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TOT_DirtDiver

Member Since 09 Dec 2009
Offline Last Active Feb 02 2012 03:30 PM
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Posts I've Made

In Topic: HALO - RETURN OF MASTER CHIEF (Florida)

21 February 2012 - 03:34 PM

Do we have a game map yet?

In Topic: HALO - RETURN OF MASTER CHIEF (Florida)

16 February 2012 - 01:54 PM

For all Teams playing for the Covenant Side there will be a Team Cptain Meeting on Friday at 2100 (9:00pm). It will be held at the Team on Target Campsite. If you need any information before then please contact me via pm here or email me at heathmd8300@yahoo.com. Thank you.

TOT Dirtdiver

In Topic: HALO - RETURN OF MASTER CHIEF (Florida)

10 February 2012 - 09:32 AM

We are getting down to the wire on this game, and we are still missing rules. You have put out the LAW rules and the medic rules, but what about sniper, Hunters/ODST, and jet pack rules? Also a major part of any game the tank rules like everyone else has been asking for. Rules are a bigger part of the game than props.

In Topic: Viper Paintball and Planet Eclipse join forces for 2012!

05 January 2012 - 12:03 PM

Congratulations Viper!!!


In Topic: HALO - RETURN OF MASTER CHIEF (Florida)

05 January 2012 - 09:12 AM

Added a new twist and is a work in progress.....what do you think?
For this event four ID demo role players and one ID demo mission role player for a total of five per side.

There will be two ID role players to be anti-tank only and two ID role players to be structure/bunker only for each side.

A, All Launchers must be approved before the start of the event.

B. You must have a "Demo Role " card or "Demo Mission Role" card to use a LAW on the field.

C. Demo role players will be taped on the left or right arm between the shoulder and elbow. Demo mission role players will be taped on both arms between the shoulder and elbow.

D. No "sabot" rounds (wads of paintballs) or grenades as projectiles from launchers allowed.

E. Demo players must use Nerf brand "Mini Vortex" or JCS "F-69" foam rockets.
The only modification to these that will be allowed is trimming of no more than inch off of each of the three fins.

F. All launchers must chronograph at less than 230 feet per second.
Anything over will be a punched card and asked to leave the field and chronograph again before reinserting . (strictly enforced)

G. Hard targets only such as motorized tanks, buildings, bunkers, bridges, etc.
No trees, bushes or shooting the ground around players. Logs,stumps and bunkers made from natural debris is in fair play. The use as a mortar is not allowed to eliminate players.

H. Large buildings will only be blown with a mission card. (demo mission role player only) Buildings will be marked on the event map.

I. The mission card must be signed off by a referee who witnessed the completion of the mission within the time limit specified by the mission card to receive points. It's your responsibility to inform a referee in advance.

J. These devices may be used during daytime segments only. No night use allowed.



Just my Opinion but it sounds like this could cause confusion between refrees on who can shoot what targets.