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Columbian Justice 24 Hour Scenario


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#1 darksleep

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Posted 16 December 2008 - 06:53 PM

January 17th Kohn Sports Paintball Park will be hosting the 24 Hour Columbian Justice Scenario. Game times will be 9am Saturday morning to 12pm, 2pm to 6pm, 9pm to 1am, and Sunday from 9am to 12pm. Kohn Sports Paintball Park is Tampa Bay's largest paintball park and features over 100 acres. We will have armored vehicles at this event so be sure to bring your RPGs'. We offer primative camping for Friday and Saturday night so bring out your tents and grills. Open pit fires will be allowed. Mike Phillips from Tech PB will be there doing interviews and filming as well as getting in some game time. We also have door prizes including a G3 marker, Pinokio Hopper, Laser Engraving and more so dont miss this one! If you have any questions please call Scott at (813) 507-0093 also check out www.kohnsports.com/events.htm for more info. Thanks again and we will see you there!

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#2 darksleep

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Posted 26 December 2008 - 02:23 PM

So heres the official game format for the Scenario. It will be capture flag(s) and retrieve props all for points.
Each base captured will require the team to raise a flag (red or blue). This base will now become a respawn point for your team. Each base will be worth points. The points will be scored at the end of each gme session so you must take control and hold a base to get the points. Props will be placed through out the field area. Mostly in bases. The props must be returned to your teams main base for points. The points for props will be counted at the end of each game session. So you must keep your gathered props safe to control the points. All bases are available for attack during all game sessions. If a team loses its main base then a team will not be allowed points for props until that team has taken control of a main base and returned their props to their main base. This should allow for more strategy as its not just the majority control of the bases it is control of props as well. Tanks will be allowed to travel throughout the game area on assigned roads and must travel no faster then 5mph. RPG's are the only way to eliminate a tank. RPG's can also eliminate all players inside a building. When a team's tank is eliminated that tank will return to their team's main base and respawn after 20 minutes. The 20 minutes begins when the downed tank reaches their main base not from the time of the kill. Their will be field rest areas during gameplay. These will be netted areas on the playing field where a player can refill with air and ammo as well as to get a drink of water. These areas will be located on the borders and are not re spawn sections. Players who go to the rest areas must return to their closest controlled base for respawn. Re spawns will be every 15 minutes. When a player is eliminated, that player will return to a controlled base and re spawn on the refs command. If a player is eliminated inside a base that player cannot respawn inside the same base. The eliminated player must then fall back to another controlled base and await re spawn.

#3 darksleep

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Posted 26 December 2008 - 02:23 PM

So heres the official game format for the Scenario. It will be capture flag(s) and retrieve props all for points.

Each base captured will require the team to raise a flag (red or blue). This base will now become a respawn point for your team. Each base will be worth points. The points will be scored at the end of each gme session so you must take control and hold a base to get the points.

Props will be placed through out the field area. Mostly in bases. The props must be returned to your teams main base for points. The points for props will be counted at the end of each game session. So you must keep your gathered props safe to control the points.

All bases are available for attack during all game sessions. If a team loses its main base then a team will not be allowed points for props until that team has taken control of a main base and returned their props to their main base. This should allow for more strategy as its not just the majority control of the bases it is control of props as well.

Tanks will be allowed to travel throughout the game area on assigned roads and must travel no faster then 5mph. RPG's are the only way to eliminate a tank. RPG's can also eliminate all players inside a building. When a team's tank is eliminated that tank will return to their team's main base and respawn after 20 minutes. The 20 minutes begins when the downed tank reaches their main base not from the time of the kill.

Their will be field rest areas during gameplay. These will be netted areas on the playing field where a player can refill with air and ammo as well as to get a drink of water. These areas will be located on the borders and are not re spawn sections. Players who go to the rest areas must return to their closest controlled base for respawn.

Re spawns will be every 15 minutes. When a player is eliminated, that player will return to a controlled base and re spawn on the refs command. If a player is eliminated inside a base that player cannot respawn inside the same base. The eliminated player must then fall back to another controlled base and await re spawn.

Edited by darksleep, 26 December 2008 - 02:25 PM.





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