or pump action only. No full-auto, burst modes, ramping, etc. is permitted.

All Launchers must be approved, inspected, and tagged by Chrono Refs. Launchers must chrono below 230fps.

Rocket launchers should not be used to target individual players with the sole exception being to shoot down a Drop Ships as described below.

No blind-firing: you must be able to sight down the barrel of your gun and see where your balls are going or you will be called out by a ref.

No props may be thrown by anyone. 

No smoke grenades. The producer/head ref/field owner will be the only ones allowed to use smoke..

No climbing trees or structures unless they have stairs built in. Please do not climb deer stands.

No smoking except in the parking lot. No illegal drugs. Violation of this rule may result in expulsion from the grounds.

No potentially dangerous gear, such as knives, trip wire, firearms, explosives, incendiaries, etc.

No physical contact with other players, except for the barrel tag rule as described below.

No deliberate shooting at the head or neck if it can be avoided. At point blank range (20 feet or closer) you must not shoot any player above the shoulders. No executions!

In the event that the game must be stopped for a medical emergency or other safety reason, the refs will blow whistles. STOP SHOOTING IMMEDIATELY! Place your marker on the ground, and take a knee where you are. You may not use this time as a chance to move forward. The game will resume at the sound of an airhorn, or you will receive instructions from the refs on what to do next.

No verbal abuse, such as slurs against anyone’s race, color, religion, parents, etc. Violators will be subject to ejection from the game.

Do not shoot the wildlife; please leave the squirrels and birds their natural colors. Violators of this rule will be asked to leave the premises with no refunds.

A referee’s call on the field stands. The Game Producers, field owner, or head refs will not reverse the call of a referee. So make sure you wipe off old hits, keep your masks down, etc… 

At the discretion of a referee, you may be given a punch on your ID card for rule infractions. This punch is your only warning. A second punch means you are removed from the field with no refund. Punch-able infractions include, but are not limited to, mask lifting, cheating, overshooting, blind firing, and excessive foul language. Severe infractions may result in the players’ immediate removal from the property. Depending on the severity of the infraction, your team may be removed as well. So have fun and be safe!

General Rules

You must have a visible Player ID Card in order to enter the field. Do not lose your Player ID Card. The full entry fee must be paid to obtain a replacement Player ID Card.

Event Paint Only. Violators will be subject to immediate ejection from the game.

Armband tape must be worn by all players visibly on one arm. Generals – and only Generals – must wear armband tape on both arms. Wearing the other side’s armband tape is forbidden unless part of a game special.

It is acceptable to shoot across boundary ropes or dog-legs, however, if a player crosses a boundary rope, he is eliminated and must reinsert at his CP.

There is water, anti-fog and rags in the reinsertion zones. If you need to go to the parking lot for air or supplies, you must re-enter the game at your Command Post.

Around each Command Post, there is an exclusion zone marked with paint or surveyor’s tape on the ground and trees. No player may enter the opposing team’s exclusion zone unless part of a game special. Players may shoot into and out of either exclusion zone.

Due to the large number of pre-positioned Props and in order to preserve the fog-of-War, there will be no pre-game field walks by any player including command staff.

Stealing, hiding, obfuscating, absconding with or other unauthorized moving of opponent's Perk props is strictly prohibited and will result in a point loss for that team.

Taking props off the field is also prohibited. Any prop taken off-field will be considered “out of play”, voided, and recycled back into the game by Scenario Control.

Elimination Rules

All hits count – including hits on your marker, gear, or any props you are carrying.

Any splatter from either a grenade or mortar round will eliminate you.

Certain props or specials may eliminate players in other ways. A ref will call you out and notify you how you were eliminated.

Eliminated players must immediately place a barrel sock on their marker, hold it up call out ‘HIT!’ If you are eliminated, go immediately to your team’s rejuvenation area to reinsert. Refs may call old hits, so you are responsible for wiping any hits from you and your gear before reinserting.

No Dead Man’s Walk! Live players are forbidden from impersonating or mixing in with eliminated players.

Dead Men Don’t Talk! Keep your mouth shut when you are out. Keep the game fair.

Optional Surrender Rule – If you approach within 15 feet of another player and they are unaware of your presence, you have the option of offering them a surrender. If they call themselves out, do not shoot them! If they turn to fire, go for it. One or two balls only please!

Barrel tagging – gently touch the player with your barrel (which must be attached to the marker) and say the words ‘Barrel Tag’. The tagged player is out and should go out quietly.

If you are eliminated, all props must be dropped where you were when you were hit. This does not apply to Credits, Perk cards, Role cards. Only Mission Cards may be passed from dead player to a live player.

If you are barrel-tagged or surrendered, and the attacking player says ‘I search your body!’ you must relinquish any Credits or Perk cards you may be carrying. This does not apply to Mission cards or Role cards.


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#6 TSSOC Professor

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Posted Yesterday, 12:09 PM

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#7 TSSOC Professor

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Posted Today, 07:40 AM

More News from Mars' orbit.

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