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Itsatarp

Member Since 18 Dec 2011
Offline Last Active Jan 22 2012 11:02 PM
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Posts I've Made

In Topic: thoughts on ways to improve scenario games

04 February 2012 - 03:50 PM

A paintball shop located in the middle of the action could very easily become problematic, what with storage, safety, and the necessity to pull out money while in the fight. Personally, I think it's up to the player to bring his own paint into the game, and to bring more than enough to last him a couple of eliminations before he takes a quick break and re-loads.

Personally, I think the 20ft Rule needs to be done away with for scenarios, especially in areas where it's an urban setting. I know of fields that allowed you to call out 'Bunker!' and declare that you're next to someone, giving them the chance to surrender. However, if that person was feeling lucky, he was able to turn and shoot if he thought he could win. More and more, however, I'm seeing this shit where the rule is whoever calls out 'Bunker,' 'surrender,' etc first wins that engagement.

I absolutely believe in the presence of organized scenario teams being present resulting in a marked difference (for the better) on the regular walk-ons, knowing that there are people who can break down into squads and assault multiple objectives/the same objective from different angles. These teams should be further encouraged to come out and organize the rabble through discounts on paint/admission, etc.

In Topic: Dyecam?

14 January 2012 - 01:02 PM

It definitely isn't nearly as beneficial in paintball as it would be in, say, a real-world combat situation, but if you happen to find yourself in a lot of scenario games, the right camo does become crucial. As mentioned it can definitely help let you watch the enemy team walk right by you, but also if you're trying to flank around an opposing element it becomes incredibly useful, especially if you decide/are able to move just outside of paintball range.
That being said however, any kind of concealment doesn't work as well when you're moving either, so you have to think of that as well. When playing passively with your position like in the situation of letting a whole group get past you and then opening up from behind them, as well as if you're ever forced to defend a position, the extreme flank becomes a little more appealing to one who can lie still and wait for the other guys to come to him.

In Topic: Dyecam?

12 January 2012 - 12:22 AM

That's outstanding feedback, thanks a ton. Does Valken guarantee their stuff? I haven't seen anything in the limited shopping around I've done, but I'd assume just because of the name and the caliber of their products that they'd be able to repair/replace damaged apparel. Good luck on a speedy return man. I'm basically sold, I can't find anything but screamingly positive reviews from anyone whose tried it, especially the guys on my team who have the valken gear. I can't get much more convinced unless I try it out.

In Topic: Dyecam?

08 January 2012 - 05:27 PM

Yeah I know a buddy of mine runs with the Valken gear, but in tiger stripe instead of the V-Cam/Multicam pattern. He recommends the hell out of it, saying it's nearly indestructible, especially compared to BDU's and their track record for crotch-rips. I'm pretty much sold on V-Cam, but I'm not quite there because of the price, as well as that little voice asking 'how much better could it be?'

In Topic: Dyecam?

29 December 2011 - 03:24 PM

I'm in the central East-coast area, which is basically enough bushes and shrubs that grow thick enough to use as near-solid cover. The Fall and Winter months are more of a brown with all of the dead pine needles and leaves. I've actually seen someone in Marine desert digi-cam hidden as well as any ghille suit, with no worry for getting caught on something (and no you're-out-as-soon-as-your'e-splattered-rule).