Ok, that's actually kinda surprising. Just to make sure I'm absolutely clear on this, this was the shirt off test right?
Yes, that was the bare skin on his back that was shot that caused the most damage. I think the hair on his head provided a buffer and reduced the damage. Not quite as a effect as a shirt or jersey but it did help.
That's what everyone is worried about at the moment.
I'm going to say that these rounds need a redesign, but a minimum engagement distance (say, no less than 75 feet) is going to be the best solution until that takes place. That way these rounds will still be able to be used enough to generate interest and hopefully reduce the safety concerns. Another thing you might consider is to require that players keep some form of covering on themselves while playing, nothing less than a long sleeve shirt or something like that.
Although it's a good idea, I think it would be hard to enforce unless they had sniping games where you're not allowed to cross certain parts of the field to keep people at distance.
Hmm, I wonder if that would make things better or worse. If the speed is reduced, wouldn't that mean that less of the shell would be breaking apart? It seems like those jagged edges depended more on the hardness of the target than the speed. Then again, they wouldn't be pushing into your skin as hard either. So that could go either way. That might be something worth looking into further.
I'd be most worried about my hands and neck. Lucky for me, my BDU jacket has some good neck coverage but my hands are exposed and I have veins that pop up pretty easily. Medical staff have no problem getting an IV in through my hands. I'd hate for one of those veins to get cut on the field. I'll have to get some open tip gloves.