Jump to content


PBmarcello

Member Since 22 Apr 2011
Offline Last Active May 24 2011 05:37 AM
-----

Posts I've Made

In Topic: 2010 PMR

24 April 2011 - 09:40 PM

ok cool

In Topic: 2010 PMR

24 April 2011 - 09:30 PM

These are all the modes:
1. Semi Auto/NPPL 1 trigger pull = 1 shot fired.
2. PSP Mode The first three shots are semi auto. On the 4th shot, the gun will shoot in 3 shot bursts. This burst mode will continue as long as the trigger is being pulled. After a one second delay of trigger inactivity, the 3 shots semi-auto sequence will restart.
􀃆The global ROF cap must be set to 15 bps to comply with PSP rules.
3. NXL The first three shots are semi auto. On the 4th shot, the user may hold in the trigger and the gun will shoot in full auto until the trigger is released. After a one second delay of trigger inactivity, the 3 shots semi-auto sequence will restart.
􀃆The global ROF cap must be set to 15 bps to comply with NXL rules.
4. Millennium Ramping mode specifically designed for Europe's Millennium Series.
5. Ramping Uses a linear ramping algorithm to increase your rate of fire. You can choose when you want your marker to start ramping and how fast your marker will ramp.
􀃆The ramp deactivation is always 2 bps lower than the ramp activation.
􀃆Each "programming click" corresponds to a 10% increase in ramping speed. Eg: 1 click = 10%, 10 clicks = 100%, 20 clicks = 200%
􀃆The ramping percentage and ramp activation settings in the programming menu are GLOBAL settings. Any other firing mode which has a ramping subroutine will use the ramp activation and percentages as dictated by the programming menu.
6. Full Automatic The gun will shoot in full automatic for as long as you hold down the trigger.
7. Auto Response The marker will fire once when the trigger is pulled and once when the trigger is released. This is essentially a 100% ramping mode with a 0 bps activation.
8. PSP Style Ramping The first three pulls are semi auto. On the 4th shot, the marker will fire in ramping mode. After a one second delay of trigger inactivity, the three shot semi-auto will restart.
9. PSP Style Auto Response - The first three pulls are semi auto. On the 4th shot, the marker will fire in Auto Response mode. After a one second delay of trigger inactivity, the three shot semi-auto will restart.
10. PSP Breakout Mode The first trigger pull is full auto then the marker will convert to PSP mode.
11. Laning Mode The first three trigger pulls are semi auto; the next three trigger pulls are full auto; then, the marker converts to semi-automatic.
12. Fast Start Mode - The first three trigger pulls are semi auto; the next 100 trigger pulls are Auto Response; then, the marker converts to semi-automatic.
13. Semi/Auto Response Transition The first three pulls are semi auto; the gun then converts to Auto Response mode.
14. Semi/Ramping Transition The first three shots are semi auto; the marker then converts to ramping mode.
15. Semi/Full Auto Transition The marker will shoot an unlimited number of shots in semi auto as long as the trigger pulls are all LESS than 8bps. Once 8 bps is achieved, the marker will convert to full auto.
16. Ramping/Semi Transition For the first 300 pulls, the marker will be in ramping mode; after the 300th pull, the marker will convert to semi auto.
17. Full Auto/Ramping/Semi Transition- The first pull is full auto; the next 300 pulls are ramping; then the marker will convert to semi auto.
18. Semi/Full Auto/Ramping Transition- The first 10 pulls are semi auto; the next three pulls are full auto; the marker then locks into ramping mode.
19. Two Shot Burst For every trigger pull, the marker will fire two paintballs.
20. Three Shot Burst For every trigger pull, the marker will fire three paintballs.
21. Four Shot Burst For every trigger pull, the marker will fire four paintballs.
22. Musket Ball Mode This is essentially a dwell ramp mode. The user must hold in the trigger to "charge" their marker. The gun actually fires on the trigger release. When the trigger is first pulled and held down, the software will start at the user set dwell (18 ms default) minus 5 ms. Over the course of five seconds, the software will add 1 ms of dwell up to the user set dwell for every second the trigger is continually depressed. After 5 seconds, the marker will be fully charged.
􀃆If the user just pulls the trigger and immediately releases, the paintball probably won't make it out of the barrel; if the user holds the trigger for 3 seconds, the velocity of the paintball will be extremely low, etc


k thanks so much ill print that out cause ill forget.

In Topic: 2010 PMR

24 April 2011 - 09:19 PM

The first three shots are semi, Then the fourth trigger pull either three round burst or Full auto.
The gun is super fast on semi though.


so you can change it to semi auto only, to 3 burst only, and fully auto only

In Topic: 2010 PMR

24 April 2011 - 08:33 PM

They are different kinds of ramping


ramping? remember im new to pb

In Topic: 2010 PMR

24 April 2011 - 08:05 PM

Kinda, Its meant for tournament play so it has PSP 3shot, Melenium ramp, NXL Full auto ramp and Semi.


*PSP* 3shot? *melenium ramp*? *Nxl* full auto ramp and semi.
what are the stared words