Frequently Asked Questions
Q: How much does it cost?
Iram: At the time of this writing, MAP is currently $400.
Q: How efficient is the SR?
Q: How much does it weigh?
A: My SR is 2 pounds, 3.5 ounces without the barrel or battery. I've replaced the stock ASA with a CP Mini On/Off, so the stock SR is probably a LITTLE heavier.
Q: How fast can an SR shoot in semi?
Iram: As fast as you can pull the trigger.
Q: What modes does it come with?
Iram: The SR comes stock with what is essentially a stripped down Yakuza board. You have semi, capped semi, PSP Response, PSP 50% ramp, PSP 100% ramp, PSP 3 Burst, NXL, Auto Response, 50% ramp, 100% ramp, 3 round burst, and full auto. All of the modes can be capped anywhere from 10 bps to 25 bps, plus there is an option for an unlimited BPS on all modes. You can set a separate cap for eyes on and eyes off.
Q: Is the SR legal for the new PSP 13 BPS rules?
Iram: YES! Unlike the eblades where you have to screw with your timing settings and cross your fingers, the SR can easily be adjusted down to shoot 13 bps.
Q: Whatís the operating pressure?
Iram: Out of the box, the high pressure reg is set to 300 psi.
Q: Does it have a lot of kick?
Iram: The kick is similar to a Timmy or an ego without a zick kit. The kick is significantly less than older ecockers like the Karni or Black Magic.
Q: Are there any upgrades for it?
Iram: There arenít many SR-specific upgrades currently on the market. WGP has advertised color contrast kits, but they havenít made it to the market. As far as I know, there is only one of those kits thatís even made it beyond the WGP factory, and thatís currently owned by Blueís Crew. The SR will take standard autococker threaded barrels, etek (ego5/6) feednecks, rail mounted ASAs, Trilogy-style valves, and standard inline regulators. Alamo City also makes a few types of bolts for the SR.
Q: I've heard autocockers break down a lot and are hard to maintain. Is that true?
Iram: NO! Autocockers are extremely easy to maintain. All you need to do is put a couple drops of oil in the ASA (3-in-1 is recommended by WGP) and cycle air threw it after every 3-4 days of play, and re-grease the bolt o-rings. Most autococker problems are caused by inexperienced kids trying to take apart a gun that doesnít need it. If you read the manual and follow it's instructions, you'll be fine.
Note: Iram and VICE_ROY disagree on this. VICE_ROY wrote a nice guide to cleaning the SR that's in the post below. Due to the length of VICE_ROY's guide, I'm not going to try to combine it with this post.
Q: Will the SR take standard autococker parts?
Iram: Not really. A few small parts (barrel, inline regulator, IVG, some screws) are compatible, most things arenít. The SR uses a new style of fully enclosed pneumatics, so older rams/LRPs wonít fit.
Q: Does it have a rail for an on/off?
Iram: Yes, there is a rail built into the bottom of the frame.
Q: How's the trigger?
Iram: The SR trigger is an "S" curve style trigger that uses a magnetic return (with the magnet attracting) and activates a standard microswitch. The trigger is adjustable for the front stop, rear stop, and return force. Thereís about a half millimeter of side-to-side play.
Q: I just bought an SR. What should I upgrade?
Iram: On most guns Iíd tell you to play with it first before upgrading, but personally I found that the stock barrel and ASA are inadequate. The barrel is sized 0.689Ē, which is too big for most paint and will cause rollouts, so Iíd recommend getting a tight bore barrel or a barrel kit. Second, the pin in the On/Off ASA sticks out too far, making it impossible to turn off with many tanks (Iíve tested PMI and Dye tanks). The ASA will work, but it canít be turned off and doesnít have a purge, so for convenience Iíd recommend replacing it.
Q: Does it come with a clamping feedneck?
Iram: Yes. The SR has an etek-style clamping feedneck that requires a screw to tighten or loosen. For convenience, you may want to look into an ASA that uses either a locking lever or a thumb screw for tool-free setup when you get to the field.
Q: Can it keep up with other high end guns like DMs and Egos?
Iram: Yes, easily.
Q: Does it have a screen?
Iram: Yes. The OLED screen displays the battery status, mode, and current rate of fire setting. There is also a red/blue LED in the back of the frame that displays the eye status. It does NOThave a game timer or ROF meeter though.
Q: How is the battery life?
Iram: According to WGP, you can get 3-4 cases off a battery. According to Blueís Crew, 1-2 scenario games per battery. Iíll post my results once I finish draining a battery.
Q: Will it run off rechargeable batteries?
Iram: Yes, it seems to work fine off 8.4v rechargeable NiMH batteries. Keep in mind the NiMH batteries have 1.2v cells where alkaline batteries have 1.5v cells. As a result, NiMH 9v Batteries are really either 8.4v (1.2v/cell * 7 cells) or 9.6v (1.2v/cell * 8 cells). I'd recommend against using 9.6v batteries to avoid any potential damage to the board. Also, the battery meter does not work reliably with 8.4v rechargeables. I'd recommend charging NiMH batteries the night before you play.
Q: Does it have eyes?
Iram: Yes, the SR uses breakbeam infared eyes.
Q: Any detailed pictures?
Edited by Iram, 03 January 2009 - 05:26 PM.