Jump to content


PREDATOR 47

Member Since 14 Nov 2012
Offline Last Active Private
*****

Posts I've Made

In Topic: Please help me pick a new video intro!

Yesterday, 11:48 AM

With things as short as Youtube videos, less is more when it comes to intros.


In Topic: T9.1 Setup for Sale

26 August 2014 - 11:43 PM

Bump. No point really, it's the only active thread in this forum.


In Topic: Got my Planet Eclipse Geo 3 today!

25 August 2014 - 08:21 PM

 

 

On the subject of macroline: it is on a whole other level of being easy to fix compared to internal air path seals.

Macroless guns are just as reliable, if not more reliable than macroline.

If you beat the hell out of your gun its not.

 

The only thing macroline has going for it is that it's more convenient to actually replace when it goes down. And that's good, because macroline fails more than an internal seal does. Also, when I have to replace macroline, I may or may not have to re-trim it, buy new hose, or buy a new fitting with either some teflon tape or loctite. With a macroless setup, all I need is a few O-rings. It's not hard to find the source of the leak, and while it may take a little longer to actually fix, it's hard to complain when you rarely have to do it, if ever. I fail to see where you think macroline is better.


In Topic: Got my Planet Eclipse Geo 3 today!

25 August 2014 - 01:00 PM

On the subject of macroline: it is on a whole other level of being easy to fix compared to internal air path seals.

Macroless guns are just as reliable, if not more reliable than macroline.


In Topic: Freak or Flatline

25 August 2014 - 11:32 AM

The Apex and Flatline change the trajectory of your shots but from my basic understanding of physics range CANNOT be increased if the paint is the same weight and shot at the same velocity.  The energy the paintball has and the air resistance arent changed by backspin being put on it.  I am sure there could certainly be some effects from the rotation I dont know about though...

You would be correct if the paintball didn't have to fly through the air. Spinning the paintball does change how the air flows around it, and can change both the trajectory and range. When the paintball spins at a high rotational speed (~34,000 RPM), there is a force perpendicular to the axis of spin that will noticeably change the trajectory of the paintball. If the paintball has a backspin, it will generate lift. If it has a top-spin, it will be pushed downward. This is known as the Magnus Effect. Also, the seam of the ball can change the flight path in the same way a baseball pitcher throws a curveball.

 

Here's a couple videos that explain it fairly well:

 

 

 

There are other things to consider when actually using an Apex in-game. The paintball will slow down when it hits the rubber flap; so while the ball may fly further, the paintball will probably not break at it's maximum range. Using an Apex simply to hit someone further out isn't the right way to use one. You use it to change the flight path of the paintball to help you hit what you are aiming at, at the same range as a normal barrel.

 

Both the Flatline and Apex impart spin on a paintball. The advantage of an Apex is that you can control how much spin you put on the paintball, and which direction you want it to spin. A flatline only imparts backspin, and you can't change how much spin it puts on the ball. An Apex can even be switched off so you can still use your paintball gun normally. And an Apex can be put on almost any gun, and a Flatline cannot. Because of that, I will always choose an Apex barrel over a Flatline.